Don't use twice the same setting

This commit is contained in:
Yohann D'ANELLO 2020-11-12 02:03:08 +01:00
parent 1366e6a54d
commit 526a1a1e27
2 changed files with 11 additions and 1 deletions

View File

@ -76,12 +76,14 @@ class SettingsMenu(Menu):
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str, def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
game: Any) -> None: game: Any) -> None:
""" """
For now, in the settings mode, we can only go backwards. Update settings
""" """
if not self.waiting_for_key: if not self.waiting_for_key:
# Navigate normally through the menu.
if key == KeyValues.SPACE or \ if key == KeyValues.SPACE or \
key == KeyValues.ENTER and \ key == KeyValues.ENTER and \
self.position == len(self.values) - 1: self.position == len(self.values) - 1:
# Go back
game.display_actions(DisplayActions.UPDATE) game.display_actions(DisplayActions.UPDATE)
game.state = GameMode.MAINMENU game.state = GameMode.MAINMENU
if key == KeyValues.DOWN: if key == KeyValues.DOWN:
@ -89,6 +91,7 @@ class SettingsMenu(Menu):
if key == KeyValues.UP: if key == KeyValues.UP:
self.go_up() self.go_up()
if key == KeyValues.ENTER and self.position < len(self.values) - 3: if key == KeyValues.ENTER and self.position < len(self.values) - 3:
# Change a setting
option = list(game.settings.settings_keys)[self.position] option = list(game.settings.settings_keys)[self.position]
if option == "TEXTURE_PACK": if option == "TEXTURE_PACK":
game.settings.TEXTURE_PACK = \ game.settings.TEXTURE_PACK = \
@ -101,6 +104,10 @@ class SettingsMenu(Menu):
self.update_values(game.settings) self.update_values(game.settings)
else: else:
option = list(game.settings.settings_keys)[self.position] option = list(game.settings.settings_keys)[self.position]
# Don't use an already mapped key
if any(getattr(game.settings, opt) == raw_key
for opt in game.settings.settings_keys if opt != option):
return
setattr(game.settings, option, raw_key) setattr(game.settings, option, raw_key)
game.settings.write_settings() game.settings.write_settings()
self.waiting_for_key = False self.waiting_for_key = False

View File

@ -168,6 +168,9 @@ class TestGame(unittest.TestCase):
# Define the "move up" key to 'a' # Define the "move up" key to 'a'
self.game.handle_key_pressed(KeyValues.ENTER) self.game.handle_key_pressed(KeyValues.ENTER)
self.assertTrue(self.game.settings_menu.waiting_for_key) self.assertTrue(self.game.settings_menu.waiting_for_key)
# Can't used a mapped key
self.game.handle_key_pressed(None, 's')
self.assertTrue(self.game.settings_menu.waiting_for_key)
self.game.handle_key_pressed(None, 'a') self.game.handle_key_pressed(None, 'a')
self.assertFalse(self.game.settings_menu.waiting_for_key) self.assertFalse(self.game.settings_menu.waiting_for_key)
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a') self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')