Working Dijkstra
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@ -29,16 +29,16 @@ class MapDisplay(Display):
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for x in range(self.map.width):
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for y in range(self.map.height):
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if (y,x) in player.paths:
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deltay, deltax = (y - player.path[(y, x)][0],
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x - player.path[(y, x)][1])
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deltay, deltax = (y - player.paths[(y, x)][0],
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x - player.paths[(y, x)][1])
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if (deltay, deltax) == (-1, 0):
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character = '╹'
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character = '↓'
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elif (deltay, deltax) == (1, 0):
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character = '╻'
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character = '↑'
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elif (deltay, deltax) == (0, -1):
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character = '╺'
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character = '→'
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else:
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character = '╸'
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character = '←'
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self.addstr(self.pad, y, self.pack.tile_width * x,
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character, self.color_pair(1))
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@ -101,7 +101,7 @@ class Player(FightingEntity):
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visited = []
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distances = {(self.y, self.x): 0}
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predecessors = {}
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while not queue.empty:
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while not queue.empty():
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dist, (y, x) = queue.get()
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if dist >= max_distance or (y,x) in visited:
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continue
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@ -110,14 +110,14 @@ class Player(FightingEntity):
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new_y, new_x = y + diff_y, x + diff_x
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if not 0 <= new_y < self.map.height or \
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not 0 <= new_x < self.map.width or \
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not self.map.tiles[y][x].can_walk():
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not self.map.tiles[new_y][new_x].can_walk():
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continue
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new_distance = dist + 1
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if not (new_y, new_x) in distances or \
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distances[(new_y, new_x)] > new_distance:
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predecessors[(new_y, new_x)] = (y, x)
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distances[(new_y, new_x)] = new_distance
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queue.put(new_distance, (new_y, new_x))
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queue.put((new_distance, (new_y, new_x)))
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self.paths = predecessors
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def save_state(self) -> dict:
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