Less complexity on the handle key function
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@ -155,6 +155,12 @@ class Game:
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elif key == KeyValues.WAIT:
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self.map.tick()
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elif key == KeyValues.LADDER:
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self.handle_ladder()
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def handle_ladder(self) -> None:
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"""
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The player pressed the ladder key to switch map
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"""
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# On a ladder, we switch level
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y, x = self.player.y, self.player.x
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if not self.map.tiles[y][x].is_ladder():
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