Listen for clicks, detect which display was clicked
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parent
53cb6a89ae
commit
bbe37eab97
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@ -2,7 +2,8 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from squirrelbattle.display.display import VerticalSplit, HorizontalSplit
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from squirrelbattle.display.display import VerticalSplit, HorizontalSplit, \
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Display
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from squirrelbattle.display.mapdisplay import MapDisplay
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from squirrelbattle.display.messagedisplay import MessageDisplay
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from squirrelbattle.display.statsdisplay import StatsDisplay
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@ -10,7 +11,7 @@ from squirrelbattle.display.menudisplay import MainMenuDisplay, \
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InventoryDisplay, SettingsMenuDisplay
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from squirrelbattle.display.logsdisplay import LogsDisplay
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from squirrelbattle.display.texturepack import TexturePack
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from typing import Any
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from typing import Any, List
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from squirrelbattle.game import Game, GameMode
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from squirrelbattle.enums import DisplayActions
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@ -36,11 +37,13 @@ class DisplayManager:
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self.logsdisplay, self.messagedisplay]
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self.update_game_components()
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def handle_display_action(self, action: DisplayActions) -> None:
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def handle_display_action(self, action: DisplayActions, *params) -> None:
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if action == DisplayActions.REFRESH:
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self.refresh()
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elif action == DisplayActions.UPDATE:
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self.update_game_components()
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elif action == DisplayActions.MOUSE:
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self.handle_mouse_click(*params)
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def update_game_components(self) -> None:
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for d in self.displays:
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@ -52,7 +55,20 @@ class DisplayManager:
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self.logsdisplay.update_logs(self.game.logs)
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self.messagedisplay.update_message(self.game.message)
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def refresh(self) -> None:
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def handle_mouse_click(self, y: int, x: int) -> None:
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displays = self.refresh()
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display = None
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for d in displays:
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top_y, top_x, height, width = d.y, d.x, d.height, d.width
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if top_y <= y < top_y + height and top_x <= x < top_x + width:
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# The click coordinates correspond to the coordinates
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# of that display
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display = d
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raise Exception(f"click at ({y}, {x})", display)
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def refresh(self) -> List[Display]:
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displays = []
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if self.game.state == GameMode.PLAY \
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or self.game.state == GameMode.INVENTORY:
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# The map pad has already the good size
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@ -67,15 +83,22 @@ class DisplayManager:
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self.rows // 5 - 1, self.cols * 4 // 5)
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self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
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self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
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displays += [self.mapdisplay, self.statsdisplay, self.logsdisplay,
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self.hbar, self.vbar]
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if self.game.state == GameMode.INVENTORY:
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self.inventorydisplay.refresh(self.rows // 10,
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self.cols // 2,
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8 * self.rows // 10,
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2 * self.cols // 5)
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displays.append(self.inventorydisplay)
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elif self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.mainmenudisplay)
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elif self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.settingsmenudisplay)
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if self.game.message:
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height, width = 0, 0
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@ -84,9 +107,12 @@ class DisplayManager:
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width = max(width, len(line))
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y, x = (self.rows - height) // 2, (self.cols - width) // 2
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self.messagedisplay.refresh(y, x, height, width)
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displays.append(self.messagedisplay)
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self.resize_window()
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return displays
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def resize_window(self) -> bool:
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"""
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If the window got resized, ensure that the screen size got updated.
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@ -16,6 +16,7 @@ class DisplayActions(Enum):
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"""
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REFRESH = auto()
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UPDATE = auto()
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MOUSE = auto()
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class GameMode(Enum):
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@ -32,6 +33,7 @@ class KeyValues(Enum):
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"""
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Key values options used in the game
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"""
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MOUSE = auto()
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UP = auto()
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DOWN = auto()
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LEFT = auto()
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@ -48,7 +50,9 @@ class KeyValues(Enum):
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"""
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Translate the raw string key into an enum value that we can use.
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"""
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if key in (settings.KEY_DOWN_SECONDARY,
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if key == "KEY_MOUSE":
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return KeyValues.MOUSE
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elif key in (settings.KEY_DOWN_SECONDARY,
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settings.KEY_DOWN_PRIMARY):
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return KeyValues.DOWN
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elif key in (settings.KEY_LEFT_PRIMARY,
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@ -4,6 +4,7 @@
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from json import JSONDecodeError
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from random import randint
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from typing import Any, Optional
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import curses
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import json
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import os
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import sys
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@ -15,7 +16,6 @@ from .resources import ResourceManager
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from .settings import Settings
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from . import menus
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from .translations import gettext as _, Translator
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from typing import Callable
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class Game:
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@ -25,7 +25,7 @@ class Game:
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map: Map
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player: Player
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# display_actions is a display interface set by the bootstrapper
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display_actions: Callable[[DisplayActions], None]
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display_actions: callable
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def __init__(self) -> None:
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"""
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@ -82,6 +82,11 @@ class Game:
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self.display_actions(DisplayActions.REFRESH)
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return
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if key == KeyValues.MOUSE:
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_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
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self.display_actions(DisplayActions.MOUSE, y, x)
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return
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if self.state == GameMode.PLAY:
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self.handle_key_pressed_play(key)
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elif self.state == GameMode.INVENTORY:
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@ -20,6 +20,8 @@ class TermManager: # pragma: no cover
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curses.cbreak()
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# make cursor invisible
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curses.curs_set(False)
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# Catch mouse events
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curses.mousemask(True)
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# Enable colors
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curses.start_color()
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