This commit is contained in:
Yohann D'ANELLO 2020-11-06 15:33:26 +01:00
parent e00d98739a
commit 8ccb74ea54
8 changed files with 83 additions and 63 deletions

View File

@ -1,33 +1,36 @@
from ..interfaces import Entity, FightingEntity
from ..interfaces import Entity, FightingEntity, Map
class Item(Entity):
held:bool
held: bool
def __init__(self, *args, **kwargs):
super().__init__(self, *args, **kwargs)
super().__init__(*args, **kwargs)
self.held = False
def drop(self, x:int, y:int):
def drop(self, x: int, y: int) -> None:
self.held = False
self.move(x, y)
def hold(self):
def hold(self) -> None:
self.held = True
class Bomb(Item):
damage:int = 5
exploding:bool
damage: int = 5
exploding: bool
def __init__(self, *args, **kwargs):
super().__init__(self, *args, **kwargs)
super().__init__(*args, **kwargs)
self.exploding = False
def drop(self, x:int, y:int):
super.drop(self, x, y)
def drop(self, x: int, y: int) -> None:
super().drop(x, y)
self.exploding = True
def act(self, map):
def act(self, m: Map) -> None:
if self.exploding:
for e in map.entities:
if abs (e.x - self.x) + abs (e.y - self.y) <= 1 and isinstance(e,FightingEntity):
for e in m.entities:
if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
isinstance(e, FightingEntity):
e.take_damage(self, self.damage)

View File

@ -1,9 +1,11 @@
from ..interfaces import FightingEntity
from ..interfaces import FightingEntity, Map
class Monster(FightingEntity):
def act(self, map):
def act(self, map: Map) -> None:
pass
class Squirrel(Monster):
maxhealth = 10
strength = 3

View File

@ -1,5 +1,6 @@
from ..interfaces import FightingEntity
class Player(FightingEntity):
maxhealth = 20
strength = 5

View File

@ -1,3 +1,5 @@
from typing import Any
from .interfaces import Map
from .mapdisplay import MapDisplay
from .settings import Settings
@ -15,7 +17,7 @@ class Game:
with TermManager() as term_manager:
self._start_game(term_manager.screen)
def _start_game(self, screen):
def _start_game(self, screen: Any) -> None:
# TODO Generate map, or make the possibility to load another one
m = Map.load("example_map.txt")
player = Player()
@ -26,11 +28,11 @@ class Game:
while True:
screen.clear()
screen.refresh()
d.display(player.getPosY(), player.getPosX())
d.display(player.y, player.y)
key = screen.getkey()
self.handle_key_pressed(key)
def handle_key_pressed(self, key):
def handle_key_pressed(self, key: str) -> None:
# TODO load keys from settings
if key == 'z' or key == 'KEY_UP':
self.player.move_up()
@ -47,20 +49,14 @@ class Player:
y: int = 0
x: int = 0
def move_up(self):
def move_up(self) -> None:
self.y -= 1
def move_down(self):
def move_down(self) -> None:
self.y += 1
def move_left(self):
def move_left(self) -> None:
self.x -= 1
def move_right(self):
def move_right(self) -> None:
self.x += 1
def getPosX(self):
return self.x
def getPosY(self):
return self.y

View File

@ -11,11 +11,12 @@ class Map:
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list, entities = []):
def __init__(self, width: int, height: int, tiles: list,
entities: list = None):
self.width = width
self.height = height
self.tiles = tiles
self.entities = entities
self.entities = entities or []
@staticmethod
def load(filename: str):
@ -40,7 +41,6 @@ class Map:
return Map(width, height, tiles, [])
def draw_string(self) -> str:
"""
Draw the current map as a string object that can be rendered
@ -72,10 +72,15 @@ class Entity:
def move(self, x: int, y: int) -> None:
self.x = x
self.y = y
def act(self, m:Map):
def act(self, m: Map) -> None:
"""
Define the action of the entity that is ran each tick.
By default, does nothing.
"""
pass
class FightingEntity(Entity):
maxhealth: int
health: int
@ -84,13 +89,13 @@ class FightingEntity(Entity):
def __init__(self):
self.health = self.maxhealth
def hit(self, opponent) -> None:
def hit(self, opponent: "FightingEntity") -> None:
opponent.take_damage(self, self.strength)
def take_damage(self, attacker, amount:int) -> None:
def take_damage(self, attacker: "Entity", amount: int) -> None:
self.health -= amount
if self.health <= 0:
self.die()
def die(self) -> None:
pass
pass

View File

@ -1,30 +1,33 @@
#!/usr/bin/env python
import curses
from typing import Any
from dungeonbattle.interfaces import Map
class MapDisplay:
def __init__(self, m: Map, player):
class MapDisplay:
def __init__(self, m: Map, player: Any):
# TODO Type the player field with the good type
self.map = m
self.pad = curses.newpad(m.height, m.width+1)
self.pad = curses.newpad(m.height, m.width + 1)
self.player = player
def update_pad(self):
def update_pad(self) -> None:
self.pad.addstr(0, 0, self.map.draw_string())
for e in self.map.entities:
self.pad.addch(e.y, e.x, e.img)
self.pad.addstr(self.player.getPosY(), self.player.getPosX(), '🐿')
def display(self, y, x):
deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS //2) + 1
pminrow, pmincol = y-deltay, x-deltax
def display(self, y: int, x: int) -> None:
deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
pminrow, pmincol = y - deltay, x - deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
smaxrow = self.map.height - (y + deltay) + curses.LINES -1
smaxrow = min(smaxrow, curses.LINES-1)
smaxcol = self.map.width - (x + deltax) + curses.COLS -1
smaxcol = min(smaxcol, curses.COLS-1)
pminrow = max(0, min(self.map.height, pminrow))
smaxrow = self.map.height - (y + deltay) + curses.LINES - 1
smaxrow = min(smaxrow, curses.LINES - 1)
smaxcol = self.map.width - (x + deltax) + curses.COLS - 1
smaxcol = min(smaxcol, curses.COLS - 1)
pminrow = max(0, min(self.map.height, pminrow))
pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()

View File

@ -11,14 +11,22 @@ class Settings:
We can define the setting by simply use settings.TEXTURE_PACK = 'new_key'
"""
def __init__(self):
self.KEY_UP_PRIMARY = ['z', 'Touche principale pour aller vers le haut']
self.KEY_UP_SECONDARY = ['KEY_UP', 'Touche secondaire pour aller vers le haut']
self.KEY_DOWN_PRIMARY = ['s', 'Touche principale pour aller vers le bas']
self.KEY_DOWN_SECONDARY = ['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
self.KEY_LEFT_PRIMARY = ['q', 'Touche principale pour aller vers la gauche']
self.KEY_LEFT_SECONDARY = ['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
self.KEY_RIGHT_PRIMARY = ['d', 'Touche principale pour aller vers la droite']
self.KEY_RIGHT_SECONDARY = ['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
self.KEY_UP_PRIMARY = \
['z', 'Touche principale pour aller vers le haut']
self.KEY_UP_SECONDARY = \
['KEY_UP', 'Touche secondaire pour aller vers le haut']
self.KEY_DOWN_PRIMARY = \
['s', 'Touche principale pour aller vers le bas']
self.KEY_DOWN_SECONDARY = \
['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
self.KEY_LEFT_PRIMARY = \
['q', 'Touche principale pour aller vers la gauche']
self.KEY_LEFT_SECONDARY = \
['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
self.KEY_RIGHT_PRIMARY = \
['d', 'Touche principale pour aller vers la droite']
self.KEY_RIGHT_SECONDARY = \
['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
self.TEXTURE_PACK = ['ASCII', 'Pack de textures utilisé']
def __getattribute__(self, item: str) -> Any:

View File

@ -18,8 +18,10 @@ class TestSettings(unittest.TestCase):
self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
self.assertEqual(settings.TEXTURE_PACK, 'ASCII')
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), settings.get_comment('TEXTURE_PACK'))
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), 'Pack de textures utilisé')
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
settings.get_comment('TEXTURE_PACK'))
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
'Pack de textures utilisé')
settings.TEXTURE_PACK = 'UNICODE'
self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')