Use custom function to render a string message onto a pad
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@ -19,6 +19,9 @@ class Display:
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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return curses.newpad(height, width) if self.screen else FakePad()
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def addstr(self, pad: Any, y: int, x: int, msg: str, *options) -> None:
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return pad.addstr(y, x, msg, *options)
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def init_pair(self, number: int, foreground: int, background: int) -> None:
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def init_pair(self, number: int, foreground: int, background: int) -> None:
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return curses.init_pair(number, foreground, background) \
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return curses.init_pair(number, foreground, background) \
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if self.screen else None
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if self.screen else None
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@ -68,7 +71,7 @@ class VerticalSplit(Display):
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def display(self) -> None:
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def display(self) -> None:
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for i in range(self.height):
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for i in range(self.height):
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self.pad.addstr(i, 0, "┃")
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self.addstr(self.pad, i, 0, "┃")
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1, self.x)
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1, self.x)
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@ -88,7 +91,7 @@ class HorizontalSplit(Display):
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def display(self) -> None:
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def display(self) -> None:
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for i in range(self.width):
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for i in range(self.width):
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self.pad.addstr(0, i, "━")
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self.addstr(self.pad, 0, i, "━")
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self.pad.refresh(0, 0, self.y, self.x, self.y, self.x + self.width - 1)
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self.pad.refresh(0, 0, self.y, self.x, self.y, self.x + self.width - 1)
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@ -99,10 +102,11 @@ class Box(Display):
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self.pad = self.newpad(self.rows, self.cols)
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self.pad = self.newpad(self.rows, self.cols)
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def display(self) -> None:
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def display(self) -> None:
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self.pad.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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self.addstr(self.pad, 0, 0, "┏" + "━" * (self.width - 2) + "┓")
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for i in range(1, self.height - 1):
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for i in range(1, self.height - 1):
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self.pad.addstr(i, 0, "┃")
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self.addstr(self.pad, i, 0, "┃")
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self.pad.addstr(i, self.width - 1, "┃")
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self.addstr(self.pad, i, self.width - 1, "┃")
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self.pad.addstr(self.height - 1, 0, "┗" + "━" * (self.width - 2) + "┛")
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self.addstr(self.pad, self.height - 1, 0,
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"┗" + "━" * (self.width - 2) + "┛")
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
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self.x + self.width - 1)
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self.x + self.width - 1)
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@ -17,7 +17,7 @@ class LogsDisplay(Display):
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messages = messages[::-1]
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messages = messages[::-1]
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self.pad.clear()
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self.pad.clear()
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for i in range(min(self.height, len(messages))):
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for i in range(min(self.height, len(messages))):
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self.pad.addstr(self.height - i - 1, self.x,
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self.addstr(self.pad, self.height - i - 1, self.x,
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messages[i][:self.width])
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messages[i][:self.width])
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
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self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
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self.x + self.width - 1)
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self.x + self.width - 1)
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@ -15,10 +15,10 @@ class MapDisplay(Display):
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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self.pad.addstr(0, 0, self.map.draw_string(self.pack),
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.color_pair(1))
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self.color_pair(1))
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for e in self.map.entities:
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for e in self.map.entities:
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self.pad.addstr(e.y, self.pack.tile_width * e.x,
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()], self.color_pair(2))
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self.pack[e.name.upper()], self.color_pair(2))
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def display(self) -> None:
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def display(self) -> None:
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@ -20,13 +20,13 @@ class MenuDisplay(Display):
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# Menu values are printed in pad
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# Menu values are printed in pad
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self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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for i in range(self.trueheight):
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i])
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self.addstr(self.pad, i, 0, " " + self.values[i])
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i])
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self.addstr(self.pad, i, 0, " " + self.values[i])
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# set a marker on the selected line
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# set a marker on the selected line
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self.pad.addstr(self.menu.position, 0, ">")
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self.addstr(self.pad, self.menu.position, 0, ">")
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def display(self) -> None:
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def display(self) -> None:
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cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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@ -79,7 +79,7 @@ class MainMenuDisplay(Display):
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def display(self) -> None:
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def display(self) -> None:
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for i in range(len(self.title)):
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for i in range(len(self.title)):
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self.pad.addstr(4 + i, max(self.width // 2
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self.addstr(self.pad, 4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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self.pad.refresh(0, 0, self.y, self.x, self.height + self.y - 1,
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self.pad.refresh(0, 0, self.y, self.x, self.height + self.y - 1,
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self.width + self.x - 1)
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self.width + self.x - 1)
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@ -21,19 +21,19 @@ class StatsDisplay(Display):
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.format(self.player.level, self.player.current_xp,
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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self.player.maxhealth)
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self.pad.addstr(0, 0, string2)
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self.addstr(self.pad, 0, 0, string2)
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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.format(self.player.strength,
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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self.player.dexterity, self.player.constitution)
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self.pad.addstr(3, 0, string3)
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self.addstr(self.pad, 3, 0, string3)
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inventory_str = "Inventaire : " + "".join(
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inventory_str = "Inventaire : " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.pad.addstr(8, 0, inventory_str)
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self.addstr(self.pad, 8, 0, inventory_str)
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if self.player.dead:
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if self.player.dead:
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self.pad.addstr(10, 0, "VOUS ÊTES MORT",
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self.addstr(self.pad, 10, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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| self.color_pair(3))
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