Start f new pathfinding, not working
This commit is contained in:
parent
f648bcd7fb
commit
7823a422b9
|
@ -3,6 +3,7 @@
|
|||
|
||||
from squirrelbattle.interfaces import Map
|
||||
from .display import Display
|
||||
from squirrelbattle.entities.player import Player
|
||||
|
||||
|
||||
class MapDisplay(Display):
|
||||
|
@ -22,6 +23,24 @@ class MapDisplay(Display):
|
|||
for e in self.map.entities:
|
||||
self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
|
||||
self.pack[e.name.upper()], self.color_pair(2))
|
||||
players = [ p for p in self.map.entities if isinstance(p,Player) ]
|
||||
player = players[0] if len(players) > 0 else None
|
||||
if player:
|
||||
for x in range(self.map.width):
|
||||
for y in range(self.map.height):
|
||||
if (y,x) in player.paths:
|
||||
deltay, deltax = (y - player.path[(y, x)][0],
|
||||
x - player.path[(y, x)][1])
|
||||
if (deltay, deltax) == (-1, 0):
|
||||
character = '╹'
|
||||
elif (deltay, deltax) == (1, 0):
|
||||
character = '╻'
|
||||
elif (deltay, deltax) == (0, -1):
|
||||
character = '╺'
|
||||
else:
|
||||
character = '╸'
|
||||
self.addstr(self.pad, y, self.pack.tile_width * x,
|
||||
character, self.color_pair(1))
|
||||
|
||||
def display(self) -> None:
|
||||
y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
from random import randint
|
||||
from typing import Dict, Tuple
|
||||
from queue import PriorityQueue
|
||||
|
||||
from ..interfaces import FightingEntity
|
||||
|
||||
|
@ -95,26 +96,28 @@ class Player(FightingEntity):
|
|||
Use Dijkstra algorithm to calculate best paths
|
||||
for monsters to go to the player.
|
||||
"""
|
||||
queue = [(self.y, self.x)]
|
||||
queue = PriorityQueue()
|
||||
queue.put((0, (self.y, self.x)))
|
||||
visited = []
|
||||
distances = {(self.y, self.x): 0}
|
||||
predecessors = {}
|
||||
while queue:
|
||||
y, x = queue.pop(0)
|
||||
visited.append((y, x))
|
||||
if distances[(y, x)] >= max_distance:
|
||||
while not queue.empty:
|
||||
dist, (y, x) = queue.get()
|
||||
if dist >= max_distance or (y,x) in visited:
|
||||
continue
|
||||
visited.append((y, x))
|
||||
for diff_y, diff_x in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
|
||||
new_y, new_x = y + diff_y, x + diff_x
|
||||
if not 0 <= new_y < self.map.height or \
|
||||
not 0 <= new_x < self.map.width or \
|
||||
not self.map.tiles[y][x].can_walk() or \
|
||||
(new_y, new_x) in visited or \
|
||||
(new_y, new_x) in queue:
|
||||
not self.map.tiles[y][x].can_walk():
|
||||
continue
|
||||
new_distance = dist + 1
|
||||
if not (new_y, new_x) in distances or \
|
||||
distances[(new_y, new_x)] > new_distance:
|
||||
predecessors[(new_y, new_x)] = (y, x)
|
||||
distances[(new_y, new_x)] = distances[(y, x)] + 1
|
||||
queue.append((new_y, new_x))
|
||||
distances[(new_y, new_x)] = new_distance
|
||||
queue.put(new_distance, (new_y, new_x))
|
||||
self.paths = predecessors
|
||||
|
||||
def save_state(self) -> dict:
|
||||
|
|
Loading…
Reference in New Issue