Test player level up
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@ -2,8 +2,11 @@ from ..interfaces import FightingEntity
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class Player(FightingEntity):
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class Player(FightingEntity):
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maxhealth = 20
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maxhealth: int = 20
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strength = 5
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strength: int = 5
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level: int = 1
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current_xp: int = 0
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max_xp: int = 10
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def move_up(self) -> bool:
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def move_up(self) -> bool:
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return self.check_move(self.y - 1, self.x, True)
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return self.check_move(self.y - 1, self.x, True)
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@ -17,13 +20,10 @@ class Player(FightingEntity):
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def move_right(self) -> bool:
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def move_right(self) -> bool:
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return self.check_move(self.y, self.x + 1, True)
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return self.check_move(self.y, self.x + 1, True)
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current_xp: int
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max_xp: int
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def level_up(self) -> None:
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def level_up(self) -> None:
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if self.current_xp > self.max_xp:
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while self.current_xp > self.max_xp:
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self.level += 1
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self.level += 1
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self.current_xp = 0
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self.current_xp -= self.max_xp
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self.max_xp = self.level * 10
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self.max_xp = self.level * 10
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def add_xp(self, xp: int) -> None:
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def add_xp(self, xp: int) -> None:
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@ -95,3 +95,8 @@ class TestEntities(unittest.TestCase):
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self.assertFalse(player.move_right())
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self.assertFalse(player.move_right())
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self.assertTrue(player.move_down())
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self.assertTrue(player.move_down())
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self.assertTrue(player.move_down())
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self.assertTrue(player.move_down())
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player.add_xp(70)
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self.assertEqual(player.current_xp, 10)
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self.assertEqual(player.max_xp, 40)
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self.assertEqual(player.level, 4)
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@ -32,3 +32,4 @@ class TestInterfaces(unittest.TestCase):
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self.assertTrue(Tile.FLOOR.can_walk())
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self.assertTrue(Tile.FLOOR.can_walk())
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self.assertFalse(Tile.WALL.can_walk())
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self.assertFalse(Tile.WALL.can_walk())
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self.assertTrue(Tile.EMPTY.can_walk())
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self.assertTrue(Tile.EMPTY.can_walk())
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self.assertRaises(ValueError, Tile.from_ascii_char, 'unknown')
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