Merge branch 'master' into 'familiars'

# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/logsdisplay.py
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/menus.py
This commit is contained in:
eichhornchen
2021-01-05 10:27:39 +01:00
15 changed files with 167 additions and 57 deletions

View File

@ -172,9 +172,19 @@ class Display:
if last_y >= window_y and last_x >= window_x:
# Refresh the pad only if coordinates are valid
pad.refresh(top_y, top_x, window_y, window_x, last_y, last_x)
pad.noutrefresh(top_y, top_x, window_y, window_x, last_y, last_x)
def display(self) -> None:
"""
Draw the content of the display and refresh pads.
"""
raise NotImplementedError
def update(self, game: Game) -> None:
"""
The game state was updated.
Indicate what to do with the new state.
"""
raise NotImplementedError
def handle_click(self, y: int, x: int, game: Game) -> None:

View File

@ -56,19 +56,12 @@ class DisplayManager:
def update_game_components(self) -> None:
"""
Updates the game components, for example when loading a game.
The game state was updated.
Trigger all displays of these modifications.
"""
for d in self.displays:
d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay.update_map(self.game.map)
self.statsdisplay.update_player(self.game.player)
self.game.inventory_menu.update_player(self.game.player)
self.game.store_menu.update_merchant(self.game.player)
self.playerinventorydisplay.update_menu(self.game.inventory_menu)
self.storeinventorydisplay.update_menu(self.game.store_menu)
self.settingsmenudisplay.update_menu(self.game.settings_menu)
self.logsdisplay.update_logs(self.game.logs)
self.messagedisplay.update_message(self.game.message)
d.update(self.game)
def handle_mouse_click(self, y: int, x: int) -> None:
"""
@ -90,6 +83,7 @@ class DisplayManager:
Refreshes all components on the screen.
"""
displays = []
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
if self.game.state == GameMode.PLAY \
or self.game.state == GameMode.INVENTORY \
@ -112,14 +106,24 @@ class DisplayManager:
if self.game.state == GameMode.INVENTORY:
self.playerinventorydisplay.refresh(
self.rows // 10, self.cols // 2,
8 * self.rows // 10, 2 * self.cols // 5)
self.rows // 10,
pack.tile_width * (self.cols // (2 * pack.tile_width)),
8 * self.rows // 10,
pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
displays.append(self.playerinventorydisplay)
elif self.game.state == GameMode.STORE:
self.storeinventorydisplay.refresh(
self.rows // 10, self.cols // 2,
8 * self.rows // 10, 2 * self.cols // 5)
self.rows // 10,
pack.tile_width * (self.cols // (2 * pack.tile_width)),
8 * self.rows // 10,
pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
self.playerinventorydisplay.refresh(
self.rows // 10,
pack.tile_width * (self.cols // (10 * pack.tile_width)),
8 * self.rows // 10,
pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
displays.append(self.storeinventorydisplay)
displays.append(self.playerinventorydisplay)
elif self.game.state == GameMode.MAINMENU:
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
displays.append(self.mainmenudisplay)
@ -135,7 +139,8 @@ class DisplayManager:
for line in self.game.message.split("\n"):
height += 1
width = max(width, len(line))
y, x = (self.rows - height) // 2, (self.cols - width) // 2
y = pack.tile_width * (self.rows - height) // (2 * pack.tile_width)
x = pack.tile_width * ((self.cols - width) // (2 * pack.tile_width))
self.messagedisplay.refresh(y, x, height, width)
displays.append(self.messagedisplay)

View File

@ -2,6 +2,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
from squirrelbattle.display.display import Display
from squirrelbattle.game import Game
from squirrelbattle.interfaces import Logs
@ -9,12 +10,14 @@ class LogsDisplay(Display):
"""
A class to handle the display of the logs.
"""
logs: Logs
def __init__(self, *args) -> None:
super().__init__(*args)
self.pad = self.newpad(self.rows, self.cols)
def update_logs(self, logs: Logs) -> None:
self.logs = logs
def update(self, game: Game) -> None:
self.logs = game.logs
def display(self) -> None:
messages = self.logs.messages[-self.height:]

View File

@ -3,20 +3,25 @@
from squirrelbattle.interfaces import Map
from .display import Display
from ..game import Game
class MapDisplay(Display):
"""
A class to handle the display of the map.
"""
map: Map
def __init__(self, *args):
super().__init__(*args)
def update_map(self, m: Map) -> None:
self.map = m
self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
def update(self, game: Game) -> None:
self.map = game.map
self.pad = self.newpad(self.map.height,
self.pack.tile_width * self.map.width + 1)
def update_pad(self) -> None:
self.pad.resize(500, 500)
self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
self.pack.tile_fg_color, self.pack.tile_bg_color)
for e in self.map.entities:

View File

@ -5,8 +5,9 @@ import curses
from random import randint
from typing import List
from squirrelbattle.menus import Menu, MainMenu
from squirrelbattle.menus import Menu, MainMenu, SettingsMenu, StoreMenu
from .display import Box, Display
from ..entities.player import Player
from ..enums import KeyValues, GameMode
from ..game import Game
from ..resources import ResourceManager
@ -17,6 +18,7 @@ class MenuDisplay(Display):
"""
A class to display the menu objects.
"""
menu: Menu
position: int
def __init__(self, *args, **kwargs):
@ -80,6 +82,11 @@ class SettingsMenuDisplay(MenuDisplay):
"""
A class to display specifically a settingsmenu object.
"""
menu: SettingsMenu
def update(self, game: Game) -> None:
self.update_menu(game.settings_menu)
@property
def values(self) -> List[str]:
return [_(a[1][1]) + (" : "
@ -124,6 +131,9 @@ class MainMenuDisplay(Display):
menuy, menux, min(self.menudisplay.preferred_height,
self.height - menuy), menuwidth)
def update(self, game: Game) -> None:
self.menudisplay.update_menu(game.main_menu)
def handle_click(self, y: int, x: int, game: Game) -> None:
menuwidth = min(self.menudisplay.preferred_width, self.width)
menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
@ -143,13 +153,33 @@ class PlayerInventoryDisplay(MenuDisplay):
"""
A class to handle the display of the player's inventory.
"""
player: Player = None
selected: bool = True
store_mode: bool = False
def update(self, game: Game) -> None:
self.player = game.player
self.update_menu(game.inventory_menu)
self.store_mode = game.state == GameMode.STORE
self.selected = game.state == GameMode.INVENTORY \
or (self.store_mode and not game.is_in_store_menu)
def update_pad(self) -> None:
self.menubox.update_title(_("INVENTORY"))
for i, item in enumerate(self.menu.values):
rep = self.pack[item.name.upper()]
selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
selection = f"[{rep}]" if i == self.menu.position \
and self.selected else f" {rep} "
self.addstr(self.pad, i + 1, 0, selection
+ " " + item.translated_name.capitalize())
+ " " + item.translated_name.capitalize()
+ (": " + str(item.price) + " Hazels"
if self.store_mode else ""))
if self.store_mode:
price = f"{self.pack.HAZELNUT} {self.player.hazel} Hazels"
width = len(price) + (self.pack.tile_width - 1)
self.addstr(self.pad, self.height - 3, self.width - width - 2,
price, italic=True)
@property
def truewidth(self) -> int:
@ -164,6 +194,7 @@ class PlayerInventoryDisplay(MenuDisplay):
We can select a menu item with the mouse.
"""
self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
game.is_in_store_menu = False
game.handle_key_pressed(KeyValues.ENTER)
@ -171,15 +202,28 @@ class StoreInventoryDisplay(MenuDisplay):
"""
A class to handle the display of a merchant's inventory.
"""
menu: StoreMenu
selected: bool = False
def update(self, game: Game) -> None:
self.update_menu(game.store_menu)
self.selected = game.is_in_store_menu
def update_pad(self) -> None:
self.menubox.update_title(_("STALL"))
for i, item in enumerate(self.menu.values):
rep = self.pack[item.name.upper()]
selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
selection = f"[{rep}]" if i == self.menu.position \
and self.selected else f" {rep} "
self.addstr(self.pad, i + 1, 0, selection
+ " " + item.translated_name.capitalize()
+ ": " + str(item.price) + " Hazels")
price = f"{self.pack.HAZELNUT} {self.menu.merchant.hazel} Hazels"
width = len(price) + (self.pack.tile_width - 1)
self.addstr(self.pad, self.height - 3, self.width - width - 2, price,
italic=True)
@property
def truewidth(self) -> int:
return max(1, self.height if hasattr(self, "height") else 10)
@ -193,4 +237,5 @@ class StoreInventoryDisplay(MenuDisplay):
We can select a menu item with the mouse.
"""
self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
game.is_in_store_menu = True
game.handle_key_pressed(KeyValues.ENTER)

View File

@ -3,6 +3,7 @@
import curses
from squirrelbattle.display.display import Box, Display
from squirrelbattle.game import Game
class MessageDisplay(Display):
@ -17,8 +18,8 @@ class MessageDisplay(Display):
self.message = ""
self.pad = self.newpad(1, 1)
def update_message(self, msg: str) -> None:
self.message = msg
def update(self, game: Game) -> None:
self.message = game.message
def display(self) -> None:
self.box.refresh(self.y - 1, self.x - 2,

View File

@ -4,6 +4,7 @@
import curses
from ..entities.player import Player
from ..game import Game
from ..translations import gettext as _
from .display import Display
@ -18,8 +19,8 @@ class StatsDisplay(Display):
super().__init__(*args, **kwargs)
self.pad = self.newpad(self.rows, self.cols)
def update_player(self, p: Player) -> None:
self.player = p
def update(self, game: Game) -> None:
self.player = game.player
def update_pad(self) -> None:
string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\

View File

@ -102,7 +102,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
MERCHANT='🦜',
RABBIT='🐇',
SUNFLOWER='🌻',
SWORD='🗡️',
SWORD='🗡️ ',
TEDDY_BEAR='🧸',
TIGER='🐅',
TRUMPET='🎺',