The strength of the player is now increased when he levels up
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9b00863891
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@ -28,7 +28,8 @@ class Player(FightingEntity):
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def move(self, y: int, x: int) -> None:
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def move(self, y: int, x: int) -> None:
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"""
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"""
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When the player moves, move the camera of the map.
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Moves the view of the map (the point on which the camera is centered)
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according to the moves of the player.
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"""
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"""
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super().move(y, x)
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super().move(y, x)
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self.map.currenty = y
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self.map.currenty = y
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@ -44,6 +45,7 @@ class Player(FightingEntity):
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self.current_xp -= self.max_xp
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self.current_xp -= self.max_xp
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self.max_xp = self.level * 10
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self.max_xp = self.level * 10
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self.health = self.maxhealth
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self.health = self.maxhealth
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self.strength = self.strength + 1
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# TODO Remove it, that's only fun
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# TODO Remove it, that's only fun
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self.map.spawn_random_entities(randint(3 * self.level,
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self.map.spawn_random_entities(randint(3 * self.level,
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10 * self.level))
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10 * self.level))
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@ -62,7 +64,7 @@ class Player(FightingEntity):
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"""
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"""
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If the player tries to move but a fighting entity is there,
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If the player tries to move but a fighting entity is there,
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the player fights this entity.
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the player fights this entity.
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It rewards some XP if it is dead.
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If the entity dies, the player is rewarded with some XP
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"""
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"""
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# Don't move if we are dead
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# Don't move if we are dead
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if self.dead:
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if self.dead:
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