Better stats display (tested)
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@ -14,18 +14,29 @@ class StatsDisplay:
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self.pad = curses.newpad(height, width)
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self.pad = curses.newpad(height, width)
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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string = "Player -- LVL {} EXP {}/{} HP {}/{}\n" \
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string = ""
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"Stats : STR {} INT {} CHR {} DEX {} CON {}"\
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for i in range(self.width-1) :
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string = string + "-"
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string = string
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self.pad.addstr(0, 0, string)
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string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.max_xp, self.player.health,
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self.player.maxhealth, self.player.strength,
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self.player.maxhealth)
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for i in range(self.width-len(string2)-1) :
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string2 = string2 + " "
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self.pad.addstr(1, 0, string2)
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string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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self.player.dexterity, self.player.constitution)
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self.pad.addstr(0, 0, string)
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for i in range(self.width-len(string3)-1) :
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string3 = string3 + " "
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self.pad.addstr(2, 0, string3)
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def refresh(self) -> None:
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def refresh(self) -> None:
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self.pad.clear()
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self.pad.clear()
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self.update_pad()
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self.update_pad()
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self.pad.refresh(0, 0, self.toplefty, self.topleftx,
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self.pad.refresh(0, 0, self.toplefty, self.topleftx,
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self.heigth + self.toplefty,
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2+ self.toplefty,
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self.width + self.topleftx)
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self.width+ self.topleftx)
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