Start f new pathfinding, not working

This commit is contained in:
Nicolas Margulies 2020-12-08 00:59:19 +01:00
parent f648bcd7fb
commit 7823a422b9
2 changed files with 33 additions and 11 deletions

View File

@ -3,6 +3,7 @@
from squirrelbattle.interfaces import Map
from .display import Display
from squirrelbattle.entities.player import Player
class MapDisplay(Display):
@ -22,6 +23,24 @@ class MapDisplay(Display):
for e in self.map.entities:
self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
self.pack[e.name.upper()], self.color_pair(2))
players = [ p for p in self.map.entities if isinstance(p,Player) ]
player = players[0] if len(players) > 0 else None
if player:
for x in range(self.map.width):
for y in range(self.map.height):
if (y,x) in player.paths:
deltay, deltax = (y - player.path[(y, x)][0],
x - player.path[(y, x)][1])
if (deltay, deltax) == (-1, 0):
character = ''
elif (deltay, deltax) == (1, 0):
character = ''
elif (deltay, deltax) == (0, -1):
character = ''
else:
character = ''
self.addstr(self.pad, y, self.pack.tile_width * x,
character, self.color_pair(1))
def display(self) -> None:
y, x = self.map.currenty, self.pack.tile_width * self.map.currentx

View File

@ -3,6 +3,7 @@
from random import randint
from typing import Dict, Tuple
from queue import PriorityQueue
from ..interfaces import FightingEntity
@ -95,26 +96,28 @@ class Player(FightingEntity):
Use Dijkstra algorithm to calculate best paths
for monsters to go to the player.
"""
queue = [(self.y, self.x)]
queue = PriorityQueue()
queue.put((0, (self.y, self.x)))
visited = []
distances = {(self.y, self.x): 0}
predecessors = {}
while queue:
y, x = queue.pop(0)
visited.append((y, x))
if distances[(y, x)] >= max_distance:
while not queue.empty:
dist, (y, x) = queue.get()
if dist >= max_distance or (y,x) in visited:
continue
visited.append((y, x))
for diff_y, diff_x in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
new_y, new_x = y + diff_y, x + diff_x
if not 0 <= new_y < self.map.height or \
not 0 <= new_x < self.map.width or \
not self.map.tiles[y][x].can_walk() or \
(new_y, new_x) in visited or \
(new_y, new_x) in queue:
not self.map.tiles[y][x].can_walk():
continue
new_distance = dist + 1
if not (new_y, new_x) in distances or \
distances[(new_y, new_x)] > new_distance:
predecessors[(new_y, new_x)] = (y, x)
distances[(new_y, new_x)] = distances[(y, x)] + 1
queue.append((new_y, new_x))
distances[(new_y, new_x)] = new_distance
queue.put(new_distance, (new_y, new_x))
self.paths = predecessors
def save_state(self) -> dict: