Better teleport
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6b7f8867fa
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@ -110,14 +110,28 @@ class Game:
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move_down = y != self.map.start_y and x != self.map.start_x
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move_down = y != self.map.start_y and x != self.map.start_x
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old_map = self.map
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old_map = self.map
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self.map_index += 1 if move_down else -1
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self.map_index += 1 if move_down else -1
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self.map_index = max(0, self.map_index)
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if self.map_index == -1:
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self.map_index = 0
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return
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while self.map_index >= len(self.maps):
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while self.map_index >= len(self.maps):
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self.maps.append(Map.load(ResourceManager.get_asset_path(
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self.maps.append(Map.load(ResourceManager.get_asset_path(
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"example_map_2.txt")))
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"example_map_2.txt")))
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new_map = self.map
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new_map = self.map
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old_map.remove_entity(self.player)
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old_map.remove_entity(self.player)
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new_map.add_entity(self.player)
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new_map.add_entity(self.player)
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if move_down:
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self.player.move(self.map.start_y, self.map.start_x)
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self.player.move(self.map.start_y, self.map.start_x)
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elif KeyValues.translate_key(key, self.settings) \
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in [KeyValues.UP, KeyValues.DOWN,
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KeyValues.LEFT, KeyValues.RIGHT]:
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ladder_y, ladder_x = -1, -1
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for y in range(self.map.height):
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for x in range(self.map.width):
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if (y, x) != (self.map.start_y, self.map.start_x) \
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and self.map.tiles[y][x].is_ladder():
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ladder_y, ladder_x = y, x
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break
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self.player.move(ladder_y, ladder_x)
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self.display_actions(DisplayActions.UPDATE)
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self.display_actions(DisplayActions.UPDATE)
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
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