Merge master into map_generation, there were some commit behind
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@ -11,6 +11,7 @@ import sys
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from .entities.player import Player
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from .entities.player import Player
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from .enums import GameMode, KeyValues, DisplayActions
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from .enums import GameMode, KeyValues, DisplayActions
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from .interfaces import Map, Logs
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from .interfaces import Map, Logs
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from .mapgeneration import randomwalk
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from .resources import ResourceManager
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from .resources import ResourceManager
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from .settings import Settings
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from .settings import Settings
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from . import menus
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from . import menus
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@ -47,8 +48,7 @@ class Game:
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"""
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"""
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Create a new game on the screen.
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Create a new game on the screen.
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"""
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"""
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# TODO generate a new map procedurally
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self.map = randomwalk.Generator().run()
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self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
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self.map.logs = self.logs
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self.map.logs = self.logs
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self.logs.clear()
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self.logs.clear()
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self.player = Player()
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self.player = Player()
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@ -1,6 +1,6 @@
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from enum import auto, Enum
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from enum import auto, Enum
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from random import choice, random, randint
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from random import choice, random, randint
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from dungeonbattle.interfaces import Map, Tile
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from ..interfaces import Map, Tile
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DEFAULT_PARAMS = {"split_chance" : .15,
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DEFAULT_PARAMS = {"split_chance" : .15,
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