Update the player inventory when opening the menu/loading the game, fixes #72
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@ -162,6 +162,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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def update(self, game: Game) -> None:
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def update(self, game: Game) -> None:
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self.player = game.player
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self.player = game.player
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self.update_menu(game.inventory_menu)
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self.update_menu(game.inventory_menu)
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game.inventory_menu.update_player(self.player)
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self.store_mode = game.state == GameMode.STORE
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self.store_mode = game.state == GameMode.STORE
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self.chest_mode = game.state == GameMode.CHEST
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self.chest_mode = game.state == GameMode.CHEST
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self.selected = game.state == GameMode.INVENTORY \
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self.selected = game.state == GameMode.INVENTORY \
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@ -435,6 +435,7 @@ class Game:
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return
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return
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self.player = players[0]
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self.player = players[0]
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self.inventory_menu.update_player(self.player)
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self.map.compute_visibility(self.player.y, self.player.x,
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self.map.compute_visibility(self.player.y, self.player.x,
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self.player.vision)
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self.player.vision)
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self.display_actions(DisplayActions.UPDATE)
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self.display_actions(DisplayActions.UPDATE)
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