Linting
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@ -1,3 +1,5 @@
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from typing import List
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from dungeonbattle.menus import Menu, MainMenu
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from dungeonbattle.menus import Menu, MainMenu
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from .display import Display
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from .display import Display
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@ -54,7 +56,7 @@ class MenuDisplay(Display):
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return self.trueheight + 2
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return self.trueheight + 2
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@property
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@property
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def values(self):
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def values(self) -> List[str]:
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return [str(a) for a in self.menu.values]
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return [str(a) for a in self.menu.values]
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@ -93,7 +93,7 @@ class Game:
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elif key == ' ':
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elif key == ' ':
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return KeyValues.SPACE
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return KeyValues.SPACE
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def handle_key_pressed(self, key: KeyValues, screen) -> None:
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def handle_key_pressed(self, key: KeyValues, screen: Any) -> None:
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"""
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"""
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Indicates what should be done when the given key is pressed,
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Indicates what should be done when the given key is pressed,
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according to the current game state.
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according to the current game state.
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@ -31,13 +31,16 @@ class MainMenuValues(Enum):
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class MainMenu(Menu):
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class MainMenu(Menu):
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values = [e for e in MainMenuValues]
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values = [e for e in MainMenuValues]
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class SettingsMenu(Menu):
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class SettingsMenu(Menu):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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def update_values(self, settings : Settings):
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def update_values(self, settings: Settings) -> None:
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s = settings.dumps_to_string()
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s = settings.dumps_to_string()
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self.values = s[6:-2].replace("\"", "").split(",\n ")
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self.values = s[6:-2].replace("\"", "").split(",\n ")
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class ArbitraryMenu(Menu):
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class ArbitraryMenu(Menu):
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def __init__(self, values: list):
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def __init__(self, values: list):
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super().__init__()
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super().__init__()
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