More tests

This commit is contained in:
Yohann D'ANELLO
2021-01-08 01:56:54 +01:00
parent 1a78ad584c
commit 6c6a44fb18
4 changed files with 119 additions and 29 deletions

View File

@ -54,17 +54,7 @@ class Item(Entity):
"""
Indicates what should be done when the item is unequipped.
"""
if isinstance(self, Chestplate):
self.held_by.equipped_armor = None
elif isinstance(self, Helmet):
self.held_by.equipped_helmet = None
elif isinstance(self, Weapon):
if self.held_by.equipped_main == self:
self.held_by.equipped_main = None
else:
self.held_by.equipped_secondary = None
else:
self.held_by.equipped_secondary = None
self.held_by.remove_from_inventory(self)
self.held_by.add_to_inventory(self)
def hold(self, holder: InventoryHolder) -> None:
@ -211,7 +201,6 @@ class Explosion(Item):
"""
The player can't hold any explosion.
"""
pass
class Weapon(Item):
@ -304,7 +293,6 @@ class Helmet(Armor):
*args, **kwargs)
def equip(self) -> None:
super().equip()
if self.held_by.equipped_helmet:
self.held_by.equipped_helmet.unequip()
self.held_by.remove_from_inventory(self)
@ -322,7 +310,6 @@ class Chestplate(Armor):
*args, **kwargs)
def equip(self) -> None:
super().equip()
if self.held_by.equipped_armor:
self.held_by.equipped_armor.unequip()
self.held_by.remove_from_inventory(self)
@ -414,7 +401,14 @@ class Ring(Item):
def save_state(self) -> dict:
d = super().save_state()
d["maxhealth"] = self.maxhealth
d["strength"] = self.strength
d["intelligence"] = self.intelligence
d["charisma"] = self.charisma
d["dexterity"] = self.dexterity
d["constitution"] = self.constitution
d["critical"] = self.critical
d["experience"] = self.experience
return d

View File

@ -42,18 +42,14 @@ class Player(InventoryHolder, FightingEntity):
self.inventory = self.translate_inventory(inventory or [])
self.paths = dict()
self.hazel = hazel
if isinstance(equipped_main, dict):
equipped_main = self.dict_to_item(equipped_main)
if isinstance(equipped_armor, dict):
equipped_armor = self.dict_to_item(equipped_armor)
if isinstance(equipped_secondary, dict):
equipped_secondary = self.dict_to_item(equipped_secondary)
if isinstance(equipped_helmet, dict):
equipped_helmet = self.dict_to_item(equipped_helmet)
self.equipped_main = equipped_main
self.equipped_armor = equipped_armor
self.equipped_secondary = equipped_secondary
self.equipped_helmet = equipped_helmet
self.equipped_main = self.dict_to_item(equipped_main) \
if isinstance(equipped_main, dict) else equipped_main
self.equipped_armor = self.dict_to_item(equipped_armor) \
if isinstance(equipped_armor, dict) else equipped_armor
self.equipped_secondary = self.dict_to_item(equipped_secondary) \
if isinstance(equipped_secondary, dict) else equipped_secondary
self.equipped_helmet = self.dict_to_item(equipped_helmet) \
if isinstance(equipped_helmet, dict) else equipped_helmet
def move(self, y: int, x: int) -> None:
"""