Reaching 100% coverage and renamed an unused loop variable
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1e5bb26f57
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@ -161,7 +161,7 @@ class TestEntities(unittest.TestCase):
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self.assertFalse(player.move_up())
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self.assertFalse(player.move_up())
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self.assertTrue(player.move_left())
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self.assertTrue(player.move_left())
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self.assertFalse(player.move_left())
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self.assertFalse(player.move_left())
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for i in range(8):
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for _ in range(8):
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self.assertTrue(player.move_down())
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self.assertTrue(player.move_down())
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self.assertFalse(player.move_down())
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self.assertFalse(player.move_down())
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self.assertTrue(player.move_right())
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self.assertTrue(player.move_right())
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@ -17,6 +17,7 @@ class TestGame(unittest.TestCase):
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"""
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"""
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self.game = Game()
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self.game = Game()
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self.game.new_game()
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self.game.new_game()
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self.game.logs.add_message("Hello World !")
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display = DisplayManager(None, self.game)
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display = DisplayManager(None, self.game)
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self.game.display_actions = display.handle_display_action
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self.game.display_actions = display.handle_display_action
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@ -260,7 +261,6 @@ class TestGame(unittest.TestCase):
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"""
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"""
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Tests the use of logs
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Tests the use of logs
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"""
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"""
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self.game.logs.add_message("Hello World !")
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self.assertEqual(self.game.logs.messages, ["Hello World !"])
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self.assertEqual(self.game.logs.messages, ["Hello World !"])
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self.game.logs.add_messages(["Hello", "World"])
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self.game.logs.add_messages(["Hello", "World"])
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self.assertEqual(self.game.logs.messages, ["Hello World !",
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self.assertEqual(self.game.logs.messages, ["Hello World !",
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