Make the game start
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@ -7,11 +7,14 @@ class Display:
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def __init__(self, game, screen):
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self.screen = screen
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self.game = game
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self.mapDisplay = MapDisplay(game.m,
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self.map_display = MapDisplay(game.m,
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TexturePack.get_pack(
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game.settings.TEXTURE_PACK),
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curses.LINES,
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curses.COLS * 4 // 5)
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def refresh(self):
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self.mapDisplay.refresh()
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self.map_display.update_pad()
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def display(self, y, x):
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self.map_display.display(y, x)
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@ -1,17 +1,20 @@
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#!/usr/bin/env python
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import curses
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.interfaces import Map
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from .texturepack import TexturePack
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class MapDisplay:
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def __init__(self, m: Map, pack: TexturePack, height: int, width: int):
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def __init__(self, m: Map, pack: TexturePack, height: int, width: int,
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init_pad: bool = True):
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self.width = width
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self.height = height
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self.map = m
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self.pad = curses.newpad(m.height, m.width+1)
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self.pack = pack
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self.map = m
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if init_pad:
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self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self):
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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@ -32,7 +35,3 @@ class MapDisplay:
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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def refresh(self) :
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self.display(self.map.currenty,self.map.currentx)
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@ -1,9 +1,9 @@
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import sys
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from typing import Any
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from .display.display import Display
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from .entities.player import Player
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from .interfaces import Map
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from .mapdisplay import MapDisplay
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from .settings import Settings
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from enum import Enum, auto
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from . import menus
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@ -32,13 +32,13 @@ class Game:
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self.settings.load_settings()
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self.settings.write_settings()
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def new_game(self, init_pad: bool = True) -> None:
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def new_game(self, screen: Any) -> None:
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# TODO generate a new map procedurally
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self.m = Map.load("example_map.txt")
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self.player = Player()
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self.player.move(1, 6)
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self.m.add_entity(self.player)
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self.d = MapDisplay(self.m, self.player, init_pad)
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self.d = Display(self, screen)
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@staticmethod
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def load_game(filename: str) -> None:
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