Linting
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e7f24c2371
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@ -140,8 +140,8 @@ class StoreInventoryDisplay(MenuDisplay):
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rep = self.pack[item.name.upper()]
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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self.addstr(self.pad, 2 + i, 0, selection
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self.addstr(self.pad, 2 + i, 0, selection
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+ " " + item.translated_name.capitalize()\
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+ " " + item.translated_name.capitalize()
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+": "+str(item.price)+" Hazels")
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+ ": " + str(item.price) + " Hazels")
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@property
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@property
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def truewidth(self) -> int:
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def truewidth(self) -> int:
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@ -2,7 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-License-Identifier: GPL-3.0-or-later
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from random import choice, randint
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from random import choice, randint
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from typing import Optional, Any
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from typing import Optional
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from .player import Player
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from .player import Player
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from ..interfaces import Entity, FightingEntity, Map, InventoryHolder
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from ..interfaces import Entity, FightingEntity, Map, InventoryHolder
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@ -19,7 +19,7 @@ class Item(Entity):
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def __init__(self, held: bool = False,
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def __init__(self, held: bool = False,
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held_by: Optional[InventoryHolder] = None,
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held_by: Optional[InventoryHolder] = None,
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price: int = 2, *args, **kwargs):
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price: int = 2, *args, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self.held = held
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self.held = held
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self.held_by = held_by
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self.held_by = held_by
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