Replace tiles when loading map from a save file
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@ -79,7 +79,7 @@ class Map:
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return Map(width, height, tiles, start_y, start_x)
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@staticmethod
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def load_dungeon_from_string(content: str) -> "Map":
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def load_dungeon_from_string(content: str) -> List[List["Tile"]]:
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"""
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Transforms a string into the list of corresponding tiles
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"""
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@ -121,7 +121,7 @@ class Map:
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def save_state(self) -> dict:
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"""
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Saves the map's attributes to a dictionnary
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Saves the map's attributes to a dictionary
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"""
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d = dict()
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d["width"] = self.width
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@ -137,7 +137,7 @@ class Map:
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def load_state(self, d: dict) -> None:
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"""
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Loads the map's attributes from a dictionnary
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Loads the map's attributes from a dictionary
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"""
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self.width = d["width"]
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self.height = d["height"]
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@ -145,7 +145,7 @@ class Map:
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self.start_x = d["start_x"]
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self.currentx = d["currentx"]
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self.currenty = d["currenty"]
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self.map = self.load_dungeon_from_string(d["map"])
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self.tiles = self.load_dungeon_from_string(d["map"])
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# add entities
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