Tile colors can be overwritten
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@ -19,8 +19,11 @@ class MapDisplay(Display):
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def update_pad(self) -> None:
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self.pad.resize(500, 500)
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.pack.tile_fg_color, self.pack.tile_bg_color)
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for i in range(self.map.height):
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for j in range(self.map.width):
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self.addstr(self.pad, i, j * self.pack.tile_width,
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self.map.tiles[i][j].char(self.pack),
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*self.map.tiles[i][j].color(self.pack))
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for e in self.map.entities:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()],
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@ -91,7 +91,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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EMPTY=' ',
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EXPLOSION='💥',
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FLOOR='██',
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LADDER='🪜',
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LADDER=('🪜', curses.COLOR_WHITE, curses.COLOR_WHITE),
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HAZELNUT='🌰',
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HEART='💜',
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HEDGEHOG='🦔',
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@ -4,7 +4,7 @@
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from enum import Enum, auto
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from math import sqrt
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from random import choice, randint
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from typing import List, Optional, Any
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from typing import List, Optional, Any, Tuple
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from .display.texturepack import TexturePack
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from .translations import gettext as _
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@ -218,7 +218,19 @@ class Tile(Enum):
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Translates a Tile to the corresponding character according
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to the texture pack
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"""
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return getattr(pack, self.name)
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val = getattr(pack, self.name)
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if isinstance(val, tuple):
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return val[0]
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return val
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def color(self, pack: TexturePack) -> Tuple[int, int]:
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"""
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Retrieve the tuple (fg_color, bg_color) of the current Tile.
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"""
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val = getattr(pack, self.name)
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if isinstance(val, tuple):
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return val[1], val[2]
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return pack.tile_fg_color, pack.tile_bg_color
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def is_wall(self) -> bool:
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"""
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