From 7fb743eb72958b4686b079846541819a4471163e Mon Sep 17 00:00:00 2001 From: Charles Peyrat Date: Fri, 11 Dec 2020 17:02:22 +0100 Subject: [PATCH] Switching up start_x and start_y so the player spawn is correctly set --- squirrelbattle/mapgeneration/randomwalk.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/squirrelbattle/mapgeneration/randomwalk.py b/squirrelbattle/mapgeneration/randomwalk.py index 3595098..5e5dbff 100644 --- a/squirrelbattle/mapgeneration/randomwalk.py +++ b/squirrelbattle/mapgeneration/randomwalk.py @@ -101,4 +101,4 @@ class Generator: while grid[start_y][start_x] != Tile.FLOOR: start_x, start_y = randint(0, width - 1), randint(0, height - 1) - return Map(width, height, grid, start_x, start_y) + return Map(width, height, grid, start_y, start_x)