Linting
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		@@ -5,8 +5,9 @@ from dungeonbattle.term_manager import TermManager
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class Bootstrap:
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    """
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    The bootstrap object is used to bootstrap the game so that it starts properly.
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    (It was initially created to avoid circulary imports between the Game and
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    The bootstrap object is used to bootstrap the game so that it starts
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    properly.
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    (It was initially created to avoid circular imports between the Game and
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    Display classes)
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    """
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@@ -3,13 +3,13 @@ from typing import Optional
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from dungeonbattle.settings import Settings
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#This file contains a few useful enumeration classes used elsewhere in the code
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# This file contains a few useful enumeration classes used elsewhere in the code
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class DisplayActions(Enum):
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    """
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    Display actions options for the callable displayaction Game uses
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    (it just calls the same action on the display object displayaction refers to)
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    It just calls the same action on the display object displayaction refers to.
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    """
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    REFRESH = auto()
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    UPDATE = auto()
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@@ -1,7 +1,8 @@
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from random import randint
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from typing import Any, Optional,Generator
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from typing import Any, Optional
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import json
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import os
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import sys
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from .entities.player import Player
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from .enums import GameMode, KeyValues, DisplayActions
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@@ -111,15 +112,15 @@ class Game:
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            elif option == menus.MainMenuValues.EXIT:
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                sys.exit(0)
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    def save_state(self) -> dict():
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    def save_state(self) -> dict:
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        """
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        Saves the game to a dictionnary
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        Saves the game to a dictionary
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        """
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        return self.map.save_state()
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    def load_state(self, d: dict) -> None:
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        """
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        Loads the game from a dictionnary
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        Loads the game from a dictionary
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        """
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        self.map.load_state(d)
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@@ -146,7 +146,8 @@ class Map:
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        self.currentx = d["currentx"]
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        self.currenty = d["currenty"]
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        self.map = self.load_dungeon_from_string(d["map"])
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        #add entities
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        # add entities
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class Tile(Enum):
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    """
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@@ -168,7 +169,8 @@ class Tile(Enum):
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    def char(self, pack: TexturePack) -> str:
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        """
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        Translates a Tile to the corresponding character according to the texture pack
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        Translates a Tile to the corresponding character according
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        to the texture pack
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        """
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        return getattr(pack, self.name)
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@@ -300,7 +302,7 @@ class Entity:
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        d["y"] = self.y
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        return d
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    def recover_state(self, d : dict) -> None:
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    def recover_state(self, d: dict) -> None:
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        """
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        Loads the coordinates of the entity from a dictionnary
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        """
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@@ -364,18 +366,19 @@ class FightingEntity(Entity):
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        """
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        Returns a fighting entities specific attributes
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        """
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        return ["maxhealth", "health", "level", "dead", "strength", "intelligence", "charisma", "dexterity", "constitution"]
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        return ["maxhealth", "health", "level", "dead", "strength",
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                "intelligence", "charisma", "dexterity", "constitution"]
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    def save_state(self) -> dict:
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        """
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        Saves the state of the entity into a dictionnary
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        Saves the state of the entity into a dictionary
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        """
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        d = super().save_state()
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        for name in self.keys():
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            d[name] = self.__getattribute__(name)
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        return d
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    def recover_state(self, d : dict) -> None:
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    def recover_state(self, d: dict) -> None:
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        """
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        Loads the state of an entity from a dictionary
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        """
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@@ -1,4 +1,3 @@
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import sys
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from enum import Enum
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from typing import Any, Optional
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