Fix walls
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@ -71,8 +71,8 @@ class Generator:
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h, w = len(level), len(level[0])
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for y in range(h):
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for x in range(w):
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if level[y][x] == Tile.FLOOR:
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for ny, nx in Map.neighbourhood(level, y, x):
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if not level[y][x].is_wall():
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for ny, nx in Map.neighbourhood(level, y, x, large=True):
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if level[ny][nx] == Tile.EMPTY:
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level[ny][nx] = Tile.WALL
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