More generic display update
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@ -162,6 +162,16 @@ class Display:
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pad.refresh(top_y, top_x, window_y, window_x, last_y, last_x)
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def display(self) -> None:
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"""
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Draw the content of the display and refresh pads.
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"""
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raise NotImplementedError
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def update(self, game: Game) -> None:
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"""
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The game state was updated.
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Indicate what to do with the new state.
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"""
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raise NotImplementedError
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def handle_click(self, y: int, x: int, game: Game) -> None:
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@ -49,16 +49,13 @@ class DisplayManager:
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self.handle_mouse_click(*params)
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def update_game_components(self) -> None:
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"""
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The game state was updated.
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Trigger all displays of these modifications.
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"""
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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self.game.inventory_menu.update_player(self.game.player)
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self.playerinventorydisplay.update_menu(self.game.inventory_menu)
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self.storeinventorydisplay.update_menu(self.game.store_menu)
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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self.logsdisplay.update_logs(self.game.logs)
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self.messagedisplay.update_message(self.game.message)
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d.update(self.game)
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def handle_mouse_click(self, y: int, x: int) -> None:
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displays = self.refresh()
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@ -2,6 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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from squirrelbattle.display.display import Display
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from squirrelbattle.game import Game
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from squirrelbattle.interfaces import Logs
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@ -11,8 +12,8 @@ class LogsDisplay(Display):
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super().__init__(*args)
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self.pad = self.newpad(self.rows, self.cols)
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def update_logs(self, logs: Logs) -> None:
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self.logs = logs
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def update(self, game: Game) -> None:
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self.logs = game.logs
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def display(self) -> None:
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messages = self.logs.messages[-self.height:]
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@ -3,6 +3,7 @@
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from squirrelbattle.interfaces import Map
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from .display import Display
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from ..game import Game
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class MapDisplay(Display):
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@ -10,9 +11,10 @@ class MapDisplay(Display):
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def __init__(self, *args):
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super().__init__(*args)
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def update_map(self, m: Map) -> None:
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self.map = m
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update(self, game: Game) -> None:
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self.map = game.map
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self.pad = self.newpad(self.map.height,
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self.pack.tile_width * self.map.width + 1)
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def update_pad(self) -> None:
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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@ -5,7 +5,7 @@ import curses
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from random import randint
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from squirrelbattle.menus import Menu, MainMenu, SettingsMenu
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from .display import Box, Display
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from ..enums import KeyValues, GameMode
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from ..game import Game
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@ -17,6 +17,7 @@ class MenuDisplay(Display):
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"""
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A class to display the menu objects
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"""
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menu: Menu
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position: int
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def __init__(self, *args, **kwargs):
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@ -80,6 +81,11 @@ class SettingsMenuDisplay(MenuDisplay):
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"""
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A class to display specifically a settingsmenu object
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"""
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menu: SettingsMenu
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def update(self, game: Game) -> None:
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self.update_menu(game.settings_menu)
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@property
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def values(self) -> List[str]:
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return [_(a[1][1]) + (" : "
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@ -122,6 +128,9 @@ class MainMenuDisplay(Display):
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menuy, menux, min(self.menudisplay.preferred_height,
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self.height - menuy), menuwidth)
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def update(self, game: Game) -> None:
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self.menudisplay.update_menu(game.main_menu)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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@ -135,6 +144,9 @@ class MainMenuDisplay(Display):
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class PlayerInventoryDisplay(MenuDisplay):
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def update(self, game: Game) -> None:
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self.update_menu(game.inventory_menu)
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def update_pad(self) -> None:
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self.menubox.update_title(_("INVENTORY"))
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for i, item in enumerate(self.menu.values):
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@ -166,6 +178,9 @@ class PlayerInventoryDisplay(MenuDisplay):
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class StoreInventoryDisplay(MenuDisplay):
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def update(self, game: Game) -> None:
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self.update_menu(game.store_menu)
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def update_pad(self) -> None:
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self.menubox.update_title(_("STALL"))
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for i, item in enumerate(self.menu.values):
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@ -3,6 +3,7 @@
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import curses
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from squirrelbattle.display.display import Box, Display
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from squirrelbattle.game import Game
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class MessageDisplay(Display):
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@ -17,8 +18,8 @@ class MessageDisplay(Display):
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self.message = ""
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self.pad = self.newpad(1, 1)
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def update_message(self, msg: str) -> None:
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self.message = msg
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def update(self, game: Game) -> None:
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self.message = game.message
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def display(self) -> None:
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self.box.refresh(self.y - 1, self.x - 2,
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@ -4,6 +4,7 @@
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import curses
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from ..entities.player import Player
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from ..game import Game
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from ..translations import gettext as _
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from .display import Display
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@ -15,8 +16,8 @@ class StatsDisplay(Display):
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super().__init__(*args, **kwargs)
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self.pad = self.newpad(self.rows, self.cols)
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def update_player(self, p: Player) -> None:
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self.player = p
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def update(self, game: Game) -> None:
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self.player = game.player
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def update_pad(self) -> None:
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string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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@ -404,6 +404,7 @@ class TestGame(unittest.TestCase):
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Check that some functions are not implemented, only for coverage.
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"""
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self.assertRaises(NotImplementedError, Display.display, None)
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self.assertRaises(NotImplementedError, Display.update, None, self.game)
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def test_messages(self) -> None:
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"""
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