Changed the behaviour of DisplayManager to match previous commit and fixed tests and bootstrap accordingly
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@ -11,5 +11,5 @@ class Bootstrap:
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game = Game()
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game = Game()
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game.new_game()
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game.new_game()
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display = DisplayManager(term_manager.screen, game)
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display = DisplayManager(term_manager.screen, game)
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game.display_refresh = display.refresh
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game.display_actions = display.handle_display_actions
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game.run(term_manager.screen)
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game.run(term_manager.screen)
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@ -5,6 +5,7 @@ from dungeonbattle.display.menudisplay import MenuDisplay, MainMenuDisplay
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.display.texturepack import TexturePack
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from typing import Any
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from typing import Any
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from dungeonbattle.game import Game, GameMode
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from dungeonbattle.game import Game, GameMode
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from dungeonbattle.enums import DisplayAction
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class DisplayManager:
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class DisplayManager:
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@ -23,6 +24,12 @@ class DisplayManager:
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self.update_game_components()
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self.update_game_components()
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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def handle_display_action(self, action:DisplayAction) -> None:
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if action == DisplayAction.REFRESH:
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self.refresh()
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elif action == DisplayAction.UPDATE:
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self.update_game_components()
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def update_game_components(self) -> None:
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def update_game_components(self) -> None:
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for d in self.displays:
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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@ -18,7 +18,7 @@ class TestGame(unittest.TestCase):
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self.game = Game()
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self.game = Game()
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self.game.new_game()
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self.game.new_game()
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display = DisplayManager(None, self.game)
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display = DisplayManager(None, self.game)
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self.game.display_refresh = display.refresh
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self.game.display_actions = display.handle_display_action
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def test_load_game(self) -> None:
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def test_load_game(self) -> None:
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self.assertRaises(NotImplementedError, Game.load_game, "game.save")
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self.assertRaises(NotImplementedError, Game.load_game, "game.save")
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