diff --git a/squirrelbattle/assets/ascii_art.txt b/squirrelbattle/assets/ascii_art-title.txt similarity index 100% rename from squirrelbattle/assets/ascii_art.txt rename to squirrelbattle/assets/ascii_art-title.txt diff --git a/squirrelbattle/display/creditsdisplay.py b/squirrelbattle/display/creditsdisplay.py deleted file mode 100644 index e005c5b..0000000 --- a/squirrelbattle/display/creditsdisplay.py +++ /dev/null @@ -1,97 +0,0 @@ -# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse -# SPDX-License-Identifier: GPL-3.0-or-later - -import curses - -from ..display.display import Box, Display -from ..game import Game -from ..resources import ResourceManager -from ..translations import gettext as _ - - -class CreditsDisplay(Display): - def __init__(self, *args, **kwargs): - super().__init__(*args, **kwargs) - self.box = Box(*args, **kwargs) - self.pad = self.newpad(1, 1) - self.ascii_art_displayed = False - - def update(self, game: Game) -> None: - return - - def display(self) -> None: - self.box.refresh(self.y, self.x, self.height, self.width) - self.box.display() - self.pad.erase() - - messages = [ - _("Credits"), - "", - "Squirrel Battle", - "", - _("Developers:"), - "Yohann \"ÿnérant\" D'ANELLO", - "Mathilde \"eichhornchen\" DÉPRÉS", - "Nicolas \"nicomarg\" MARGULIES", - "Charles \"charsle\" PEYRAT", - "", - _("Translators:"), - "Hugo \"ifugao\" JACOB (español)", - ] - - for i, msg in enumerate(messages): - self.addstr(self.pad, i + (self.height - len(messages)) // 2, - (self.width - len(msg)) // 2, msg, - bold=(i == 0), italic=(":" in msg)) - - if self.ascii_art_displayed: - self.display_ascii_art() - - self.refresh_pad(self.pad, 0, 0, self.y + 1, self.x + 1, - self.height + self.y - 2, - self.width + self.x - 2) - - def display_ascii_art(self) -> None: - with open(ResourceManager.get_asset_path("ascii-art-ecureuil.txt"))\ - as f: - ascii_art = f.read().split("\n") - - height, width = len(ascii_art), len(ascii_art[0]) - y_offset, x_offset = (self.height - height) // 2,\ - (self.width - width) // 2 - - for i, line in enumerate(ascii_art): - for j, c in enumerate(line): - bg_color = curses.COLOR_WHITE - fg_color = curses.COLOR_BLACK - bold = False - if c == ' ': - bg_color = curses.COLOR_BLACK - elif c == '━' or c == '┃' or c == '⋀': - bold = True - fg_color = curses.COLOR_WHITE - bg_color = curses.COLOR_BLACK - elif c == '|': - bold = True # c = '┃' - fg_color = (100, 700, 1000) - bg_color = curses.COLOR_BLACK - elif c == '▓': - fg_color = (700, 300, 0) - elif c == '▒': - fg_color = (700, 300, 0) - bg_color = curses.COLOR_BLACK - elif c == '░': - fg_color = (350, 150, 0) - elif c == '█': - fg_color = (0, 0, 0) - bg_color = curses.COLOR_BLACK - elif c == '▬': - c = '█' - fg_color = (1000, 1000, 1000) - bg_color = curses.COLOR_BLACK - self.addstr(self.pad, y_offset + i, x_offset + j, c, - fg_color, bg_color, bold=bold) - - def handle_click(self, y: int, x: int, attr: int, game: Game) -> None: - if self.pad.inch(y - 1, x - 1) != ord(" "): - self.ascii_art_displayed = True diff --git a/squirrelbattle/display/display.py b/squirrelbattle/display/display.py index 9b6e97c..3bf06c5 100644 --- a/squirrelbattle/display/display.py +++ b/squirrelbattle/display/display.py @@ -290,3 +290,29 @@ class Box(Display): self.refresh_pad(self.pad, 0, 0, self.y, self.x, self.y + self.height - 1, self.x + self.width - 1) + + +class MessageDisplay(Display): + """ + A class to handle the display of popup messages. + """ + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + + self.box = Box(fg_border_color=curses.COLOR_RED, *args, **kwargs) + self.message = "" + self.pad = self.newpad(1, 1) + + def update(self, game: Game) -> None: + self.message = game.message + + def display(self) -> None: + self.box.refresh(self.y - 1, self.x - 2, + self.height + 2, self.width + 4) + self.box.display() + self.pad.erase() + self.addstr(self.pad, 0, 0, self.message, bold=True) + self.refresh_pad(self.pad, 0, 0, self.y, self.x, + self.height + self.y - 1, + self.width + self.x - 1) diff --git a/squirrelbattle/display/display_manager.py b/squirrelbattle/display/display_manager.py index 81cba4f..897617a 100644 --- a/squirrelbattle/display/display_manager.py +++ b/squirrelbattle/display/display_manager.py @@ -4,14 +4,11 @@ import curses from typing import Any, List -from .creditsdisplay import CreditsDisplay -from .display import Display, HorizontalSplit, VerticalSplit -from .logsdisplay import LogsDisplay -from .mapdisplay import MapDisplay -from .menudisplay import ChestInventoryDisplay, MainMenuDisplay, \ - PlayerInventoryDisplay, SettingsMenuDisplay, StoreInventoryDisplay -from .messagedisplay import MessageDisplay -from .statsdisplay import StatsDisplay +from .display import Display, HorizontalSplit, MessageDisplay, VerticalSplit +from .gamedisplay import LogsDisplay, MapDisplay, StatsDisplay +from .menudisplay import ChestInventoryDisplay, CreditsDisplay, \ + MainMenuDisplay, PlayerInventoryDisplay, \ + SettingsMenuDisplay, StoreInventoryDisplay from .texturepack import TexturePack from ..enums import DisplayActions from ..game import Game, GameMode diff --git a/squirrelbattle/display/statsdisplay.py b/squirrelbattle/display/gamedisplay.py similarity index 55% rename from squirrelbattle/display/statsdisplay.py rename to squirrelbattle/display/gamedisplay.py index b80fa7b..5efaf56 100644 --- a/squirrelbattle/display/statsdisplay.py +++ b/squirrelbattle/display/gamedisplay.py @@ -7,10 +7,116 @@ from .display import Display from ..entities.items import Monocle from ..entities.player import Player from ..game import Game -from ..interfaces import FightingEntity +from ..interfaces import FightingEntity, Logs, Map from ..translations import gettext as _ +class LogsDisplay(Display): + """ + A class to handle the display of the logs. + """ + + logs: Logs + + def __init__(self, *args) -> None: + super().__init__(*args) + self.pad = self.newpad(self.rows, self.cols) + + def update(self, game: Game) -> None: + self.logs = game.logs + + def display(self) -> None: + messages = self.logs.messages[-self.height:] + messages = messages[::-1] + self.pad.erase() + for i in range(min(self.height, len(messages))): + self.addstr(self.pad, self.height - i - 1, self.x, + messages[i][:self.width]) + self.refresh_pad(self.pad, 0, 0, self.y, self.x, + self.y + self.height - 1, self.x + self.width - 1) + + +class MapDisplay(Display): + """ + A class to handle the display of the map. + """ + + map: Map + + def __init__(self, *args): + super().__init__(*args) + + def update(self, game: Game) -> None: + self.map = game.map + self.pad = self.newpad(self.map.height, + self.pack.tile_width * self.map.width + 1) + + def update_pad(self) -> None: + for j in range(len(self.map.tiles)): + for i in range(len(self.map.tiles[j])): + if not self.map.seen_tiles[j][i]: + continue + fg, bg = self.map.tiles[j][i].visible_color(self.pack) if \ + self.map.visibility[j][i] else \ + self.map.tiles[j][i].hidden_color(self.pack) + self.addstr(self.pad, j, self.pack.tile_width * i, + self.map.tiles[j][i].char(self.pack), fg, bg) + for e in self.map.entities: + if self.map.visibility[e.y][e.x]: + self.addstr(self.pad, e.y, self.pack.tile_width * e.x, + self.pack[e.name.upper()], + self.pack.entity_fg_color, + self.pack.entity_bg_color) + + # Display Path map for debug purposes + # from squirrelbattle.entities.player import Player + # players = [ p for p in self.map.entities if isinstance(p,Player) ] + # player = players[0] if len(players) > 0 else None + # if player: + # for x in range(self.map.width): + # for y in range(self.map.height): + # if (y,x) in player.paths: + # deltay, deltax = (y - player.paths[(y, x)][0], + # x - player.paths[(y, x)][1]) + # if (deltay, deltax) == (-1, 0): + # character = '↓' + # elif (deltay, deltax) == (1, 0): + # character = '↑' + # elif (deltay, deltax) == (0, -1): + # character = '→' + # else: + # character = '←' + # self.addstr(self.pad, y, self.pack.tile_width * x, + # character, self.pack.tile_fg_color, + # self.pack.tile_bg_color) + + def display(self) -> None: + y, x = self.map.currenty, self.pack.tile_width * self.map.currentx + deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1 + pminrow, pmincol = y - deltay, x - deltax + sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0) + deltay, deltax = self.height - deltay, self.width - deltax + smaxrow = self.map.height - (y + deltay) + self.height - 1 + smaxrow = min(smaxrow, self.height - 1) + smaxcol = self.pack.tile_width * self.map.width - \ + (x + deltax) + self.width - 1 + + # Wrap perfectly the map according to the width of the tiles + pmincol = self.pack.tile_width * (pmincol // self.pack.tile_width) + smincol = self.pack.tile_width * (smincol // self.pack.tile_width) + smaxcol = self.pack.tile_width \ + * (smaxcol // self.pack.tile_width + 1) - 1 + + smaxcol = min(smaxcol, self.width - 1) + pminrow = max(0, min(self.map.height, pminrow)) + pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol)) + + self.pad.erase() + self.update_pad() + self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow, + smaxcol) + + class StatsDisplay(Display): """ A class to handle the display of the stats of the player. diff --git a/squirrelbattle/display/logsdisplay.py b/squirrelbattle/display/logsdisplay.py deleted file mode 100644 index 1c323af..0000000 --- a/squirrelbattle/display/logsdisplay.py +++ /dev/null @@ -1,31 +0,0 @@ -# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse -# SPDX-License-Identifier: GPL-3.0-or-later - -from squirrelbattle.display.display import Display -from squirrelbattle.game import Game -from squirrelbattle.interfaces import Logs - - -class LogsDisplay(Display): - """ - A class to handle the display of the logs. - """ - - logs: Logs - - def __init__(self, *args) -> None: - super().__init__(*args) - self.pad = self.newpad(self.rows, self.cols) - - def update(self, game: Game) -> None: - self.logs = game.logs - - def display(self) -> None: - messages = self.logs.messages[-self.height:] - messages = messages[::-1] - self.pad.erase() - for i in range(min(self.height, len(messages))): - self.addstr(self.pad, self.height - i - 1, self.x, - messages[i][:self.width]) - self.refresh_pad(self.pad, 0, 0, self.y, self.x, - self.y + self.height - 1, self.x + self.width - 1) diff --git a/squirrelbattle/display/mapdisplay.py b/squirrelbattle/display/mapdisplay.py deleted file mode 100644 index 80e6ada..0000000 --- a/squirrelbattle/display/mapdisplay.py +++ /dev/null @@ -1,87 +0,0 @@ -# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse -# SPDX-License-Identifier: GPL-3.0-or-later - -from .display import Display -from ..game import Game -from ..interfaces import Map - - -class MapDisplay(Display): - """ - A class to handle the display of the map. - """ - - map: Map - - def __init__(self, *args): - super().__init__(*args) - - def update(self, game: Game) -> None: - self.map = game.map - self.pad = self.newpad(self.map.height, - self.pack.tile_width * self.map.width + 1) - - def update_pad(self) -> None: - for j in range(len(self.map.tiles)): - for i in range(len(self.map.tiles[j])): - if not self.map.seen_tiles[j][i]: - continue - fg, bg = self.map.tiles[j][i].visible_color(self.pack) if \ - self.map.visibility[j][i] else \ - self.map.tiles[j][i].hidden_color(self.pack) - self.addstr(self.pad, j, self.pack.tile_width * i, - self.map.tiles[j][i].char(self.pack), fg, bg) - for e in self.map.entities: - if self.map.visibility[e.y][e.x]: - self.addstr(self.pad, e.y, self.pack.tile_width * e.x, - self.pack[e.name.upper()], - self.pack.entity_fg_color, - self.pack.entity_bg_color) - - # Display Path map for debug purposes - # from squirrelbattle.entities.player import Player - # players = [ p for p in self.map.entities if isinstance(p,Player) ] - # player = players[0] if len(players) > 0 else None - # if player: - # for x in range(self.map.width): - # for y in range(self.map.height): - # if (y,x) in player.paths: - # deltay, deltax = (y - player.paths[(y, x)][0], - # x - player.paths[(y, x)][1]) - # if (deltay, deltax) == (-1, 0): - # character = '↓' - # elif (deltay, deltax) == (1, 0): - # character = '↑' - # elif (deltay, deltax) == (0, -1): - # character = '→' - # else: - # character = '←' - # self.addstr(self.pad, y, self.pack.tile_width * x, - # character, self.pack.tile_fg_color, - # self.pack.tile_bg_color) - - def display(self) -> None: - y, x = self.map.currenty, self.pack.tile_width * self.map.currentx - deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1 - pminrow, pmincol = y - deltay, x - deltax - sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0) - deltay, deltax = self.height - deltay, self.width - deltax - smaxrow = self.map.height - (y + deltay) + self.height - 1 - smaxrow = min(smaxrow, self.height - 1) - smaxcol = self.pack.tile_width * self.map.width - \ - (x + deltax) + self.width - 1 - - # Wrap perfectly the map according to the width of the tiles - pmincol = self.pack.tile_width * (pmincol // self.pack.tile_width) - smincol = self.pack.tile_width * (smincol // self.pack.tile_width) - smaxcol = self.pack.tile_width \ - * (smaxcol // self.pack.tile_width + 1) - 1 - - smaxcol = min(smaxcol, self.width - 1) - pminrow = max(0, min(self.map.height, pminrow)) - pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol)) - - self.pad.erase() - self.update_pad() - self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow, - smaxcol) diff --git a/squirrelbattle/display/menudisplay.py b/squirrelbattle/display/menudisplay.py index a502b63..54acaed 100644 --- a/squirrelbattle/display/menudisplay.py +++ b/squirrelbattle/display/menudisplay.py @@ -282,3 +282,91 @@ class ChestInventoryDisplay(MenuDisplay): self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2)) game.is_in_chest_menu = True game.handle_key_pressed(KeyValues.ENTER) + + +class CreditsDisplay(Display): + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.box = Box(*args, **kwargs) + self.pad = self.newpad(1, 1) + self.ascii_art_displayed = False + + def update(self, game: Game) -> None: + return + + def display(self) -> None: + self.box.refresh(self.y, self.x, self.height, self.width) + self.box.display() + self.pad.erase() + + messages = [ + _("Credits"), + "", + "Squirrel Battle", + "", + _("Developers:"), + "Yohann \"ÿnérant\" D'ANELLO", + "Mathilde \"eichhornchen\" DÉPRÉS", + "Nicolas \"nicomarg\" MARGULIES", + "Charles \"charsle\" PEYRAT", + "", + _("Translators:"), + "Hugo \"ifugao\" JACOB (español)", + ] + + for i, msg in enumerate(messages): + self.addstr(self.pad, i + (self.height - len(messages)) // 2, + (self.width - len(msg)) // 2, msg, + bold=(i == 0), italic=(":" in msg)) + + if self.ascii_art_displayed: + self.display_ascii_art() + + self.refresh_pad(self.pad, 0, 0, self.y + 1, self.x + 1, + self.height + self.y - 2, + self.width + self.x - 2) + + def display_ascii_art(self) -> None: + with open(ResourceManager.get_asset_path("ascii-art-ecureuil.txt"))\ + as f: + ascii_art = f.read().split("\n") + + height, width = len(ascii_art), len(ascii_art[0]) + y_offset, x_offset = (self.height - height) // 2,\ + (self.width - width) // 2 + + for i, line in enumerate(ascii_art): + for j, c in enumerate(line): + bg_color = curses.COLOR_WHITE + fg_color = curses.COLOR_BLACK + bold = False + if c == ' ': + bg_color = curses.COLOR_BLACK + elif c == '━' or c == '┃' or c == '⋀': + bold = True + fg_color = curses.COLOR_WHITE + bg_color = curses.COLOR_BLACK + elif c == '|': + bold = True # c = '┃' + fg_color = (100, 700, 1000) + bg_color = curses.COLOR_BLACK + elif c == '▓': + fg_color = (700, 300, 0) + elif c == '▒': + fg_color = (700, 300, 0) + bg_color = curses.COLOR_BLACK + elif c == '░': + fg_color = (350, 150, 0) + elif c == '█': + fg_color = (0, 0, 0) + bg_color = curses.COLOR_BLACK + elif c == '▬': + c = '█' + fg_color = (1000, 1000, 1000) + bg_color = curses.COLOR_BLACK + self.addstr(self.pad, y_offset + i, x_offset + j, c, + fg_color, bg_color, bold=bold) + + def handle_click(self, y: int, x: int, attr: int, game: Game) -> None: + if self.pad.inch(y - 1, x - 1) != ord(" "): + self.ascii_art_displayed = True diff --git a/squirrelbattle/display/messagedisplay.py b/squirrelbattle/display/messagedisplay.py deleted file mode 100644 index 2b1ec30..0000000 --- a/squirrelbattle/display/messagedisplay.py +++ /dev/null @@ -1,32 +0,0 @@ -# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse -# SPDX-License-Identifier: GPL-3.0-or-later -import curses - -from squirrelbattle.display.display import Box, Display -from squirrelbattle.game import Game - - -class MessageDisplay(Display): - """ - A class to handle the display of popup messages. - """ - - def __init__(self, *args, **kwargs): - super().__init__(*args, **kwargs) - - self.box = Box(fg_border_color=curses.COLOR_RED, *args, **kwargs) - self.message = "" - self.pad = self.newpad(1, 1) - - def update(self, game: Game) -> None: - self.message = game.message - - def display(self) -> None: - self.box.refresh(self.y - 1, self.x - 2, - self.height + 2, self.width + 4) - self.box.display() - self.pad.erase() - self.addstr(self.pad, 0, 0, self.message, bold=True) - self.refresh_pad(self.pad, 0, 0, self.y, self.x, - self.height + self.y - 1, - self.width + self.x - 1)