Changed settings menu to let the display decide how the settings are printed
This commit is contained in:
parent
eca6b9af1f
commit
aa81d455f6
|
@ -1,7 +1,7 @@
|
|||
import curses
|
||||
from dungeonbattle.display.mapdisplay import MapDisplay
|
||||
from dungeonbattle.display.statsdisplay import StatsDisplay
|
||||
from dungeonbattle.display.menudisplay import MenuDisplay, MainMenuDisplay
|
||||
from dungeonbattle.display.menudisplay import SettingsMenuDisplay, MainMenuDisplay
|
||||
from dungeonbattle.display.texturepack import TexturePack
|
||||
from typing import Any
|
||||
from dungeonbattle.game import Game, GameMode
|
||||
|
@ -18,7 +18,7 @@ class DisplayManager:
|
|||
self.statsdisplay = StatsDisplay(screen, pack)
|
||||
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
|
||||
screen, pack)
|
||||
self.settingsmenudisplay = MenuDisplay(screen, pack)
|
||||
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
|
||||
self.displays = [self.statsdisplay, self.mapdisplay,
|
||||
self.mainmenudisplay, self.settingsmenudisplay]
|
||||
self.update_game_components()
|
||||
|
|
|
@ -59,6 +59,10 @@ class MenuDisplay(Display):
|
|||
def values(self) -> List[str]:
|
||||
return [str(a) for a in self.menu.values]
|
||||
|
||||
class SettingsMenuDisplay(MenuDisplay):
|
||||
@property
|
||||
def values(self) -> List[str]:
|
||||
return [ a[1][1] + (" : " + ("?" if self.menu.waiting_for_key else a[1][0]) if a[1][0] else "") for a in self.menu.values ]
|
||||
|
||||
class MainMenuDisplay(Display):
|
||||
def __init__(self, menu: MainMenu, *args):
|
||||
|
|
|
@ -57,21 +57,8 @@ class SettingsMenu(Menu):
|
|||
waiting_for_key: bool = False
|
||||
|
||||
def update_values(self, settings: Settings) -> None:
|
||||
self.values = []
|
||||
for i, key in enumerate(settings.settings_keys):
|
||||
s = settings.get_comment(key)
|
||||
s += " : "
|
||||
if self.waiting_for_key and i == self.position:
|
||||
s += "?"
|
||||
else:
|
||||
s += getattr(settings, key).replace("\n", "\\n")
|
||||
s += 8 * " " # Write over old text
|
||||
self.values.append(s)
|
||||
self.values.append("")
|
||||
self.values.append("Changer le pack de textures n'aura effet")
|
||||
self.values.append("qu'après avoir relancé le jeu.")
|
||||
self.values.append("")
|
||||
self.values.append("Retour (espace)")
|
||||
self.values = list(settings.__dict__.items())
|
||||
self.values.append(("RETURN",["","Retour"]))
|
||||
|
||||
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
|
||||
game: Any) -> None:
|
||||
|
@ -90,9 +77,9 @@ class SettingsMenu(Menu):
|
|||
self.go_down()
|
||||
if key == KeyValues.UP:
|
||||
self.go_up()
|
||||
if key == KeyValues.ENTER and self.position < len(self.values) - 3:
|
||||
if key == KeyValues.ENTER and self.position < len(self.values) - 1:
|
||||
# Change a setting
|
||||
option = list(game.settings.settings_keys)[self.position]
|
||||
option = self.values[self.position][0]
|
||||
if option == "TEXTURE_PACK":
|
||||
game.settings.TEXTURE_PACK = \
|
||||
TexturePack.get_next_pack_name(
|
||||
|
@ -103,7 +90,7 @@ class SettingsMenu(Menu):
|
|||
self.waiting_for_key = True
|
||||
self.update_values(game.settings)
|
||||
else:
|
||||
option = list(game.settings.settings_keys)[self.position]
|
||||
option = self.values[self.position][0]
|
||||
# Don't use an already mapped key
|
||||
if any(getattr(game.settings, opt) == raw_key
|
||||
for opt in game.settings.settings_keys if opt != option):
|
||||
|
|
Loading…
Reference in New Issue