Linting
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		| @@ -26,9 +26,11 @@ DEFAULT_PARAMS = { | |||||||
|     "spawn_per_region": [1, 2], |     "spawn_per_region": [1, 2], | ||||||
| } | } | ||||||
|  |  | ||||||
| def dist(level, y1, x1, y2, x2): |  | ||||||
|  | def dist(level: List[List[Tile]], y1: int, x1: int, y2: int, x2: int) -> int: | ||||||
|     """ |     """ | ||||||
|     Compute the minimum walking distance between points (y1, x1) and (y2, x2) on a Tile grid |     Compute the minimum walking distance between points (y1, x1) and (y2, x2) | ||||||
|  |     on a Tile grid | ||||||
|     """ |     """ | ||||||
|     # simple breadth first search |     # simple breadth first search | ||||||
|     copy = [[t for t in row] for row in level] |     copy = [[t for t in row] for row in level] | ||||||
| @@ -247,8 +249,8 @@ class Generator: | |||||||
|             if room[y][x] == Tile.EMPTY and \ |             if room[y][x] == Tile.EMPTY and \ | ||||||
|                     Generator.build_door(room, y, x, dy, dx, length): |                     Generator.build_door(room, y, x, dy, dx, length): | ||||||
|                 break |                 break | ||||||
|         else: |         else:  # pragma: no cover | ||||||
|             return None, None |             return None, None, None, None | ||||||
|  |  | ||||||
|         return y + length * dy, x + length * dx, dy, dx |         return y + length * dy, x + length * dx, dy, dx | ||||||
|  |  | ||||||
| @@ -323,8 +325,8 @@ class Generator: | |||||||
|         top left corner of the room on the level, then log them as a |         top left corner of the room on the level, then log them as a | ||||||
|         spawnable region |         spawnable region | ||||||
|         """ |         """ | ||||||
|         if self.queued_area != None: |         if self.queued_area is not None: | ||||||
|             translated_area = [[y+ry, x+rx] for ry, rx in self.queued_area] |             translated_area = [[y + ry, x + rx] for ry, rx in self.queued_area] | ||||||
|             self.spawn_areas.append(translated_area) |             self.spawn_areas.append(translated_area) | ||||||
|         self.queued_area = None |         self.queued_area = None | ||||||
|  |  | ||||||
| @@ -333,11 +335,6 @@ class Generator: | |||||||
|         Populate every spawnable area with some randomly chosen, randomly |         Populate every spawnable area with some randomly chosen, randomly | ||||||
|         placed entity |         placed entity | ||||||
|         """ |         """ | ||||||
|         if self.queued_area is not None: |  | ||||||
|             translated_area = [[y + ry, x + rx] for ry, rx in self.queued_area] |  | ||||||
|             self.spawn_areas.append(translated_area) |  | ||||||
|         self.queued_area = None |  | ||||||
|  |  | ||||||
|         min_c, max_c = self.params["spawn_per_region"] |         min_c, max_c = self.params["spawn_per_region"] | ||||||
|         for region in self.spawn_areas: |         for region in self.spawn_areas: | ||||||
|             entity_count = randint(min_c, max_c) |             entity_count = randint(min_c, max_c) | ||||||
|   | |||||||
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