Merge branch 'master' into 'equipment'
# Conflicts: # squirrelbattle/display/statsdisplay.py # squirrelbattle/entities/items.py # squirrelbattle/entities/player.py # squirrelbattle/interfaces.py # squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po # squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po # squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po # squirrelbattle/tests/game_test.py
This commit is contained in:
commit
451dd9cba7
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
env/
|
env/
|
||||||
venv/
|
venv/
|
||||||
|
local/
|
||||||
|
|
||||||
.coverage
|
.coverage
|
||||||
.pytest_cache/
|
.pytest_cache/
|
||||||
|
|
|
@ -0,0 +1,44 @@
|
||||||
|
|
||||||
|
⋀
|
||||||
|
┃|┃
|
||||||
|
┃|┃ ▓▓▒ ▓▓
|
||||||
|
┃|┃ ▓▓ ▓▓▒
|
||||||
|
┃|┃ ▓▓▓ ▓▓ ▓▓▓ ▒▒▒▒▒▒▒▒▒
|
||||||
|
┃|┃ ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
┃|┃ ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
┃|┃ ▓▓▓▬█▓▓▓▓▓▓▬█▓▓▓ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
┃|┃ ▓▓▓▓░██░░▓▓░░██░▓▓▓▓ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
━━▓▓▓▓━━ ▓▓░░░░░░░░ ░░░░░░░░▓▓ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▓▓▓ ▓░░░░░░░░░░░░░░░░░░░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
┃ ▓▓▓▓▓ ▓░░░░░░░░▄▄▄▄░░░░░░░▓▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
┃ ▓▓▓▓▓ ▓▓░░░░░░░░░░░░░░░▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▓ ▓▓▓▓░░░░░░░▓▓ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▓▓▓▒▒░░░░░░░░░▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▓▒░░░░░░░░░░░░▓▓▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▒░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▒▒░░░░░░░░░░░░▓▓▓▓▒▒▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▒░░░░░░░░░░░░░░░▓▒▒▒▒▒▒▓▓▓▓▓▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▒▒░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▒░░░░░░░░░░░░░▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▒▓▒▒░░░░░░░░░░░░░░▓▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▓▓▒▒░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▒▒▒▒▒▒▒
|
||||||
|
▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▒▒▒▒▒
|
||||||
|
▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▒▒▒
|
||||||
|
▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▒
|
||||||
|
▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓
|
||||||
|
▓▓▓▓▓▓▓▓▓▒░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓
|
||||||
|
▓▓▓▓▓▓▓▓▓▒▒░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓ ░
|
||||||
|
▓▓▓▓▓▓▓▓▓▒░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓ ░░
|
||||||
|
▓▓▓▓▓▓▓▓▒▒░░░▒▒▒▒░░░░░░▓▓░▒▒▒▓▓▓▓▓▓▓▓▓▓░░░ ░
|
||||||
|
▓▓▓▓▓▓▓▒░░░░░░░░░▒░░░░░░░░░░░░▒▒▒▓▓▓▓▓▓▓▓░░ ░░▒
|
||||||
|
░ ░░░░░▒░░░░░░▒░░░▒░░░░░░░░░░░░░░░░░▒▒▒▒▒▒░░░░░░░▒
|
||||||
|
▒▒░░▓▓░░▒░░░░░░░░▒░░░░░░▒░░░░░░░░▒░░░░░░░░░░▒░░░░░▒ ░░
|
||||||
|
▒▒▒▒▒▓▒▒▓░░░░░░░░░▒░░░░░░░░▒░░░░░░░░▒░░░░░░░░▒░░░░░░░░░░░░
|
||||||
|
▒▒█▒█▒▒▒▓░░▒░░░░░░░░░░░░░░░▒░░░░░░░░▒░░░░░░░░░░░░░░░░░░░░░
|
||||||
|
▒▒▒▒█▒▒▒▒░░░░▒░░░▒░░░░░░░░░░░░░░░░░░░░░░▒░░░░░░░░░░░░▒░░░
|
||||||
|
▓█▒▒▒▒█▒█▒▒▒▒░░▒░░░░░▒░░░░▒░░░░░░░░░░░░░░░░░▒░░░░▒░░░░░░░▒░░░░░▒▒
|
||||||
|
██▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░▒░░░░░░▒░░░░░░░░▒░░░░░░▒░░░░░░▒░░░░░▒░░░░░
|
||||||
|
▒▒▒▒█▒▒▒▒▒▒▒░░░░░░░░░░▒░░░░░░░░░░▒░░░░░░░░░░░▒░░░░░░░░░░░░░░░
|
||||||
|
▒▒█▒▒▒▒▒░▒░▒░░░░▓▓▓░░░░░░░▒░░░░▒░░░▒░░░░░░░▓▓░░░░░░░░░░░░ ░
|
||||||
|
▒▒▒▒▒▒▒░▒░░░▓▓▓▓▓▓░░░░░░░▒░░░░░░░░▒░░░░▓▓▓▓▓▓░░░░░░░░ ░
|
||||||
|
░▓▓▓▓▓▓░░░░░░▒░░░░░░░░▒░░░░░░▓▓▓▓▓░░░ ░ ░░
|
|
@ -1,8 +1,8 @@
|
||||||
1 6
|
1 6
|
||||||
####### #############
|
####### #############
|
||||||
#.....# #...........#
|
#.H...# #...........#
|
||||||
#.....# #####...........#
|
#.....# #####...........#
|
||||||
#.....# #...............#
|
#.....# #............H..#
|
||||||
#.##### #.###...........#
|
#.##### #.###...........#
|
||||||
#.# #.# #...........#
|
#.# #.# #...........#
|
||||||
#.# #.# #############
|
#.# #.# #############
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
1 17
|
1 17
|
||||||
########### #########
|
########### #########
|
||||||
#.........# #.......#
|
#....H....# #.......#
|
||||||
#.........# ############.......#
|
#.........# ############.......#
|
||||||
#.........###############..........#.......##############
|
#.........###############..........#.......##############
|
||||||
#.........#........................#....................#
|
#.........#........................#....................#
|
||||||
|
@ -13,7 +13,7 @@
|
||||||
########.##########......# #.........# #.........#
|
########.##########......# #.........# #.........#
|
||||||
#...........##......# #.........# #.........#
|
#...........##......# #.........# #.........#
|
||||||
#...........##......# #.........# #.........#
|
#...........##......# #.........# #.........#
|
||||||
#...........##......# #.........# ################.######
|
#...........##..H...# #.........# ################.######
|
||||||
#...........##......# #.........# #.................############
|
#...........##......# #.........# #.................############
|
||||||
#...........##......# ########.########.......#.........#..........#
|
#...........##......# ########.########.......#.........#..........#
|
||||||
#...........##......# #...............#.......#.........#..........#
|
#...........##......# #...............#.......#.........#..........#
|
||||||
|
|
|
@ -0,0 +1,41 @@
|
||||||
|
1 6
|
||||||
|
################################################################################
|
||||||
|
#..............................................................................#
|
||||||
|
#..#...........................................................................#
|
||||||
|
#...........#..................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
#..............................................................................#
|
||||||
|
################################################################################
|
|
@ -0,0 +1,97 @@
|
||||||
|
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||||
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
import curses
|
||||||
|
|
||||||
|
from ..display.display import Box, Display
|
||||||
|
from ..game import Game
|
||||||
|
from ..resources import ResourceManager
|
||||||
|
from ..translations import gettext as _
|
||||||
|
|
||||||
|
|
||||||
|
class CreditsDisplay(Display):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
self.box = Box(*args, **kwargs)
|
||||||
|
self.pad = self.newpad(1, 1)
|
||||||
|
self.ascii_art_displayed = False
|
||||||
|
|
||||||
|
def update(self, game: Game) -> None:
|
||||||
|
return
|
||||||
|
|
||||||
|
def display(self) -> None:
|
||||||
|
self.box.refresh(self.y, self.x, self.height, self.width)
|
||||||
|
self.box.display()
|
||||||
|
self.pad.erase()
|
||||||
|
|
||||||
|
messages = [
|
||||||
|
_("Credits"),
|
||||||
|
"",
|
||||||
|
"Squirrel Battle",
|
||||||
|
"",
|
||||||
|
_("Developers:"),
|
||||||
|
"Yohann \"ÿnérant\" D'ANELLO",
|
||||||
|
"Mathilde \"eichhornchen\" DÉPRÉS",
|
||||||
|
"Nicolas \"nicomarg\" MARGULIES",
|
||||||
|
"Charles \"charsle\" PEYRAT",
|
||||||
|
"",
|
||||||
|
_("Translators:"),
|
||||||
|
"Hugo \"ifugao\" JACOB (español)",
|
||||||
|
]
|
||||||
|
|
||||||
|
for i, msg in enumerate(messages):
|
||||||
|
self.addstr(self.pad, i + (self.height - len(messages)) // 2,
|
||||||
|
(self.width - len(msg)) // 2, msg,
|
||||||
|
bold=(i == 0), italic=(":" in msg))
|
||||||
|
|
||||||
|
if self.ascii_art_displayed:
|
||||||
|
self.display_ascii_art()
|
||||||
|
|
||||||
|
self.refresh_pad(self.pad, 0, 0, self.y + 1, self.x + 1,
|
||||||
|
self.height + self.y - 2,
|
||||||
|
self.width + self.x - 2)
|
||||||
|
|
||||||
|
def display_ascii_art(self) -> None:
|
||||||
|
with open(ResourceManager.get_asset_path("ascii-art-ecureuil.txt"))\
|
||||||
|
as f:
|
||||||
|
ascii_art = f.read().split("\n")
|
||||||
|
|
||||||
|
height, width = len(ascii_art), len(ascii_art[0])
|
||||||
|
y_offset, x_offset = (self.height - height) // 2,\
|
||||||
|
(self.width - width) // 2
|
||||||
|
|
||||||
|
for i, line in enumerate(ascii_art):
|
||||||
|
for j, c in enumerate(line):
|
||||||
|
bg_color = curses.COLOR_WHITE
|
||||||
|
fg_color = curses.COLOR_BLACK
|
||||||
|
bold = False
|
||||||
|
if c == ' ':
|
||||||
|
bg_color = curses.COLOR_BLACK
|
||||||
|
elif c == '━' or c == '┃' or c == '⋀':
|
||||||
|
bold = True
|
||||||
|
fg_color = curses.COLOR_WHITE
|
||||||
|
bg_color = curses.COLOR_BLACK
|
||||||
|
elif c == '|':
|
||||||
|
bold = True # c = '┃'
|
||||||
|
fg_color = (100, 700, 1000)
|
||||||
|
bg_color = curses.COLOR_BLACK
|
||||||
|
elif c == '▓':
|
||||||
|
fg_color = (700, 300, 0)
|
||||||
|
elif c == '▒':
|
||||||
|
fg_color = (700, 300, 0)
|
||||||
|
bg_color = curses.COLOR_BLACK
|
||||||
|
elif c == '░':
|
||||||
|
fg_color = (350, 150, 0)
|
||||||
|
elif c == '█':
|
||||||
|
fg_color = (0, 0, 0)
|
||||||
|
bg_color = curses.COLOR_BLACK
|
||||||
|
elif c == '▬':
|
||||||
|
c = '█'
|
||||||
|
fg_color = (1000, 1000, 1000)
|
||||||
|
bg_color = curses.COLOR_BLACK
|
||||||
|
self.addstr(self.pad, y_offset + i, x_offset + j, c,
|
||||||
|
fg_color, bg_color, bold=bold)
|
||||||
|
|
||||||
|
def handle_click(self, y: int, x: int, game: Game) -> None:
|
||||||
|
if self.pad.inch(y - 1, x - 1) != ord(" "):
|
||||||
|
self.ascii_art_displayed = True
|
|
@ -24,9 +24,16 @@ class Display:
|
||||||
self.pack = pack or TexturePack.get_pack("ascii")
|
self.pack = pack or TexturePack.get_pack("ascii")
|
||||||
|
|
||||||
def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
|
def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
|
||||||
|
"""
|
||||||
|
Overwrites the native curses function of the same name.
|
||||||
|
"""
|
||||||
return curses.newpad(height, width) if self.screen else FakePad()
|
return curses.newpad(height, width) if self.screen else FakePad()
|
||||||
|
|
||||||
def truncate(self, msg: str, height: int, width: int) -> str:
|
def truncate(self, msg: str, height: int, width: int) -> str:
|
||||||
|
"""
|
||||||
|
Truncates a string into a string adapted to the width and height of
|
||||||
|
the screen.
|
||||||
|
"""
|
||||||
height = max(0, height)
|
height = max(0, height)
|
||||||
width = max(0, width)
|
width = max(0, width)
|
||||||
lines = msg.split("\n")
|
lines = msg.split("\n")
|
||||||
|
@ -36,8 +43,8 @@ class Display:
|
||||||
|
|
||||||
def translate_color(self, color: Union[int, Tuple[int, int, int]]) -> int:
|
def translate_color(self, color: Union[int, Tuple[int, int, int]]) -> int:
|
||||||
"""
|
"""
|
||||||
Translate a tuple (R, G, B) into a curses color index.
|
Translates a tuple (R, G, B) into a curses color index.
|
||||||
If we have already a color index, then nothing is processed.
|
If we already have a color index, then nothing is processed.
|
||||||
If this is a tuple, we construct a new color index if non-existing
|
If this is a tuple, we construct a new color index if non-existing
|
||||||
and we return this index.
|
and we return this index.
|
||||||
The values of R, G and B must be between 0 and 1000, and not
|
The values of R, G and B must be between 0 and 1000, and not
|
||||||
|
@ -66,9 +73,9 @@ class Display:
|
||||||
low: bool = False, right: bool = False, top: bool = False,
|
low: bool = False, right: bool = False, top: bool = False,
|
||||||
vertical: bool = False, chartext: bool = False) -> None:
|
vertical: bool = False, chartext: bool = False) -> None:
|
||||||
"""
|
"""
|
||||||
Display a message onto the pad.
|
Displays a message onto the pad.
|
||||||
If the message is too large, it is truncated vertically and horizontally
|
If the message is too large, it is truncated vertically and horizontally
|
||||||
The text can be bold, italic, blinking, ... if the good parameters are
|
The text can be bold, italic, blinking, ... if the right parameters are
|
||||||
given. These parameters are translated into curses attributes.
|
given. These parameters are translated into curses attributes.
|
||||||
The foreground and background colors can be given as curses constants
|
The foreground and background colors can be given as curses constants
|
||||||
(curses.COLOR_*), or by giving a tuple (R, G, B) that corresponds to
|
(curses.COLOR_*), or by giving a tuple (R, G, B) that corresponds to
|
||||||
|
@ -126,6 +133,9 @@ class Display:
|
||||||
|
|
||||||
def resize(self, y: int, x: int, height: int, width: int,
|
def resize(self, y: int, x: int, height: int, width: int,
|
||||||
resize_pad: bool = True) -> None:
|
resize_pad: bool = True) -> None:
|
||||||
|
"""
|
||||||
|
Resizes a pad.
|
||||||
|
"""
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
self.width = width
|
self.width = width
|
||||||
|
@ -136,6 +146,9 @@ class Display:
|
||||||
self.pad.resize(self.height + 1, self.width + 1)
|
self.pad.resize(self.height + 1, self.width + 1)
|
||||||
|
|
||||||
def refresh(self, *args, resize_pad: bool = True) -> None:
|
def refresh(self, *args, resize_pad: bool = True) -> None:
|
||||||
|
"""
|
||||||
|
Refreshes a pad
|
||||||
|
"""
|
||||||
if len(args) == 4:
|
if len(args) == 4:
|
||||||
self.resize(*args, resize_pad)
|
self.resize(*args, resize_pad)
|
||||||
self.display()
|
self.display()
|
||||||
|
@ -144,10 +157,10 @@ class Display:
|
||||||
window_y: int, window_x: int,
|
window_y: int, window_x: int,
|
||||||
last_y: int, last_x: int) -> None:
|
last_y: int, last_x: int) -> None:
|
||||||
"""
|
"""
|
||||||
Refresh a pad on a part of the window.
|
Refreshes a pad on a part of the window.
|
||||||
The refresh starts at coordinates (top_y, top_x) from the pad,
|
The refresh starts at coordinates (top_y, top_x) from the pad,
|
||||||
and is drawn from (window_y, window_x) to (last_y, last_x).
|
and is drawn from (window_y, window_x) to (last_y, last_x).
|
||||||
If coordinates are invalid (negative indexes/length..., then nothing
|
If coordinates are invalid (negative indexes/length...), then nothing
|
||||||
is drawn and no error is raised.
|
is drawn and no error is raised.
|
||||||
"""
|
"""
|
||||||
top_y, top_x = max(0, top_y), max(0, top_x)
|
top_y, top_x = max(0, top_y), max(0, top_x)
|
||||||
|
@ -177,7 +190,7 @@ class Display:
|
||||||
def handle_click(self, y: int, x: int, game: Game) -> None:
|
def handle_click(self, y: int, x: int, game: Game) -> None:
|
||||||
"""
|
"""
|
||||||
A mouse click was performed on the coordinates (y, x) of the pad.
|
A mouse click was performed on the coordinates (y, x) of the pad.
|
||||||
Maybe it can do something.
|
Maybe it should do something.
|
||||||
"""
|
"""
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
@ -191,7 +204,9 @@ class Display:
|
||||||
|
|
||||||
|
|
||||||
class VerticalSplit(Display):
|
class VerticalSplit(Display):
|
||||||
|
"""
|
||||||
|
A class to split the screen in two vertically with a pretty line.
|
||||||
|
"""
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
self.pad = self.newpad(self.rows, 1)
|
self.pad = self.newpad(self.rows, 1)
|
||||||
|
@ -212,7 +227,9 @@ class VerticalSplit(Display):
|
||||||
|
|
||||||
|
|
||||||
class HorizontalSplit(Display):
|
class HorizontalSplit(Display):
|
||||||
|
"""
|
||||||
|
A class to split the screen in two horizontally with a pretty line.
|
||||||
|
"""
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
self.pad = self.newpad(1, self.cols)
|
self.pad = self.newpad(1, self.cols)
|
||||||
|
@ -233,6 +250,9 @@ class HorizontalSplit(Display):
|
||||||
|
|
||||||
|
|
||||||
class Box(Display):
|
class Box(Display):
|
||||||
|
"""
|
||||||
|
A class for pretty boxes to print menus and other content.
|
||||||
|
"""
|
||||||
title: str = ""
|
title: str = ""
|
||||||
|
|
||||||
def update_title(self, title: str) -> None:
|
def update_title(self, title: str) -> None:
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
import curses
|
import curses
|
||||||
|
|
||||||
|
from squirrelbattle.display.creditsdisplay import CreditsDisplay
|
||||||
from squirrelbattle.display.display import VerticalSplit, HorizontalSplit, \
|
from squirrelbattle.display.display import VerticalSplit, HorizontalSplit, \
|
||||||
Display
|
Display
|
||||||
from squirrelbattle.display.mapdisplay import MapDisplay
|
from squirrelbattle.display.mapdisplay import MapDisplay
|
||||||
|
@ -30,17 +32,21 @@ class DisplayManager:
|
||||||
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
|
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
|
||||||
screen, pack)
|
screen, pack)
|
||||||
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
|
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
|
||||||
self.messagedisplay = MessageDisplay(screen=screen, pack=None)
|
self.messagedisplay = MessageDisplay(screen, pack)
|
||||||
self.hbar = HorizontalSplit(screen, pack)
|
self.hbar = HorizontalSplit(screen, pack)
|
||||||
self.vbar = VerticalSplit(screen, pack)
|
self.vbar = VerticalSplit(screen, pack)
|
||||||
|
self.creditsdisplay = CreditsDisplay(screen, pack)
|
||||||
self.displays = [self.statsdisplay, self.mapdisplay,
|
self.displays = [self.statsdisplay, self.mapdisplay,
|
||||||
self.mainmenudisplay, self.settingsmenudisplay,
|
self.mainmenudisplay, self.settingsmenudisplay,
|
||||||
self.logsdisplay, self.messagedisplay,
|
self.logsdisplay, self.messagedisplay,
|
||||||
self.playerinventorydisplay,
|
self.playerinventorydisplay,
|
||||||
self.storeinventorydisplay]
|
self.storeinventorydisplay, self.creditsdisplay]
|
||||||
self.update_game_components()
|
self.update_game_components()
|
||||||
|
|
||||||
def handle_display_action(self, action: DisplayActions, *params) -> None:
|
def handle_display_action(self, action: DisplayActions, *params) -> None:
|
||||||
|
"""
|
||||||
|
Handles the differents values of display action.
|
||||||
|
"""
|
||||||
if action == DisplayActions.REFRESH:
|
if action == DisplayActions.REFRESH:
|
||||||
self.refresh()
|
self.refresh()
|
||||||
elif action == DisplayActions.UPDATE:
|
elif action == DisplayActions.UPDATE:
|
||||||
|
@ -58,6 +64,9 @@ class DisplayManager:
|
||||||
d.update(self.game)
|
d.update(self.game)
|
||||||
|
|
||||||
def handle_mouse_click(self, y: int, x: int) -> None:
|
def handle_mouse_click(self, y: int, x: int) -> None:
|
||||||
|
"""
|
||||||
|
Handles the mouse clicks.
|
||||||
|
"""
|
||||||
displays = self.refresh()
|
displays = self.refresh()
|
||||||
display = None
|
display = None
|
||||||
for d in displays:
|
for d in displays:
|
||||||
|
@ -70,6 +79,9 @@ class DisplayManager:
|
||||||
display.handle_click(y - display.y, x - display.x, self.game)
|
display.handle_click(y - display.y, x - display.x, self.game)
|
||||||
|
|
||||||
def refresh(self) -> List[Display]:
|
def refresh(self) -> List[Display]:
|
||||||
|
"""
|
||||||
|
Refreshes all components on the screen.
|
||||||
|
"""
|
||||||
displays = []
|
displays = []
|
||||||
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
|
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
|
||||||
|
|
||||||
|
@ -118,6 +130,9 @@ class DisplayManager:
|
||||||
elif self.game.state == GameMode.SETTINGS:
|
elif self.game.state == GameMode.SETTINGS:
|
||||||
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
|
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
|
||||||
displays.append(self.settingsmenudisplay)
|
displays.append(self.settingsmenudisplay)
|
||||||
|
elif self.game.state == GameMode.CREDITS:
|
||||||
|
self.creditsdisplay.refresh(0, 0, self.rows, self.cols)
|
||||||
|
displays.append(self.creditsdisplay)
|
||||||
|
|
||||||
if self.game.message:
|
if self.game.message:
|
||||||
height, width = 0, 0
|
height, width = 0, 0
|
||||||
|
@ -135,7 +150,7 @@ class DisplayManager:
|
||||||
|
|
||||||
def resize_window(self) -> bool:
|
def resize_window(self) -> bool:
|
||||||
"""
|
"""
|
||||||
If the window got resized, ensure that the screen size got updated.
|
When the window is resized, ensures that the screen size is updated.
|
||||||
"""
|
"""
|
||||||
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
|
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
|
||||||
if self.screen and curses.is_term_resized(self.rows,
|
if self.screen and curses.is_term_resized(self.rows,
|
||||||
|
@ -146,8 +161,16 @@ class DisplayManager:
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def rows(self) -> int:
|
def rows(self) -> int:
|
||||||
|
"""
|
||||||
|
Overwrites the native curses attribute of the same name,
|
||||||
|
for testing purposes.
|
||||||
|
"""
|
||||||
return curses.LINES if self.screen else 42
|
return curses.LINES if self.screen else 42
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def cols(self) -> int:
|
def cols(self) -> int:
|
||||||
|
"""
|
||||||
|
Overwrites the native curses attribute of the same name,
|
||||||
|
for testing purposes.
|
||||||
|
"""
|
||||||
return curses.COLS if self.screen else 42
|
return curses.COLS if self.screen else 42
|
||||||
|
|
|
@ -7,6 +7,10 @@ from squirrelbattle.interfaces import Logs
|
||||||
|
|
||||||
|
|
||||||
class LogsDisplay(Display):
|
class LogsDisplay(Display):
|
||||||
|
"""
|
||||||
|
A class to handle the display of the logs.
|
||||||
|
"""
|
||||||
|
|
||||||
logs: Logs
|
logs: Logs
|
||||||
|
|
||||||
def __init__(self, *args) -> None:
|
def __init__(self, *args) -> None:
|
||||||
|
|
|
@ -7,6 +7,10 @@ from ..game import Game
|
||||||
|
|
||||||
|
|
||||||
class MapDisplay(Display):
|
class MapDisplay(Display):
|
||||||
|
"""
|
||||||
|
A class to handle the display of the map.
|
||||||
|
"""
|
||||||
|
|
||||||
map: Map
|
map: Map
|
||||||
|
|
||||||
def __init__(self, *args):
|
def __init__(self, *args):
|
||||||
|
@ -18,13 +22,21 @@ class MapDisplay(Display):
|
||||||
self.pack.tile_width * self.map.width + 1)
|
self.pack.tile_width * self.map.width + 1)
|
||||||
|
|
||||||
def update_pad(self) -> None:
|
def update_pad(self) -> None:
|
||||||
self.pad.resize(500, 500)
|
for j in range(len(self.map.tiles)):
|
||||||
self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
|
for i in range(len(self.map.tiles[j])):
|
||||||
self.pack.tile_fg_color, self.pack.tile_bg_color)
|
if not self.map.seen_tiles[j][i]:
|
||||||
|
continue
|
||||||
|
fg, bg = self.map.tiles[j][i].visible_color(self.pack) if \
|
||||||
|
self.map.visibility[j][i] else \
|
||||||
|
self.map.tiles[j][i].hidden_color(self.pack)
|
||||||
|
self.addstr(self.pad, j, self.pack.tile_width * i,
|
||||||
|
self.map.tiles[j][i].char(self.pack), fg, bg)
|
||||||
for e in self.map.entities:
|
for e in self.map.entities:
|
||||||
self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
|
if self.map.visibility[e.y][e.x]:
|
||||||
self.pack[e.name.upper()],
|
self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
|
||||||
self.pack.entity_fg_color, self.pack.entity_bg_color)
|
self.pack[e.name.upper()],
|
||||||
|
self.pack.entity_fg_color,
|
||||||
|
self.pack.entity_bg_color)
|
||||||
|
|
||||||
# Display Path map for debug purposes
|
# Display Path map for debug purposes
|
||||||
# from squirrelbattle.entities.player import Player
|
# from squirrelbattle.entities.player import Player
|
||||||
|
|
|
@ -16,7 +16,7 @@ from ..translations import gettext as _
|
||||||
|
|
||||||
class MenuDisplay(Display):
|
class MenuDisplay(Display):
|
||||||
"""
|
"""
|
||||||
A class to display the menu objects
|
A class to display the menu objects.
|
||||||
"""
|
"""
|
||||||
menu: Menu
|
menu: Menu
|
||||||
position: int
|
position: int
|
||||||
|
@ -80,7 +80,7 @@ class MenuDisplay(Display):
|
||||||
|
|
||||||
class SettingsMenuDisplay(MenuDisplay):
|
class SettingsMenuDisplay(MenuDisplay):
|
||||||
"""
|
"""
|
||||||
A class to display specifically a settingsmenu object
|
A class to display specifically a settingsmenu object.
|
||||||
"""
|
"""
|
||||||
menu: SettingsMenu
|
menu: SettingsMenu
|
||||||
|
|
||||||
|
@ -98,7 +98,7 @@ class SettingsMenuDisplay(MenuDisplay):
|
||||||
|
|
||||||
class MainMenuDisplay(Display):
|
class MainMenuDisplay(Display):
|
||||||
"""
|
"""
|
||||||
A class to display specifically a mainmenu object
|
A class to display specifically a mainmenu object.
|
||||||
"""
|
"""
|
||||||
def __init__(self, menu: MainMenu, *args):
|
def __init__(self, menu: MainMenu, *args):
|
||||||
super().__init__(*args)
|
super().__init__(*args)
|
||||||
|
@ -120,6 +120,8 @@ class MainMenuDisplay(Display):
|
||||||
self.addstr(self.pad, 4 + i, max(self.width // 2
|
self.addstr(self.pad, 4 + i, max(self.width // 2
|
||||||
- len(self.title[0]) // 2 - 1, 0), self.title[i],
|
- len(self.title[0]) // 2 - 1, 0), self.title[i],
|
||||||
self.fg_color)
|
self.fg_color)
|
||||||
|
msg = _("Credits")
|
||||||
|
self.addstr(self.pad, self.height - 1, self.width - 1 - len(msg), msg)
|
||||||
self.refresh_pad(self.pad, 0, 0, self.y, self.x,
|
self.refresh_pad(self.pad, 0, 0, self.y, self.x,
|
||||||
self.height + self.y - 1,
|
self.height + self.y - 1,
|
||||||
self.width + self.x - 1)
|
self.width + self.x - 1)
|
||||||
|
@ -143,8 +145,14 @@ class MainMenuDisplay(Display):
|
||||||
if y <= len(self.title):
|
if y <= len(self.title):
|
||||||
self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
|
self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
|
||||||
|
|
||||||
|
if y == self.height - 1 and x >= self.width - 1 - len(_("Credits")):
|
||||||
|
game.state = GameMode.CREDITS
|
||||||
|
|
||||||
|
|
||||||
class PlayerInventoryDisplay(MenuDisplay):
|
class PlayerInventoryDisplay(MenuDisplay):
|
||||||
|
"""
|
||||||
|
A class to handle the display of the player's inventory.
|
||||||
|
"""
|
||||||
player: Player = None
|
player: Player = None
|
||||||
selected: bool = True
|
selected: bool = True
|
||||||
store_mode: bool = False
|
store_mode: bool = False
|
||||||
|
@ -191,6 +199,9 @@ class PlayerInventoryDisplay(MenuDisplay):
|
||||||
|
|
||||||
|
|
||||||
class StoreInventoryDisplay(MenuDisplay):
|
class StoreInventoryDisplay(MenuDisplay):
|
||||||
|
"""
|
||||||
|
A class to handle the display of a merchant's inventory.
|
||||||
|
"""
|
||||||
menu: StoreMenu
|
menu: StoreMenu
|
||||||
selected: bool = False
|
selected: bool = False
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ from squirrelbattle.game import Game
|
||||||
|
|
||||||
class MessageDisplay(Display):
|
class MessageDisplay(Display):
|
||||||
"""
|
"""
|
||||||
Display a message in a popup.
|
A class to handle the display of popup messages.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
|
|
|
@ -10,6 +10,9 @@ from .display import Display
|
||||||
|
|
||||||
|
|
||||||
class StatsDisplay(Display):
|
class StatsDisplay(Display):
|
||||||
|
"""
|
||||||
|
A class to handle the display of the stats of the player.
|
||||||
|
"""
|
||||||
player: Player
|
player: Player
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
|
@ -20,16 +23,18 @@ class StatsDisplay(Display):
|
||||||
self.player = game.player
|
self.player = game.player
|
||||||
|
|
||||||
def update_pad(self) -> None:
|
def update_pad(self) -> None:
|
||||||
string2 = _("player").capitalize() + " -- LVL {}\nEXP {}/{}\nHP {}/{}"\
|
string2 = f"{_(self.player.name).capitalize()} " \
|
||||||
.format(self.player.level, self.player.current_xp,
|
f"-- LVL {self.player.level} -- " \
|
||||||
self.player.max_xp, self.player.health,
|
f"FLOOR {-self.player.map.floor}\n" \
|
||||||
self.player.maxhealth)
|
f"EXP {self.player.current_xp}/{self.player.max_xp}\n" \
|
||||||
|
f"HP {self.player.health}/{self.player.maxhealth}"
|
||||||
self.addstr(self.pad, 0, 0, string2)
|
self.addstr(self.pad, 0, 0, string2)
|
||||||
string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}\nCRI {}%"\
|
string3 = f"STR {self.player.strength}\n" \
|
||||||
.format(self.player.strength,
|
f"INT {self.player.intelligence}\n" \
|
||||||
self.player.intelligence, self.player.charisma,
|
f"CHR {self.player.charisma}\n" \
|
||||||
self.player.dexterity, self.player.constitution,
|
f"DEX {self.player.dexterity}\n" \
|
||||||
self.player.critical)
|
f"CON {self.player.constitution}\n" \
|
||||||
|
f"CRI {self.player.critical}%"
|
||||||
self.addstr(self.pad, 3, 0, string3)
|
self.addstr(self.pad, 3, 0, string3)
|
||||||
|
|
||||||
inventory_str = _("Inventory:") + " "
|
inventory_str = _("Inventory:") + " "
|
||||||
|
|
|
@ -2,18 +2,22 @@
|
||||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
import curses
|
import curses
|
||||||
from typing import Any
|
from typing import Any, Union, Tuple
|
||||||
|
|
||||||
|
|
||||||
class TexturePack:
|
class TexturePack:
|
||||||
|
"""
|
||||||
|
A class to handle displaying several textures.
|
||||||
|
"""
|
||||||
_packs = dict()
|
_packs = dict()
|
||||||
|
|
||||||
name: str
|
name: str
|
||||||
tile_width: int
|
tile_width: int
|
||||||
tile_fg_color: int
|
tile_fg_color: Union[int, Tuple[int, int, int]]
|
||||||
tile_bg_color: int
|
tile_fg_visible_color: Union[int, Tuple[int, int, int]]
|
||||||
entity_fg_color: int
|
tile_bg_color: Union[int, Tuple[int, int, int]]
|
||||||
entity_bg_color: int
|
entity_fg_color: Union[int, Tuple[int, int, int]]
|
||||||
|
entity_bg_color: Union[int, Tuple[int, int, int]]
|
||||||
|
|
||||||
BODY_SNATCH_POTION: str
|
BODY_SNATCH_POTION: str
|
||||||
BOMB: str
|
BOMB: str
|
||||||
|
@ -29,6 +33,7 @@ class TexturePack:
|
||||||
SWORD: str
|
SWORD: str
|
||||||
TEDDY_BEAR: str
|
TEDDY_BEAR: str
|
||||||
TIGER: str
|
TIGER: str
|
||||||
|
TRUMPET: str
|
||||||
WALL: str
|
WALL: str
|
||||||
EAGLE: str
|
EAGLE: str
|
||||||
SHIELD: str
|
SHIELD: str
|
||||||
|
@ -60,9 +65,10 @@ class TexturePack:
|
||||||
TexturePack.ASCII_PACK = TexturePack(
|
TexturePack.ASCII_PACK = TexturePack(
|
||||||
name="ascii",
|
name="ascii",
|
||||||
tile_width=1,
|
tile_width=1,
|
||||||
|
tile_fg_visible_color=(1000, 1000, 1000),
|
||||||
tile_fg_color=curses.COLOR_WHITE,
|
tile_fg_color=curses.COLOR_WHITE,
|
||||||
tile_bg_color=curses.COLOR_BLACK,
|
tile_bg_color=curses.COLOR_BLACK,
|
||||||
entity_fg_color=curses.COLOR_WHITE,
|
entity_fg_color=(1000, 1000, 1000),
|
||||||
entity_bg_color=curses.COLOR_BLACK,
|
entity_bg_color=curses.COLOR_BLACK,
|
||||||
|
|
||||||
BODY_SNATCH_POTION='S',
|
BODY_SNATCH_POTION='S',
|
||||||
|
@ -70,6 +76,7 @@ TexturePack.ASCII_PACK = TexturePack(
|
||||||
EMPTY=' ',
|
EMPTY=' ',
|
||||||
EXPLOSION='%',
|
EXPLOSION='%',
|
||||||
FLOOR='.',
|
FLOOR='.',
|
||||||
|
LADDER='H',
|
||||||
HAZELNUT='¤',
|
HAZELNUT='¤',
|
||||||
HEART='❤',
|
HEART='❤',
|
||||||
HEDGEHOG='*',
|
HEDGEHOG='*',
|
||||||
|
@ -81,6 +88,7 @@ TexturePack.ASCII_PACK = TexturePack(
|
||||||
SWORD='\u2020',
|
SWORD='\u2020',
|
||||||
TEDDY_BEAR='8',
|
TEDDY_BEAR='8',
|
||||||
TIGER='n',
|
TIGER='n',
|
||||||
|
TRUMPET='/',
|
||||||
WALL='#',
|
WALL='#',
|
||||||
EAGLE='µ',
|
EAGLE='µ',
|
||||||
CHESTPLATE='(',
|
CHESTPLATE='(',
|
||||||
|
@ -92,16 +100,19 @@ TexturePack.ASCII_PACK = TexturePack(
|
||||||
TexturePack.SQUIRREL_PACK = TexturePack(
|
TexturePack.SQUIRREL_PACK = TexturePack(
|
||||||
name="squirrel",
|
name="squirrel",
|
||||||
tile_width=2,
|
tile_width=2,
|
||||||
|
tile_fg_visible_color=(1000, 1000, 1000),
|
||||||
tile_fg_color=curses.COLOR_WHITE,
|
tile_fg_color=curses.COLOR_WHITE,
|
||||||
tile_bg_color=curses.COLOR_BLACK,
|
tile_bg_color=curses.COLOR_BLACK,
|
||||||
entity_fg_color=curses.COLOR_WHITE,
|
entity_fg_color=(1000, 1000, 1000),
|
||||||
entity_bg_color=curses.COLOR_WHITE,
|
entity_bg_color=(1000, 1000, 1000),
|
||||||
|
|
||||||
BODY_SNATCH_POTION='🔀',
|
BODY_SNATCH_POTION='🔀',
|
||||||
BOMB='💣',
|
BOMB='💣',
|
||||||
EMPTY=' ',
|
EMPTY=' ',
|
||||||
EXPLOSION='💥',
|
EXPLOSION='💥',
|
||||||
FLOOR='██',
|
FLOOR='██',
|
||||||
|
LADDER=('🪜', curses.COLOR_WHITE, (1000, 1000, 1000),
|
||||||
|
curses.COLOR_WHITE, (1000, 1000, 1000)),
|
||||||
HAZELNUT='🌰',
|
HAZELNUT='🌰',
|
||||||
HEART='💜',
|
HEART='💜',
|
||||||
HEDGEHOG='🦔',
|
HEDGEHOG='🦔',
|
||||||
|
@ -113,6 +124,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
|
||||||
SWORD='🗡️ ',
|
SWORD='🗡️ ',
|
||||||
TEDDY_BEAR='🧸',
|
TEDDY_BEAR='🧸',
|
||||||
TIGER='🐅',
|
TIGER='🐅',
|
||||||
|
TRUMPET='🎺',
|
||||||
WALL='🧱',
|
WALL='🧱',
|
||||||
EAGLE='🦅',
|
EAGLE='🦅',
|
||||||
CHESTPLATE='🦺',
|
CHESTPLATE='🦺',
|
||||||
|
|
|
@ -1,17 +1,18 @@
|
||||||
from ..interfaces import FriendlyEntity, InventoryHolder
|
from ..interfaces import FriendlyEntity, InventoryHolder, Map, FightingEntity
|
||||||
from ..translations import gettext as _
|
from ..translations import gettext as _
|
||||||
from .player import Player
|
from .player import Player
|
||||||
|
from .monsters import Monster
|
||||||
from .items import Item
|
from .items import Item
|
||||||
from random import choice
|
from random import choice, shuffle
|
||||||
|
|
||||||
|
|
||||||
class Merchant(InventoryHolder, FriendlyEntity):
|
class Merchant(InventoryHolder, FriendlyEntity):
|
||||||
"""
|
"""
|
||||||
The class for merchants in the dungeon
|
The class of merchants in the dungeon.
|
||||||
"""
|
"""
|
||||||
def keys(self) -> list:
|
def keys(self) -> list:
|
||||||
"""
|
"""
|
||||||
Returns a friendly entitie's specific attributes
|
Returns a friendly entitie's specific attributes.
|
||||||
"""
|
"""
|
||||||
return super().keys() + ["inventory", "hazel"]
|
return super().keys() + ["inventory", "hazel"]
|
||||||
|
|
||||||
|
@ -20,7 +21,6 @@ class Merchant(InventoryHolder, FriendlyEntity):
|
||||||
super().__init__(name=name, *args, **kwargs)
|
super().__init__(name=name, *args, **kwargs)
|
||||||
self.inventory = self.translate_inventory(inventory or [])
|
self.inventory = self.translate_inventory(inventory or [])
|
||||||
self.hazel = hazel
|
self.hazel = hazel
|
||||||
|
|
||||||
if not self.inventory:
|
if not self.inventory:
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
self.inventory.append(choice(Item.get_all_items())())
|
self.inventory.append(choice(Item.get_all_items())())
|
||||||
|
@ -28,20 +28,20 @@ class Merchant(InventoryHolder, FriendlyEntity):
|
||||||
def talk_to(self, player: Player) -> str:
|
def talk_to(self, player: Player) -> str:
|
||||||
"""
|
"""
|
||||||
This function is used to open the merchant's inventory in a menu,
|
This function is used to open the merchant's inventory in a menu,
|
||||||
and allow the player to buy/sell objects
|
and allows the player to buy/sell objects.
|
||||||
"""
|
"""
|
||||||
return _("I don't sell any squirrel")
|
return _("I don't sell any squirrel")
|
||||||
|
|
||||||
def change_hazel_balance(self, hz: int) -> None:
|
def change_hazel_balance(self, hz: int) -> None:
|
||||||
"""
|
"""
|
||||||
Change the number of hazel the merchant has by hz.
|
Changes the number of hazel the merchant has by hz.
|
||||||
"""
|
"""
|
||||||
self.hazel += hz
|
self.hazel += hz
|
||||||
|
|
||||||
|
|
||||||
class Sunflower(FriendlyEntity):
|
class Sunflower(FriendlyEntity):
|
||||||
"""
|
"""
|
||||||
A friendly sunflower
|
A friendly sunflower.
|
||||||
"""
|
"""
|
||||||
def __init__(self, maxhealth: int = 15,
|
def __init__(self, maxhealth: int = 15,
|
||||||
*args, **kwargs) -> None:
|
*args, **kwargs) -> None:
|
||||||
|
@ -49,4 +49,80 @@ class Sunflower(FriendlyEntity):
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def dialogue_option(self) -> list:
|
def dialogue_option(self) -> list:
|
||||||
|
"""
|
||||||
|
Lists all that a sunflower can say to the player.
|
||||||
|
"""
|
||||||
return [_("Flower power!!"), _("The sun is warm today")]
|
return [_("Flower power!!"), _("The sun is warm today")]
|
||||||
|
|
||||||
|
|
||||||
|
class Familiar(FightingEntity):
|
||||||
|
"""
|
||||||
|
A friendly familiar that helps the player defeat monsters.
|
||||||
|
"""
|
||||||
|
def __init__(self, maxhealth: int = 25,
|
||||||
|
*args, **kwargs) -> None:
|
||||||
|
super().__init__(maxhealth=maxhealth, *args, **kwargs)
|
||||||
|
self.target = None
|
||||||
|
|
||||||
|
# @property
|
||||||
|
# def dialogue_option(self) -> list:
|
||||||
|
# """
|
||||||
|
# Debug function (to see if used in the real game)
|
||||||
|
# """
|
||||||
|
# return [_("My target is"+str(self.target))]
|
||||||
|
|
||||||
|
def act(self, p: Player, m: Map) -> None:
|
||||||
|
"""
|
||||||
|
By default, the familiar tries to stay at distance at most 2 of the
|
||||||
|
player and if a monster comes in range 3, it focuses on the monster
|
||||||
|
and attacks it.
|
||||||
|
"""
|
||||||
|
if self.target is None:
|
||||||
|
# If the previous target is dead(or if there was no previous target)
|
||||||
|
# the familiar tries to get closer to the player.
|
||||||
|
self.target = p
|
||||||
|
elif self.target.dead:
|
||||||
|
self.target = p
|
||||||
|
if self.target == p:
|
||||||
|
# Look for monsters around the player to kill TOFIX : if monster is
|
||||||
|
# out of range, continue targetting player.
|
||||||
|
for entity in m.entities:
|
||||||
|
if (p.y - entity.y) ** 2 + (p.x - entity.x) ** 2 <= 9 and\
|
||||||
|
isinstance(entity, Monster):
|
||||||
|
self.target = entity
|
||||||
|
entity.paths = dict() # Allows the paths to be calculated.
|
||||||
|
break
|
||||||
|
|
||||||
|
# Familiars move according to a Dijkstra algorithm
|
||||||
|
# that targets their target.
|
||||||
|
# If they can not move and are already close to their target,
|
||||||
|
# they hit, except if their target is the player.
|
||||||
|
if self.target and (self.y, self.x) in self.target.paths:
|
||||||
|
# Moves to target player by choosing the best available path
|
||||||
|
for next_y, next_x in self.target.paths[(self.y, self.x)]:
|
||||||
|
moved = self.check_move(next_y, next_x, True)
|
||||||
|
if moved:
|
||||||
|
break
|
||||||
|
if self.distance_squared(self.target) <= 1 and \
|
||||||
|
not isinstance(self.target, Player):
|
||||||
|
self.map.logs.add_message(self.hit(self.target))
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
# Moves in a random direction
|
||||||
|
# If the direction is not available, tries another one
|
||||||
|
moves = [self.move_up, self.move_down,
|
||||||
|
self.move_left, self.move_right]
|
||||||
|
shuffle(moves)
|
||||||
|
for move in moves:
|
||||||
|
if move():
|
||||||
|
break
|
||||||
|
|
||||||
|
|
||||||
|
class Trumpet(Familiar):
|
||||||
|
"""
|
||||||
|
A class of familiars.
|
||||||
|
"""
|
||||||
|
def __init__(self, name: str = "trumpet", strength: int = 3,
|
||||||
|
maxhealth: int = 20, *args, **kwargs) -> None:
|
||||||
|
super().__init__(name=name, strength=strength,
|
||||||
|
maxhealth=maxhealth, *args, **kwargs)
|
||||||
|
|
|
@ -10,7 +10,7 @@ from ..translations import gettext as _
|
||||||
|
|
||||||
class Item(Entity):
|
class Item(Entity):
|
||||||
"""
|
"""
|
||||||
A class for items
|
A class for items.
|
||||||
"""
|
"""
|
||||||
held: bool
|
held: bool
|
||||||
held_by: Optional[InventoryHolder]
|
held_by: Optional[InventoryHolder]
|
||||||
|
@ -26,7 +26,7 @@ class Item(Entity):
|
||||||
|
|
||||||
def drop(self) -> None:
|
def drop(self) -> None:
|
||||||
"""
|
"""
|
||||||
The item is dropped from the inventory onto the floor
|
The item is dropped from the inventory onto the floor.
|
||||||
"""
|
"""
|
||||||
if self.held:
|
if self.held:
|
||||||
self.held_by.remove_from_inventory(self)
|
self.held_by.remove_from_inventory(self)
|
||||||
|
@ -59,7 +59,7 @@ class Item(Entity):
|
||||||
|
|
||||||
def hold(self, holder: InventoryHolder) -> None:
|
def hold(self, holder: InventoryHolder) -> None:
|
||||||
"""
|
"""
|
||||||
The item is taken from the floor and put into the inventory
|
The item is taken from the floor and put into the inventory.
|
||||||
"""
|
"""
|
||||||
self.held = True
|
self.held = True
|
||||||
self.held_by = holder
|
self.held_by = holder
|
||||||
|
@ -68,7 +68,7 @@ class Item(Entity):
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the state of the entity into a dictionary
|
Saves the state of the item into a dictionary.
|
||||||
"""
|
"""
|
||||||
d = super().save_state()
|
d = super().save_state()
|
||||||
d["held"] = self.held
|
d["held"] = self.held
|
||||||
|
@ -76,6 +76,9 @@ class Item(Entity):
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_all_items() -> list:
|
def get_all_items() -> list:
|
||||||
|
"""
|
||||||
|
Returns the list of all item classes.
|
||||||
|
"""
|
||||||
return [BodySnatchPotion, Bomb, Heart, Shield, Sword,
|
return [BodySnatchPotion, Bomb, Heart, Shield, Sword,
|
||||||
Chestplate, Helmet, RingCritical, RingXP]
|
Chestplate, Helmet, RingCritical, RingXP]
|
||||||
|
|
||||||
|
@ -83,7 +86,7 @@ class Item(Entity):
|
||||||
"""
|
"""
|
||||||
Does all necessary actions when an object is to be sold.
|
Does all necessary actions when an object is to be sold.
|
||||||
Is overwritten by some classes that cannot exist in the player's
|
Is overwritten by some classes that cannot exist in the player's
|
||||||
inventory
|
inventory.
|
||||||
"""
|
"""
|
||||||
if buyer.hazel >= self.price:
|
if buyer.hazel >= self.price:
|
||||||
self.hold(buyer)
|
self.hold(buyer)
|
||||||
|
@ -97,7 +100,7 @@ class Item(Entity):
|
||||||
|
|
||||||
class Heart(Item):
|
class Heart(Item):
|
||||||
"""
|
"""
|
||||||
A heart item to return health to the player
|
A heart item to return health to the player.
|
||||||
"""
|
"""
|
||||||
healing: int
|
healing: int
|
||||||
|
|
||||||
|
@ -108,14 +111,15 @@ class Heart(Item):
|
||||||
|
|
||||||
def hold(self, entity: InventoryHolder) -> None:
|
def hold(self, entity: InventoryHolder) -> None:
|
||||||
"""
|
"""
|
||||||
When holding a heart, heal the player and don't put item in inventory.
|
When holding a heart, the player is healed and
|
||||||
|
the item is not put in the inventory.
|
||||||
"""
|
"""
|
||||||
entity.health = min(entity.maxhealth, entity.health + self.healing)
|
entity.health = min(entity.maxhealth, entity.health + self.healing)
|
||||||
entity.map.remove_entity(self)
|
entity.map.remove_entity(self)
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the state of the header into a dictionary
|
Saves the state of the heart into a dictionary.
|
||||||
"""
|
"""
|
||||||
d = super().save_state()
|
d = super().save_state()
|
||||||
d["healing"] = self.healing
|
d["healing"] = self.healing
|
||||||
|
@ -141,7 +145,7 @@ class Bomb(Item):
|
||||||
|
|
||||||
def use(self) -> None:
|
def use(self) -> None:
|
||||||
"""
|
"""
|
||||||
When the bomb is used, throw it and explodes it.
|
When the bomb is used, it is thrown and then it explodes.
|
||||||
"""
|
"""
|
||||||
if self.held:
|
if self.held:
|
||||||
self.owner = self.held_by
|
self.owner = self.held_by
|
||||||
|
@ -150,7 +154,7 @@ class Bomb(Item):
|
||||||
|
|
||||||
def act(self, m: Map) -> None:
|
def act(self, m: Map) -> None:
|
||||||
"""
|
"""
|
||||||
Special exploding action of the bomb
|
Special exploding action of the bomb.
|
||||||
"""
|
"""
|
||||||
if self.exploding:
|
if self.exploding:
|
||||||
if self.tick > 0:
|
if self.tick > 0:
|
||||||
|
@ -176,7 +180,7 @@ class Bomb(Item):
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the state of the bomb into a dictionary
|
Saves the state of the bomb into a dictionary.
|
||||||
"""
|
"""
|
||||||
d = super().save_state()
|
d = super().save_state()
|
||||||
d["exploding"] = self.exploding
|
d["exploding"] = self.exploding
|
||||||
|
@ -193,13 +197,13 @@ class Explosion(Item):
|
||||||
|
|
||||||
def act(self, m: Map) -> None:
|
def act(self, m: Map) -> None:
|
||||||
"""
|
"""
|
||||||
The explosion instant dies.
|
The bomb disappears after exploding.
|
||||||
"""
|
"""
|
||||||
m.remove_entity(self)
|
m.remove_entity(self)
|
||||||
|
|
||||||
def hold(self, player: InventoryHolder) -> None:
|
def hold(self, player: InventoryHolder) -> None:
|
||||||
"""
|
"""
|
||||||
The player can't hold any explosion.
|
The player can't hold an explosion.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -10,8 +10,8 @@ from ..interfaces import FightingEntity, Map
|
||||||
class Monster(FightingEntity):
|
class Monster(FightingEntity):
|
||||||
"""
|
"""
|
||||||
The class for all monsters in the dungeon.
|
The class for all monsters in the dungeon.
|
||||||
A monster must override this class, and the parameters are given
|
All specific monster classes overwrite this class,
|
||||||
in the __init__ function.
|
and the parameters are given in the __init__ function.
|
||||||
An example of the specification of a monster that has a strength of 4
|
An example of the specification of a monster that has a strength of 4
|
||||||
and 20 max HP:
|
and 20 max HP:
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ class Monster(FightingEntity):
|
||||||
super().__init__(name="my_monster", strength=strength,
|
super().__init__(name="my_monster", strength=strength,
|
||||||
maxhealth=maxhealth, *args, **kwargs)
|
maxhealth=maxhealth, *args, **kwargs)
|
||||||
|
|
||||||
With that way, attributes can be overwritten when the entity got created.
|
With that way, attributes can be overwritten when the entity is created.
|
||||||
"""
|
"""
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
|
@ -29,7 +29,7 @@ class Monster(FightingEntity):
|
||||||
def act(self, m: Map) -> None:
|
def act(self, m: Map) -> None:
|
||||||
"""
|
"""
|
||||||
By default, a monster will move randomly where it is possible
|
By default, a monster will move randomly where it is possible
|
||||||
And if a player is close to the monster, the monster run on the player.
|
If the player is closeby, the monster runs to the player.
|
||||||
"""
|
"""
|
||||||
target = None
|
target = None
|
||||||
for entity in m.entities:
|
for entity in m.entities:
|
||||||
|
@ -38,12 +38,12 @@ class Monster(FightingEntity):
|
||||||
target = entity
|
target = entity
|
||||||
break
|
break
|
||||||
|
|
||||||
# A Dijkstra algorithm has ran that targets the player.
|
# Monsters move according to a Dijkstra algorithm
|
||||||
# With that way, monsters can simply follow the path.
|
# that targets the player.
|
||||||
# If they can't move and they are already close to the player,
|
# If they can not move and are already close to the player,
|
||||||
# They hit.
|
# they hit.
|
||||||
if target and (self.y, self.x) in target.paths:
|
if target and (self.y, self.x) in target.paths:
|
||||||
# Move to target player by choosing the best avaliable path
|
# Moves to target player by choosing the best available path
|
||||||
for next_y, next_x in target.paths[(self.y, self.x)]:
|
for next_y, next_x in target.paths[(self.y, self.x)]:
|
||||||
moved = self.check_move(next_y, next_x, True)
|
moved = self.check_move(next_y, next_x, True)
|
||||||
if moved:
|
if moved:
|
||||||
|
@ -52,8 +52,8 @@ class Monster(FightingEntity):
|
||||||
self.map.logs.add_message(self.hit(target))
|
self.map.logs.add_message(self.hit(target))
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
# Move in a random direction
|
# Moves in a random direction
|
||||||
# If the direction is not available, try another one
|
# If the direction is not available, tries another one
|
||||||
moves = [self.move_up, self.move_down,
|
moves = [self.move_up, self.move_down,
|
||||||
self.move_left, self.move_right]
|
self.move_left, self.move_right]
|
||||||
shuffle(moves)
|
shuffle(moves)
|
||||||
|
@ -61,10 +61,17 @@ class Monster(FightingEntity):
|
||||||
if move():
|
if move():
|
||||||
break
|
break
|
||||||
|
|
||||||
|
def move(self, y: int, x: int) -> None:
|
||||||
|
"""
|
||||||
|
Overwrites the move function to recalculate paths.
|
||||||
|
"""
|
||||||
|
super().move(y, x)
|
||||||
|
self.recalculate_paths()
|
||||||
|
|
||||||
|
|
||||||
class Tiger(Monster):
|
class Tiger(Monster):
|
||||||
"""
|
"""
|
||||||
A tiger monster
|
A tiger monster.
|
||||||
"""
|
"""
|
||||||
def __init__(self, name: str = "tiger", strength: int = 2,
|
def __init__(self, name: str = "tiger", strength: int = 2,
|
||||||
maxhealth: int = 20, *args, **kwargs) -> None:
|
maxhealth: int = 20, *args, **kwargs) -> None:
|
||||||
|
@ -74,7 +81,7 @@ class Tiger(Monster):
|
||||||
|
|
||||||
class Hedgehog(Monster):
|
class Hedgehog(Monster):
|
||||||
"""
|
"""
|
||||||
A really mean hedgehog monster
|
A really mean hedgehog monster.
|
||||||
"""
|
"""
|
||||||
def __init__(self, name: str = "hedgehog", strength: int = 3,
|
def __init__(self, name: str = "hedgehog", strength: int = 3,
|
||||||
maxhealth: int = 10, *args, **kwargs) -> None:
|
maxhealth: int = 10, *args, **kwargs) -> None:
|
||||||
|
@ -84,7 +91,7 @@ class Hedgehog(Monster):
|
||||||
|
|
||||||
class Rabbit(Monster):
|
class Rabbit(Monster):
|
||||||
"""
|
"""
|
||||||
A rabbit monster
|
A rabbit monster.
|
||||||
"""
|
"""
|
||||||
def __init__(self, name: str = "rabbit", strength: int = 1,
|
def __init__(self, name: str = "rabbit", strength: int = 1,
|
||||||
maxhealth: int = 15, critical: int = 30,
|
maxhealth: int = 15, critical: int = 30,
|
||||||
|
@ -96,7 +103,7 @@ class Rabbit(Monster):
|
||||||
|
|
||||||
class TeddyBear(Monster):
|
class TeddyBear(Monster):
|
||||||
"""
|
"""
|
||||||
A cute teddybear monster
|
A cute teddybear monster.
|
||||||
"""
|
"""
|
||||||
def __init__(self, name: str = "teddy_bear", strength: int = 0,
|
def __init__(self, name: str = "teddy_bear", strength: int = 0,
|
||||||
maxhealth: int = 50, *args, **kwargs) -> None:
|
maxhealth: int = 50, *args, **kwargs) -> None:
|
||||||
|
|
|
@ -1,10 +1,11 @@
|
||||||
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
from functools import reduce
|
|
||||||
from queue import PriorityQueue
|
|
||||||
from random import randint
|
from random import randint
|
||||||
|
<<<<<<< squirrelbattle/entities/player.py
|
||||||
from typing import Dict, Optional, Tuple
|
from typing import Dict, Optional, Tuple
|
||||||
|
=======
|
||||||
|
>>>>>>> squirrelbattle/entities/player.py
|
||||||
|
|
||||||
from .items import Item
|
from .items import Item
|
||||||
from ..interfaces import FightingEntity, InventoryHolder
|
from ..interfaces import FightingEntity, InventoryHolder
|
||||||
|
@ -12,7 +13,7 @@ from ..interfaces import FightingEntity, InventoryHolder
|
||||||
|
|
||||||
class Player(InventoryHolder, FightingEntity):
|
class Player(InventoryHolder, FightingEntity):
|
||||||
"""
|
"""
|
||||||
The class of the player
|
The class of the player.
|
||||||
"""
|
"""
|
||||||
current_xp: int = 0
|
current_xp: int = 0
|
||||||
max_xp: int = 10
|
max_xp: int = 10
|
||||||
|
@ -31,7 +32,7 @@ class Player(InventoryHolder, FightingEntity):
|
||||||
equipped_armor: Optional[Item] = None, critical: int = 5,
|
equipped_armor: Optional[Item] = None, critical: int = 5,
|
||||||
equipped_secondary: Optional[Item] = None,
|
equipped_secondary: Optional[Item] = None,
|
||||||
equipped_helmet: Optional[Item] = None, xp_buff: float = 1,
|
equipped_helmet: Optional[Item] = None, xp_buff: float = 1,
|
||||||
*args, **kwargs) -> None:
|
vision: int = 5, *args, **kwargs) -> None:
|
||||||
super().__init__(name=name, maxhealth=maxhealth, strength=strength,
|
super().__init__(name=name, maxhealth=maxhealth, strength=strength,
|
||||||
intelligence=intelligence, charisma=charisma,
|
intelligence=intelligence, charisma=charisma,
|
||||||
dexterity=dexterity, constitution=constitution,
|
dexterity=dexterity, constitution=constitution,
|
||||||
|
@ -50,6 +51,7 @@ class Player(InventoryHolder, FightingEntity):
|
||||||
if isinstance(equipped_secondary, dict) else equipped_secondary
|
if isinstance(equipped_secondary, dict) else equipped_secondary
|
||||||
self.equipped_helmet = self.dict_to_item(equipped_helmet) \
|
self.equipped_helmet = self.dict_to_item(equipped_helmet) \
|
||||||
if isinstance(equipped_helmet, dict) else equipped_helmet
|
if isinstance(equipped_helmet, dict) else equipped_helmet
|
||||||
|
self.vision = vision
|
||||||
|
|
||||||
def move(self, y: int, x: int) -> None:
|
def move(self, y: int, x: int) -> None:
|
||||||
"""
|
"""
|
||||||
|
@ -60,10 +62,11 @@ class Player(InventoryHolder, FightingEntity):
|
||||||
self.map.currenty = y
|
self.map.currenty = y
|
||||||
self.map.currentx = x
|
self.map.currentx = x
|
||||||
self.recalculate_paths()
|
self.recalculate_paths()
|
||||||
|
self.map.compute_visibility(self.y, self.x, self.vision)
|
||||||
|
|
||||||
def level_up(self) -> None:
|
def level_up(self) -> None:
|
||||||
"""
|
"""
|
||||||
Add levels to the player as much as it is possible.
|
Add as many levels as possible to the player.
|
||||||
"""
|
"""
|
||||||
while self.current_xp > self.max_xp:
|
while self.current_xp > self.max_xp:
|
||||||
self.level += 1
|
self.level += 1
|
||||||
|
@ -77,8 +80,8 @@ class Player(InventoryHolder, FightingEntity):
|
||||||
|
|
||||||
def add_xp(self, xp: int) -> None:
|
def add_xp(self, xp: int) -> None:
|
||||||
"""
|
"""
|
||||||
Add some experience to the player.
|
Adds some experience to the player.
|
||||||
If the required amount is reached, level up.
|
If the required amount is reached, the player levels up.
|
||||||
"""
|
"""
|
||||||
self.current_xp += int(xp * self.xp_buff)
|
self.current_xp += int(xp * self.xp_buff)
|
||||||
self.level_up()
|
self.level_up()
|
||||||
|
@ -120,56 +123,6 @@ class Player(InventoryHolder, FightingEntity):
|
||||||
entity.hold(self)
|
entity.hold(self)
|
||||||
return super().check_move(y, x, move_if_possible)
|
return super().check_move(y, x, move_if_possible)
|
||||||
|
|
||||||
def recalculate_paths(self, max_distance: int = 8) -> None:
|
|
||||||
"""
|
|
||||||
Use Dijkstra algorithm to calculate best paths for monsters to go to
|
|
||||||
the player. Actually, the paths are computed for each tile adjacent to
|
|
||||||
the player then for each step the monsters use the best path avaliable.
|
|
||||||
"""
|
|
||||||
distances = []
|
|
||||||
predecessors = []
|
|
||||||
# four Dijkstras, one for each adjacent tile
|
|
||||||
for dir_y, dir_x in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
|
|
||||||
queue = PriorityQueue()
|
|
||||||
new_y, new_x = self.y + dir_y, self.x + dir_x
|
|
||||||
if not 0 <= new_y < self.map.height or \
|
|
||||||
not 0 <= new_x < self.map.width or \
|
|
||||||
not self.map.tiles[new_y][new_x].can_walk():
|
|
||||||
continue
|
|
||||||
queue.put(((1, 0), (new_y, new_x)))
|
|
||||||
visited = [(self.y, self.x)]
|
|
||||||
distances.append({(self.y, self.x): (0, 0), (new_y, new_x): (1, 0)})
|
|
||||||
predecessors.append({(new_y, new_x): (self.y, self.x)})
|
|
||||||
while not queue.empty():
|
|
||||||
dist, (y, x) = queue.get()
|
|
||||||
if dist[0] >= max_distance or (y, x) in visited:
|
|
||||||
continue
|
|
||||||
visited.append((y, x))
|
|
||||||
for diff_y, diff_x in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
|
|
||||||
new_y, new_x = y + diff_y, x + diff_x
|
|
||||||
if not 0 <= new_y < self.map.height or \
|
|
||||||
not 0 <= new_x < self.map.width or \
|
|
||||||
not self.map.tiles[new_y][new_x].can_walk():
|
|
||||||
continue
|
|
||||||
new_distance = (dist[0] + 1,
|
|
||||||
dist[1] + (not self.map.is_free(y, x)))
|
|
||||||
if not (new_y, new_x) in distances[-1] or \
|
|
||||||
distances[-1][(new_y, new_x)] > new_distance:
|
|
||||||
predecessors[-1][(new_y, new_x)] = (y, x)
|
|
||||||
distances[-1][(new_y, new_x)] = new_distance
|
|
||||||
queue.put((new_distance, (new_y, new_x)))
|
|
||||||
# For each tile that is reached by at least one Dijkstra, sort the
|
|
||||||
# different paths by distance to the player. For the technical bits :
|
|
||||||
# The reduce function is a fold starting on the first element of the
|
|
||||||
# iterable, and we associate the points to their distance, sort
|
|
||||||
# along the distance, then only keep the points.
|
|
||||||
self.paths = {}
|
|
||||||
for y, x in reduce(set.union,
|
|
||||||
[set(p.keys()) for p in predecessors], set()):
|
|
||||||
self.paths[(y, x)] = [p for d, p in sorted(
|
|
||||||
[(distances[i][(y, x)], predecessors[i][(y, x)])
|
|
||||||
for i in range(len(distances)) if (y, x) in predecessors[i]])]
|
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the state of the entity into a dictionary
|
Saves the state of the entity into a dictionary
|
||||||
|
|
|
@ -21,20 +21,20 @@ class DisplayActions(Enum):
|
||||||
|
|
||||||
class GameMode(Enum):
|
class GameMode(Enum):
|
||||||
"""
|
"""
|
||||||
Game mode options
|
Game mode options.
|
||||||
"""
|
"""
|
||||||
MAINMENU = auto()
|
MAINMENU = auto()
|
||||||
PLAY = auto()
|
PLAY = auto()
|
||||||
SETTINGS = auto()
|
SETTINGS = auto()
|
||||||
INVENTORY = auto()
|
INVENTORY = auto()
|
||||||
STORE = auto()
|
STORE = auto()
|
||||||
|
CREDITS = auto()
|
||||||
|
|
||||||
|
|
||||||
class KeyValues(Enum):
|
class KeyValues(Enum):
|
||||||
"""
|
"""
|
||||||
Key values options used in the game
|
Key values options used in the game.
|
||||||
"""
|
"""
|
||||||
MOUSE = auto()
|
|
||||||
UP = auto()
|
UP = auto()
|
||||||
DOWN = auto()
|
DOWN = auto()
|
||||||
LEFT = auto()
|
LEFT = auto()
|
||||||
|
@ -47,11 +47,12 @@ class KeyValues(Enum):
|
||||||
SPACE = auto()
|
SPACE = auto()
|
||||||
CHAT = auto()
|
CHAT = auto()
|
||||||
WAIT = auto()
|
WAIT = auto()
|
||||||
|
LADDER = auto()
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
|
def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
|
||||||
"""
|
"""
|
||||||
Translate the raw string key into an enum value that we can use.
|
Translates the raw string key into an enum value that we can use.
|
||||||
"""
|
"""
|
||||||
if key in (settings.KEY_DOWN_SECONDARY,
|
if key in (settings.KEY_DOWN_SECONDARY,
|
||||||
settings.KEY_DOWN_PRIMARY):
|
settings.KEY_DOWN_PRIMARY):
|
||||||
|
@ -81,4 +82,6 @@ class KeyValues(Enum):
|
||||||
return KeyValues.CHAT
|
return KeyValues.CHAT
|
||||||
elif key == settings.KEY_WAIT:
|
elif key == settings.KEY_WAIT:
|
||||||
return KeyValues.WAIT
|
return KeyValues.WAIT
|
||||||
|
elif key == settings.KEY_LADDER:
|
||||||
|
return KeyValues.LADDER
|
||||||
return None
|
return None
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
from json import JSONDecodeError
|
from json import JSONDecodeError
|
||||||
from random import randint
|
from random import randint
|
||||||
from typing import Any, Optional
|
from typing import Any, Optional, List
|
||||||
import curses
|
import curses
|
||||||
import json
|
import json
|
||||||
import os
|
import os
|
||||||
|
@ -22,7 +22,8 @@ class Game:
|
||||||
"""
|
"""
|
||||||
The game object controls all actions in the game.
|
The game object controls all actions in the game.
|
||||||
"""
|
"""
|
||||||
map: Map
|
maps: List[Map]
|
||||||
|
map_index: int
|
||||||
player: Player
|
player: Player
|
||||||
screen: Any
|
screen: Any
|
||||||
# display_actions is a display interface set by the bootstrapper
|
# display_actions is a display interface set by the bootstrapper
|
||||||
|
@ -30,7 +31,7 @@ class Game:
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
"""
|
"""
|
||||||
Init the game.
|
Initiates the game.
|
||||||
"""
|
"""
|
||||||
self.state = GameMode.MAINMENU
|
self.state = GameMode.MAINMENU
|
||||||
self.waiting_for_friendly_key = False
|
self.waiting_for_friendly_key = False
|
||||||
|
@ -49,10 +50,12 @@ class Game:
|
||||||
|
|
||||||
def new_game(self) -> None:
|
def new_game(self) -> None:
|
||||||
"""
|
"""
|
||||||
Create a new game on the screen.
|
Creates a new game on the screen.
|
||||||
"""
|
"""
|
||||||
# TODO generate a new map procedurally
|
# TODO generate a new map procedurally
|
||||||
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
|
self.maps = []
|
||||||
|
self.map_index = 0
|
||||||
|
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||||
self.map.logs = self.logs
|
self.map.logs = self.logs
|
||||||
self.logs.clear()
|
self.logs.clear()
|
||||||
self.player = Player()
|
self.player = Player()
|
||||||
|
@ -61,11 +64,29 @@ class Game:
|
||||||
self.map.spawn_random_entities(randint(3, 10))
|
self.map.spawn_random_entities(randint(3, 10))
|
||||||
self.inventory_menu.update_player(self.player)
|
self.inventory_menu.update_player(self.player)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def map(self) -> Map:
|
||||||
|
"""
|
||||||
|
Return the current map where the user is.
|
||||||
|
"""
|
||||||
|
return self.maps[self.map_index]
|
||||||
|
|
||||||
|
@map.setter
|
||||||
|
def map(self, m: Map) -> None:
|
||||||
|
"""
|
||||||
|
Redefine the current map.
|
||||||
|
"""
|
||||||
|
if len(self.maps) == self.map_index:
|
||||||
|
# Insert new map
|
||||||
|
self.maps.append(m)
|
||||||
|
# Redefine the current map
|
||||||
|
self.maps[self.map_index] = m
|
||||||
|
|
||||||
def run(self, screen: Any) -> None: # pragma no cover
|
def run(self, screen: Any) -> None: # pragma no cover
|
||||||
"""
|
"""
|
||||||
Main infinite loop.
|
Main infinite loop.
|
||||||
We wait for the player's action, then we do what that should be done
|
We wait for the player's action, then we do what should be done
|
||||||
when the given key gets pressed.
|
when a key gets pressed.
|
||||||
"""
|
"""
|
||||||
screen.refresh()
|
screen.refresh()
|
||||||
while True:
|
while True:
|
||||||
|
@ -84,7 +105,7 @@ class Game:
|
||||||
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
|
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
|
||||||
-> None:
|
-> None:
|
||||||
"""
|
"""
|
||||||
Indicates what should be done when the given key is pressed,
|
Indicates what should be done when a given key is pressed,
|
||||||
according to the current game state.
|
according to the current game state.
|
||||||
"""
|
"""
|
||||||
if self.message:
|
if self.message:
|
||||||
|
@ -106,6 +127,8 @@ class Game:
|
||||||
self.settings_menu.handle_key_pressed(key, raw_key, self)
|
self.settings_menu.handle_key_pressed(key, raw_key, self)
|
||||||
elif self.state == GameMode.STORE:
|
elif self.state == GameMode.STORE:
|
||||||
self.handle_key_pressed_store(key)
|
self.handle_key_pressed_store(key)
|
||||||
|
elif self.state == GameMode.CREDITS:
|
||||||
|
self.state = GameMode.MAINMENU
|
||||||
self.display_actions(DisplayActions.REFRESH)
|
self.display_actions(DisplayActions.REFRESH)
|
||||||
|
|
||||||
def handle_key_pressed_play(self, key: KeyValues) -> None: # noqa: C901
|
def handle_key_pressed_play(self, key: KeyValues) -> None: # noqa: C901
|
||||||
|
@ -114,16 +137,16 @@ class Game:
|
||||||
"""
|
"""
|
||||||
if key == KeyValues.UP:
|
if key == KeyValues.UP:
|
||||||
if self.player.move_up():
|
if self.player.move_up():
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
elif key == KeyValues.DOWN:
|
elif key == KeyValues.DOWN:
|
||||||
if self.player.move_down():
|
if self.player.move_down():
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
elif key == KeyValues.LEFT:
|
elif key == KeyValues.LEFT:
|
||||||
if self.player.move_left():
|
if self.player.move_left():
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
elif key == KeyValues.RIGHT:
|
elif key == KeyValues.RIGHT:
|
||||||
if self.player.move_right():
|
if self.player.move_right():
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
elif key == KeyValues.INVENTORY:
|
elif key == KeyValues.INVENTORY:
|
||||||
self.state = GameMode.INVENTORY
|
self.state = GameMode.INVENTORY
|
||||||
self.display_actions(DisplayActions.UPDATE)
|
self.display_actions(DisplayActions.UPDATE)
|
||||||
|
@ -138,12 +161,61 @@ class Game:
|
||||||
# Wait for the direction of the friendly entity
|
# Wait for the direction of the friendly entity
|
||||||
self.waiting_for_friendly_key = True
|
self.waiting_for_friendly_key = True
|
||||||
elif key == KeyValues.WAIT:
|
elif key == KeyValues.WAIT:
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
|
elif key == KeyValues.LADDER:
|
||||||
|
self.handle_ladder()
|
||||||
|
|
||||||
|
def handle_ladder(self) -> None:
|
||||||
|
"""
|
||||||
|
The player pressed the ladder key to switch map
|
||||||
|
"""
|
||||||
|
# On a ladder, we switch level
|
||||||
|
y, x = self.player.y, self.player.x
|
||||||
|
if not self.map.tiles[y][x].is_ladder():
|
||||||
|
return
|
||||||
|
|
||||||
|
# We move up on the ladder of the beginning,
|
||||||
|
# down at the end of the stage
|
||||||
|
move_down = y != self.map.start_y and x != self.map.start_x
|
||||||
|
old_map = self.map
|
||||||
|
self.map_index += 1 if move_down else -1
|
||||||
|
if self.map_index == -1:
|
||||||
|
self.map_index = 0
|
||||||
|
return
|
||||||
|
while self.map_index >= len(self.maps):
|
||||||
|
# TODO: generate a new map
|
||||||
|
self.maps.append(Map.load(ResourceManager.get_asset_path(
|
||||||
|
"example_map_2.txt")))
|
||||||
|
new_map = self.map
|
||||||
|
new_map.floor = self.map_index
|
||||||
|
old_map.remove_entity(self.player)
|
||||||
|
new_map.add_entity(self.player)
|
||||||
|
if move_down:
|
||||||
|
self.player.move(self.map.start_y, self.map.start_x)
|
||||||
|
self.logs.add_message(
|
||||||
|
_("The player climbs down to the floor {floor}.")
|
||||||
|
.format(floor=-self.map_index))
|
||||||
|
else:
|
||||||
|
# Find the ladder of the end of the game
|
||||||
|
ladder_y, ladder_x = -1, -1
|
||||||
|
for y in range(self.map.height):
|
||||||
|
for x in range(self.map.width):
|
||||||
|
if (y, x) != (self.map.start_y, self.map.start_x) \
|
||||||
|
and self.map.tiles[y][x].is_ladder():
|
||||||
|
ladder_y, ladder_x = y, x
|
||||||
|
break
|
||||||
|
self.player.move(ladder_y, ladder_x)
|
||||||
|
self.logs.add_message(
|
||||||
|
_("The player climbs up the floor {floor}.")
|
||||||
|
.format(floor=-self.map_index))
|
||||||
|
|
||||||
|
self.display_actions(DisplayActions.UPDATE)
|
||||||
|
|
||||||
def handle_friendly_entity_chat(self, key: KeyValues) -> None:
|
def handle_friendly_entity_chat(self, key: KeyValues) -> None:
|
||||||
"""
|
"""
|
||||||
If the player is talking to a friendly entity, we get the direction
|
If the player tries to talk to a friendly entity, the game waits for
|
||||||
where the entity is, then we interact with it.
|
a directional key to be pressed, verifies there is a friendly entity
|
||||||
|
in that direction and then lets the player interact with it.
|
||||||
"""
|
"""
|
||||||
if not self.waiting_for_friendly_key:
|
if not self.waiting_for_friendly_key:
|
||||||
return
|
return
|
||||||
|
@ -232,7 +304,7 @@ class Game:
|
||||||
|
|
||||||
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
||||||
"""
|
"""
|
||||||
In the main menu, we can navigate through options.
|
In the main menu, we can navigate through different options.
|
||||||
"""
|
"""
|
||||||
if key == KeyValues.DOWN:
|
if key == KeyValues.DOWN:
|
||||||
self.main_menu.go_down()
|
self.main_menu.go_down()
|
||||||
|
@ -257,13 +329,13 @@ class Game:
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the game to a dictionary
|
Saves the game to a dictionary.
|
||||||
"""
|
"""
|
||||||
return self.map.save_state()
|
return self.map.save_state()
|
||||||
|
|
||||||
def load_state(self, d: dict) -> None:
|
def load_state(self, d: dict) -> None:
|
||||||
"""
|
"""
|
||||||
Loads the game from a dictionary
|
Loads the game from a dictionary.
|
||||||
"""
|
"""
|
||||||
try:
|
try:
|
||||||
self.map.load_state(d)
|
self.map.load_state(d)
|
||||||
|
@ -287,7 +359,7 @@ class Game:
|
||||||
|
|
||||||
def load_game(self) -> None:
|
def load_game(self) -> None:
|
||||||
"""
|
"""
|
||||||
Loads the game from a file
|
Loads the game from a file.
|
||||||
"""
|
"""
|
||||||
file_path = ResourceManager.get_config_path("save.json")
|
file_path = ResourceManager.get_config_path("save.json")
|
||||||
if os.path.isfile(file_path):
|
if os.path.isfile(file_path):
|
||||||
|
@ -304,7 +376,7 @@ class Game:
|
||||||
|
|
||||||
def save_game(self) -> None:
|
def save_game(self) -> None:
|
||||||
"""
|
"""
|
||||||
Saves the game to a file
|
Saves the game to a file.
|
||||||
"""
|
"""
|
||||||
with open(ResourceManager.get_config_path("save.json"), "w") as f:
|
with open(ResourceManager.get_config_path("save.json"), "w") as f:
|
||||||
f.write(json.dumps(self.save_state()))
|
f.write(json.dumps(self.save_state()))
|
||||||
|
|
|
@ -2,9 +2,11 @@
|
||||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
from enum import Enum, auto
|
from enum import Enum, auto
|
||||||
from math import sqrt
|
from math import ceil, sqrt
|
||||||
from random import choice, randint, choices
|
from random import choice, choices, randint
|
||||||
from typing import List, Optional, Any
|
from typing import List, Optional, Any, Dict, Tuple
|
||||||
|
from queue import PriorityQueue
|
||||||
|
from functools import reduce
|
||||||
|
|
||||||
from .display.texturepack import TexturePack
|
from .display.texturepack import TexturePack
|
||||||
from .translations import gettext as _
|
from .translations import gettext as _
|
||||||
|
@ -12,7 +14,7 @@ from .translations import gettext as _
|
||||||
|
|
||||||
class Logs:
|
class Logs:
|
||||||
"""
|
"""
|
||||||
The logs object stores the messages to display. It is encapsulating a list
|
The logs object stores the messages to display. It encapsulates a list
|
||||||
of such messages, to allow multiple pointers to keep track of it even if
|
of such messages, to allow multiple pointers to keep track of it even if
|
||||||
the list was to be reassigned.
|
the list was to be reassigned.
|
||||||
"""
|
"""
|
||||||
|
@ -30,16 +32,47 @@ class Logs:
|
||||||
self.messages = []
|
self.messages = []
|
||||||
|
|
||||||
|
|
||||||
|
class Slope():
|
||||||
|
X: int
|
||||||
|
Y: int
|
||||||
|
|
||||||
|
def __init__(self, y: int, x: int) -> None:
|
||||||
|
self.Y = y
|
||||||
|
self.X = x
|
||||||
|
|
||||||
|
def compare(self, other: "Slope") -> int:
|
||||||
|
y, x = other.Y, other.X
|
||||||
|
return self.Y * x - self.X * y
|
||||||
|
|
||||||
|
def __lt__(self, other: "Slope") -> bool:
|
||||||
|
return self.compare(other) < 0
|
||||||
|
|
||||||
|
def __eq__(self, other: "Slope") -> bool:
|
||||||
|
return self.compare(other) == 0
|
||||||
|
|
||||||
|
def __gt__(self, other: "Slope") -> bool:
|
||||||
|
return self.compare(other) > 0
|
||||||
|
|
||||||
|
def __le__(self, other: "Slope") -> bool:
|
||||||
|
return self.compare(other) <= 0
|
||||||
|
|
||||||
|
def __ge__(self, other: "Slope") -> bool:
|
||||||
|
return self.compare(other) >= 0
|
||||||
|
|
||||||
|
|
||||||
class Map:
|
class Map:
|
||||||
"""
|
"""
|
||||||
Object that represents a Map with its width, height
|
The Map object represents a with its width, height
|
||||||
and tiles, that have their custom properties.
|
and tiles, that have their custom properties.
|
||||||
"""
|
"""
|
||||||
|
floor: int
|
||||||
width: int
|
width: int
|
||||||
height: int
|
height: int
|
||||||
start_y: int
|
start_y: int
|
||||||
start_x: int
|
start_x: int
|
||||||
tiles: List[List["Tile"]]
|
tiles: List[List["Tile"]]
|
||||||
|
visibility: List[List[bool]]
|
||||||
|
seen_tiles: List[List[bool]]
|
||||||
entities: List["Entity"]
|
entities: List["Entity"]
|
||||||
logs: Logs
|
logs: Logs
|
||||||
# coordinates of the point that should be
|
# coordinates of the point that should be
|
||||||
|
@ -49,24 +82,32 @@ class Map:
|
||||||
|
|
||||||
def __init__(self, width: int, height: int, tiles: list,
|
def __init__(self, width: int, height: int, tiles: list,
|
||||||
start_y: int, start_x: int):
|
start_y: int, start_x: int):
|
||||||
|
self.floor = 0
|
||||||
self.width = width
|
self.width = width
|
||||||
self.height = height
|
self.height = height
|
||||||
self.start_y = start_y
|
self.start_y = start_y
|
||||||
self.start_x = start_x
|
self.start_x = start_x
|
||||||
self.tiles = tiles
|
self.tiles = tiles
|
||||||
|
self.visibility = [[False for _ in range(len(tiles[0]))]
|
||||||
|
for _ in range(len(tiles))]
|
||||||
|
self.seen_tiles = [[False for _ in range(len(tiles[0]))]
|
||||||
|
for _ in range(len(tiles))]
|
||||||
self.entities = []
|
self.entities = []
|
||||||
self.logs = Logs()
|
self.logs = Logs()
|
||||||
|
|
||||||
def add_entity(self, entity: "Entity") -> None:
|
def add_entity(self, entity: "Entity") -> None:
|
||||||
"""
|
"""
|
||||||
Register a new entity in the map.
|
Registers a new entity in the map.
|
||||||
"""
|
"""
|
||||||
self.entities.append(entity)
|
if entity.is_familiar():
|
||||||
|
self.entities.insert(1, entity)
|
||||||
|
else:
|
||||||
|
self.entities.append(entity)
|
||||||
entity.map = self
|
entity.map = self
|
||||||
|
|
||||||
def remove_entity(self, entity: "Entity") -> None:
|
def remove_entity(self, entity: "Entity") -> None:
|
||||||
"""
|
"""
|
||||||
Unregister an entity from the map.
|
Unregisters an entity from the map.
|
||||||
"""
|
"""
|
||||||
if entity in self.entities:
|
if entity in self.entities:
|
||||||
self.entities.remove(entity)
|
self.entities.remove(entity)
|
||||||
|
@ -86,7 +127,7 @@ class Map:
|
||||||
def entity_is_present(self, y: int, x: int) -> bool:
|
def entity_is_present(self, y: int, x: int) -> bool:
|
||||||
"""
|
"""
|
||||||
Indicates that the tile at the coordinates (y, x) contains a killable
|
Indicates that the tile at the coordinates (y, x) contains a killable
|
||||||
entity
|
entity.
|
||||||
"""
|
"""
|
||||||
return 0 <= y < self.height and 0 <= x < self.width and \
|
return 0 <= y < self.height and 0 <= x < self.width and \
|
||||||
any(entity.x == x and entity.y == y and entity.is_friendly()
|
any(entity.x == x and entity.y == y and entity.is_friendly()
|
||||||
|
@ -95,7 +136,8 @@ class Map:
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def load(filename: str) -> "Map":
|
def load(filename: str) -> "Map":
|
||||||
"""
|
"""
|
||||||
Read a file that contains the content of a map, and build a Map object.
|
Reads a file that contains the content of a map,
|
||||||
|
and builds a Map object.
|
||||||
"""
|
"""
|
||||||
with open(filename, "r") as f:
|
with open(filename, "r") as f:
|
||||||
file = f.read()
|
file = f.read()
|
||||||
|
@ -104,7 +146,7 @@ class Map:
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def load_from_string(content: str) -> "Map":
|
def load_from_string(content: str) -> "Map":
|
||||||
"""
|
"""
|
||||||
Load a map represented by its characters and build a Map object.
|
Loads a map represented by its characters and builds a Map object.
|
||||||
"""
|
"""
|
||||||
lines = content.split("\n")
|
lines = content.split("\n")
|
||||||
first_line = lines[0]
|
first_line = lines[0]
|
||||||
|
@ -120,7 +162,7 @@ class Map:
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def load_dungeon_from_string(content: str) -> List[List["Tile"]]:
|
def load_dungeon_from_string(content: str) -> List[List["Tile"]]:
|
||||||
"""
|
"""
|
||||||
Transforms a string into the list of corresponding tiles
|
Transforms a string into the list of corresponding tiles.
|
||||||
"""
|
"""
|
||||||
lines = content.split("\n")
|
lines = content.split("\n")
|
||||||
tiles = [[Tile.from_ascii_char(c)
|
tiles = [[Tile.from_ascii_char(c)
|
||||||
|
@ -129,7 +171,7 @@ class Map:
|
||||||
|
|
||||||
def draw_string(self, pack: TexturePack) -> str:
|
def draw_string(self, pack: TexturePack) -> str:
|
||||||
"""
|
"""
|
||||||
Draw the current map as a string object that can be rendered
|
Draws the current map as a string object that can be rendered
|
||||||
in the window.
|
in the window.
|
||||||
"""
|
"""
|
||||||
return "\n".join("".join(tile.char(pack) for tile in line)
|
return "\n".join("".join(tile.char(pack) for tile in line)
|
||||||
|
@ -137,9 +179,9 @@ class Map:
|
||||||
|
|
||||||
def spawn_random_entities(self, count: int) -> None:
|
def spawn_random_entities(self, count: int) -> None:
|
||||||
"""
|
"""
|
||||||
Put randomly {count} entities on the map, where it is available.
|
Puts randomly {count} entities on the map, only on empty ground tiles.
|
||||||
"""
|
"""
|
||||||
for ignored in range(count):
|
for _ignored in range(count):
|
||||||
y, x = 0, 0
|
y, x = 0, 0
|
||||||
while True:
|
while True:
|
||||||
y, x = randint(0, self.height - 1), randint(0, self.width - 1)
|
y, x = randint(0, self.height - 1), randint(0, self.width - 1)
|
||||||
|
@ -151,16 +193,139 @@ class Map:
|
||||||
entity.move(y, x)
|
entity.move(y, x)
|
||||||
self.add_entity(entity)
|
self.add_entity(entity)
|
||||||
|
|
||||||
def tick(self) -> None:
|
def compute_visibility(self, y: int, x: int, max_range: int) -> None:
|
||||||
"""
|
"""
|
||||||
Trigger all entity events.
|
Sets the visible tiles to be the ones visible by an entity at point
|
||||||
|
(y, x), using a twaked shadow casting algorithm
|
||||||
|
"""
|
||||||
|
|
||||||
|
for line in self.visibility:
|
||||||
|
for i in range(len(line)):
|
||||||
|
line[i] = False
|
||||||
|
self.set_visible(0, 0, 0, (y, x))
|
||||||
|
for octant in range(8):
|
||||||
|
self.compute_visibility_octant(octant, (y, x), max_range, 1,
|
||||||
|
Slope(1, 1), Slope(0, 1))
|
||||||
|
|
||||||
|
def crop_top_visibility(self, octant: int, origin: Tuple[int, int],
|
||||||
|
x: int, top: Slope) -> int:
|
||||||
|
if top.X == 1:
|
||||||
|
top_y = x
|
||||||
|
else:
|
||||||
|
top_y = ceil(((x * 2 - 1) * top.Y + top.X) / (top.X * 2))
|
||||||
|
if self.is_wall(top_y, x, octant, origin):
|
||||||
|
top_y += top >= Slope(top_y * 2 + 1, x * 2) and not \
|
||||||
|
self.is_wall(top_y + 1, x, octant, origin)
|
||||||
|
else:
|
||||||
|
ax = x * 2
|
||||||
|
ax += self.is_wall(top_y + 1, x + 1, octant, origin)
|
||||||
|
top_y += top > Slope(top_y * 2 + 1, ax)
|
||||||
|
return top_y
|
||||||
|
|
||||||
|
def crop_bottom_visibility(self, octant: int, origin: Tuple[int, int],
|
||||||
|
x: int, bottom: Slope) -> int:
|
||||||
|
if bottom.Y == 0:
|
||||||
|
bottom_y = 0
|
||||||
|
else:
|
||||||
|
bottom_y = ceil(((x * 2 - 1) * bottom.Y + bottom.X)
|
||||||
|
/ (bottom.X * 2))
|
||||||
|
bottom_y += bottom >= Slope(bottom_y * 2 + 1, x * 2) and \
|
||||||
|
self.is_wall(bottom_y, x, octant, origin) and \
|
||||||
|
not self.is_wall(bottom_y + 1, x, octant, origin)
|
||||||
|
return bottom_y
|
||||||
|
|
||||||
|
def compute_visibility_octant(self, octant: int, origin: Tuple[int, int],
|
||||||
|
max_range: int, distance: int, top: Slope,
|
||||||
|
bottom: Slope) -> None:
|
||||||
|
for x in range(distance, max_range + 1):
|
||||||
|
top_y = self.crop_top_visibility(octant, origin, x, top)
|
||||||
|
bottom_y = self.crop_bottom_visibility(octant, origin, x, bottom)
|
||||||
|
was_opaque = -1
|
||||||
|
for y in range(top_y, bottom_y - 1, -1):
|
||||||
|
if x + y > max_range:
|
||||||
|
continue
|
||||||
|
is_opaque = self.is_wall(y, x, octant, origin)
|
||||||
|
is_visible = is_opaque\
|
||||||
|
or ((y != top_y or top > Slope(y * 4 - 1, x * 4 + 1))
|
||||||
|
and (y != bottom_y
|
||||||
|
or bottom < Slope(y * 4 + 1, x * 4 - 1)))
|
||||||
|
# is_visible = is_opaque\
|
||||||
|
# or ((y != top_y or top >= Slope(y, x))
|
||||||
|
# and (y != bottom_y or bottom <= Slope(y, x)))
|
||||||
|
if is_visible:
|
||||||
|
self.set_visible(y, x, octant, origin)
|
||||||
|
if x == max_range:
|
||||||
|
continue
|
||||||
|
if is_opaque and was_opaque == 0:
|
||||||
|
nx, ny = x * 2, y * 2 + 1
|
||||||
|
nx -= self.is_wall(y + 1, x, octant, origin)
|
||||||
|
if top > Slope(ny, nx):
|
||||||
|
if y == bottom_y:
|
||||||
|
bottom = Slope(ny, nx)
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
self.compute_visibility_octant(
|
||||||
|
octant, origin, max_range, x + 1, top,
|
||||||
|
Slope(ny, nx))
|
||||||
|
elif y == bottom_y: # pragma: no cover
|
||||||
|
return
|
||||||
|
elif not is_opaque and was_opaque == 1:
|
||||||
|
nx, ny = x * 2, y * 2 + 1
|
||||||
|
nx += self.is_wall(y + 1, x + 1, octant, origin)
|
||||||
|
if bottom >= Slope(ny, nx): # pragma: no cover
|
||||||
|
return
|
||||||
|
top = Slope(ny, nx)
|
||||||
|
was_opaque = is_opaque
|
||||||
|
if was_opaque != 0:
|
||||||
|
break
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def translate_coord(y: int, x: int, octant: int,
|
||||||
|
origin: Tuple[int, int]) -> Tuple[int, int]:
|
||||||
|
ny, nx = origin
|
||||||
|
if octant == 0:
|
||||||
|
return ny - y, nx + x
|
||||||
|
elif octant == 1:
|
||||||
|
return ny - x, nx + y
|
||||||
|
elif octant == 2:
|
||||||
|
return ny - x, nx - y
|
||||||
|
elif octant == 3:
|
||||||
|
return ny - y, nx - x
|
||||||
|
elif octant == 4:
|
||||||
|
return ny + y, nx - x
|
||||||
|
elif octant == 5:
|
||||||
|
return ny + x, nx - y
|
||||||
|
elif octant == 6:
|
||||||
|
return ny + x, nx + y
|
||||||
|
elif octant == 7:
|
||||||
|
return ny + y, nx + x
|
||||||
|
|
||||||
|
def is_wall(self, y: int, x: int, octant: int,
|
||||||
|
origin: Tuple[int, int]) -> bool:
|
||||||
|
y, x = self.translate_coord(y, x, octant, origin)
|
||||||
|
return 0 <= y < len(self.tiles) and 0 <= x < len(self.tiles[0]) and \
|
||||||
|
self.tiles[y][x].is_wall()
|
||||||
|
|
||||||
|
def set_visible(self, y: int, x: int, octant: int,
|
||||||
|
origin: Tuple[int, int]) -> None:
|
||||||
|
y, x = self.translate_coord(y, x, octant, origin)
|
||||||
|
if 0 <= y < len(self.tiles) and 0 <= x < len(self.tiles[0]):
|
||||||
|
self.visibility[y][x] = True
|
||||||
|
self.seen_tiles[y][x] = True
|
||||||
|
|
||||||
|
def tick(self, p: Any) -> None:
|
||||||
|
"""
|
||||||
|
Triggers all entity events.
|
||||||
"""
|
"""
|
||||||
for entity in self.entities:
|
for entity in self.entities:
|
||||||
entity.act(self)
|
if entity.is_familiar():
|
||||||
|
entity.act(p, self)
|
||||||
|
else:
|
||||||
|
entity.act(self)
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the map's attributes to a dictionary
|
Saves the map's attributes to a dictionary.
|
||||||
"""
|
"""
|
||||||
d = dict()
|
d = dict()
|
||||||
d["width"] = self.width
|
d["width"] = self.width
|
||||||
|
@ -177,7 +342,7 @@ class Map:
|
||||||
|
|
||||||
def load_state(self, d: dict) -> None:
|
def load_state(self, d: dict) -> None:
|
||||||
"""
|
"""
|
||||||
Loads the map's attributes from a dictionary
|
Loads the map's attributes from a dictionary.
|
||||||
"""
|
"""
|
||||||
self.width = d["width"]
|
self.width = d["width"]
|
||||||
self.height = d["height"]
|
self.height = d["height"]
|
||||||
|
@ -194,16 +359,17 @@ class Map:
|
||||||
|
|
||||||
class Tile(Enum):
|
class Tile(Enum):
|
||||||
"""
|
"""
|
||||||
The internal representation of the tiles of the map
|
The internal representation of the tiles of the map.
|
||||||
"""
|
"""
|
||||||
EMPTY = auto()
|
EMPTY = auto()
|
||||||
WALL = auto()
|
WALL = auto()
|
||||||
FLOOR = auto()
|
FLOOR = auto()
|
||||||
|
LADDER = auto()
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_ascii_char(ch: str) -> "Tile":
|
def from_ascii_char(ch: str) -> "Tile":
|
||||||
"""
|
"""
|
||||||
Maps an ascii character to its equivalent in the texture pack
|
Maps an ascii character to its equivalent in the texture pack.
|
||||||
"""
|
"""
|
||||||
for tile in Tile:
|
for tile in Tile:
|
||||||
if tile.char(TexturePack.ASCII_PACK) == ch:
|
if tile.char(TexturePack.ASCII_PACK) == ch:
|
||||||
|
@ -213,9 +379,27 @@ class Tile(Enum):
|
||||||
def char(self, pack: TexturePack) -> str:
|
def char(self, pack: TexturePack) -> str:
|
||||||
"""
|
"""
|
||||||
Translates a Tile to the corresponding character according
|
Translates a Tile to the corresponding character according
|
||||||
to the texture pack
|
to the texture pack.
|
||||||
"""
|
"""
|
||||||
return getattr(pack, self.name)
|
val = getattr(pack, self.name)
|
||||||
|
return val[0] if isinstance(val, tuple) else val
|
||||||
|
|
||||||
|
def visible_color(self, pack: TexturePack) -> Tuple[int, int]:
|
||||||
|
"""
|
||||||
|
Retrieve the tuple (fg_color, bg_color) of the current Tile
|
||||||
|
if it is visible.
|
||||||
|
"""
|
||||||
|
val = getattr(pack, self.name)
|
||||||
|
return (val[2], val[4]) if isinstance(val, tuple) else \
|
||||||
|
(pack.tile_fg_visible_color, pack.tile_bg_color)
|
||||||
|
|
||||||
|
def hidden_color(self, pack: TexturePack) -> Tuple[int, int]:
|
||||||
|
"""
|
||||||
|
Retrieve the tuple (fg_color, bg_color) of the current Tile.
|
||||||
|
"""
|
||||||
|
val = getattr(pack, self.name)
|
||||||
|
return (val[1], val[3]) if isinstance(val, tuple) else \
|
||||||
|
(pack.tile_fg_color, pack.tile_bg_color)
|
||||||
|
|
||||||
def is_wall(self) -> bool:
|
def is_wall(self) -> bool:
|
||||||
"""
|
"""
|
||||||
|
@ -223,21 +407,28 @@ class Tile(Enum):
|
||||||
"""
|
"""
|
||||||
return self == Tile.WALL
|
return self == Tile.WALL
|
||||||
|
|
||||||
|
def is_ladder(self) -> bool:
|
||||||
|
"""
|
||||||
|
Is this Tile a ladder?
|
||||||
|
"""
|
||||||
|
return self == Tile.LADDER
|
||||||
|
|
||||||
def can_walk(self) -> bool:
|
def can_walk(self) -> bool:
|
||||||
"""
|
"""
|
||||||
Check if an entity (player or not) can move in this tile.
|
Checks if an entity (player or not) can move in this tile.
|
||||||
"""
|
"""
|
||||||
return not self.is_wall() and self != Tile.EMPTY
|
return not self.is_wall() and self != Tile.EMPTY
|
||||||
|
|
||||||
|
|
||||||
class Entity:
|
class Entity:
|
||||||
"""
|
"""
|
||||||
An Entity object represents any entity present on the map
|
An Entity object represents any entity present on the map.
|
||||||
"""
|
"""
|
||||||
y: int
|
y: int
|
||||||
x: int
|
x: int
|
||||||
name: str
|
name: str
|
||||||
map: Map
|
map: Map
|
||||||
|
paths: Dict[Tuple[int, int], Tuple[int, int]]
|
||||||
|
|
||||||
# noinspection PyShadowingBuiltins
|
# noinspection PyShadowingBuiltins
|
||||||
def __init__(self, y: int = 0, x: int = 0, name: Optional[str] = None,
|
def __init__(self, y: int = 0, x: int = 0, name: Optional[str] = None,
|
||||||
|
@ -246,11 +437,12 @@ class Entity:
|
||||||
self.x = x
|
self.x = x
|
||||||
self.name = name
|
self.name = name
|
||||||
self.map = map
|
self.map = map
|
||||||
|
self.paths = None
|
||||||
|
|
||||||
def check_move(self, y: int, x: int, move_if_possible: bool = False)\
|
def check_move(self, y: int, x: int, move_if_possible: bool = False)\
|
||||||
-> bool:
|
-> bool:
|
||||||
"""
|
"""
|
||||||
Checks if moving to (y,x) is authorized
|
Checks if moving to (y,x) is authorized.
|
||||||
"""
|
"""
|
||||||
free = self.map.is_free(y, x)
|
free = self.map.is_free(y, x)
|
||||||
if free and move_if_possible:
|
if free and move_if_possible:
|
||||||
|
@ -259,7 +451,7 @@ class Entity:
|
||||||
|
|
||||||
def move(self, y: int, x: int) -> bool:
|
def move(self, y: int, x: int) -> bool:
|
||||||
"""
|
"""
|
||||||
Moves an entity to (y,x) coordinates
|
Moves an entity to (y,x) coordinates.
|
||||||
"""
|
"""
|
||||||
self.y = y
|
self.y = y
|
||||||
self.x = x
|
self.x = x
|
||||||
|
@ -267,49 +459,100 @@ class Entity:
|
||||||
|
|
||||||
def move_up(self, force: bool = False) -> bool:
|
def move_up(self, force: bool = False) -> bool:
|
||||||
"""
|
"""
|
||||||
Moves the entity up one tile, if possible
|
Moves the entity up one tile, if possible.
|
||||||
"""
|
"""
|
||||||
return self.move(self.y - 1, self.x) if force else \
|
return self.move(self.y - 1, self.x) if force else \
|
||||||
self.check_move(self.y - 1, self.x, True)
|
self.check_move(self.y - 1, self.x, True)
|
||||||
|
|
||||||
def move_down(self, force: bool = False) -> bool:
|
def move_down(self, force: bool = False) -> bool:
|
||||||
"""
|
"""
|
||||||
Moves the entity down one tile, if possible
|
Moves the entity down one tile, if possible.
|
||||||
"""
|
"""
|
||||||
return self.move(self.y + 1, self.x) if force else \
|
return self.move(self.y + 1, self.x) if force else \
|
||||||
self.check_move(self.y + 1, self.x, True)
|
self.check_move(self.y + 1, self.x, True)
|
||||||
|
|
||||||
def move_left(self, force: bool = False) -> bool:
|
def move_left(self, force: bool = False) -> bool:
|
||||||
"""
|
"""
|
||||||
Moves the entity left one tile, if possible
|
Moves the entity left one tile, if possible.
|
||||||
"""
|
"""
|
||||||
return self.move(self.y, self.x - 1) if force else \
|
return self.move(self.y, self.x - 1) if force else \
|
||||||
self.check_move(self.y, self.x - 1, True)
|
self.check_move(self.y, self.x - 1, True)
|
||||||
|
|
||||||
def move_right(self, force: bool = False) -> bool:
|
def move_right(self, force: bool = False) -> bool:
|
||||||
"""
|
"""
|
||||||
Moves the entity right one tile, if possible
|
Moves the entity right one tile, if possible.
|
||||||
"""
|
"""
|
||||||
return self.move(self.y, self.x + 1) if force else \
|
return self.move(self.y, self.x + 1) if force else \
|
||||||
self.check_move(self.y, self.x + 1, True)
|
self.check_move(self.y, self.x + 1, True)
|
||||||
|
|
||||||
|
def recalculate_paths(self, max_distance: int = 12) -> None:
|
||||||
|
"""
|
||||||
|
Uses Dijkstra algorithm to calculate best paths for other entities to
|
||||||
|
go to this entity. If self.paths is None, does nothing.
|
||||||
|
"""
|
||||||
|
if self.paths is None:
|
||||||
|
return
|
||||||
|
distances = []
|
||||||
|
predecessors = []
|
||||||
|
# four Dijkstras, one for each adjacent tile
|
||||||
|
for dir_y, dir_x in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
|
||||||
|
queue = PriorityQueue()
|
||||||
|
new_y, new_x = self.y + dir_y, self.x + dir_x
|
||||||
|
if not 0 <= new_y < self.map.height or \
|
||||||
|
not 0 <= new_x < self.map.width or \
|
||||||
|
not self.map.tiles[new_y][new_x].can_walk():
|
||||||
|
continue
|
||||||
|
queue.put(((1, 0), (new_y, new_x)))
|
||||||
|
visited = [(self.y, self.x)]
|
||||||
|
distances.append({(self.y, self.x): (0, 0), (new_y, new_x): (1, 0)})
|
||||||
|
predecessors.append({(new_y, new_x): (self.y, self.x)})
|
||||||
|
while not queue.empty():
|
||||||
|
dist, (y, x) = queue.get()
|
||||||
|
if dist[0] >= max_distance or (y, x) in visited:
|
||||||
|
continue
|
||||||
|
visited.append((y, x))
|
||||||
|
for diff_y, diff_x in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
|
||||||
|
new_y, new_x = y + diff_y, x + diff_x
|
||||||
|
if not 0 <= new_y < self.map.height or \
|
||||||
|
not 0 <= new_x < self.map.width or \
|
||||||
|
not self.map.tiles[new_y][new_x].can_walk():
|
||||||
|
continue
|
||||||
|
new_distance = (dist[0] + 1,
|
||||||
|
dist[1] + (not self.map.is_free(y, x)))
|
||||||
|
if not (new_y, new_x) in distances[-1] or \
|
||||||
|
distances[-1][(new_y, new_x)] > new_distance:
|
||||||
|
predecessors[-1][(new_y, new_x)] = (y, x)
|
||||||
|
distances[-1][(new_y, new_x)] = new_distance
|
||||||
|
queue.put((new_distance, (new_y, new_x)))
|
||||||
|
# For each tile that is reached by at least one Dijkstra, sort the
|
||||||
|
# different paths by distance to the player. For the technical bits :
|
||||||
|
# The reduce function is a fold starting on the first element of the
|
||||||
|
# iterable, and we associate the points to their distance, sort
|
||||||
|
# along the distance, then only keep the points.
|
||||||
|
self.paths = {}
|
||||||
|
for y, x in reduce(set.union,
|
||||||
|
[set(p.keys()) for p in predecessors], set()):
|
||||||
|
self.paths[(y, x)] = [p for d, p in sorted(
|
||||||
|
[(distances[i][(y, x)], predecessors[i][(y, x)])
|
||||||
|
for i in range(len(distances)) if (y, x) in predecessors[i]])]
|
||||||
|
|
||||||
def act(self, m: Map) -> None:
|
def act(self, m: Map) -> None:
|
||||||
"""
|
"""
|
||||||
Define the action of the entity that is ran each tick.
|
Defines the action the entity will do at each tick.
|
||||||
By default, does nothing.
|
By default, does nothing.
|
||||||
"""
|
"""
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def distance_squared(self, other: "Entity") -> int:
|
def distance_squared(self, other: "Entity") -> int:
|
||||||
"""
|
"""
|
||||||
Get the square of the distance to another entity.
|
Gives the square of the distance to another entity.
|
||||||
Useful to check distances since square root takes time.
|
Useful to check distances since taking the square root takes time.
|
||||||
"""
|
"""
|
||||||
return (self.y - other.y) ** 2 + (self.x - other.x) ** 2
|
return (self.y - other.y) ** 2 + (self.x - other.x) ** 2
|
||||||
|
|
||||||
def distance(self, other: "Entity") -> float:
|
def distance(self, other: "Entity") -> float:
|
||||||
"""
|
"""
|
||||||
Get the cartesian distance to another entity.
|
Gives the cartesian distance to another entity.
|
||||||
"""
|
"""
|
||||||
return sqrt(self.distance_squared(other))
|
return sqrt(self.distance_squared(other))
|
||||||
|
|
||||||
|
@ -332,6 +575,13 @@ class Entity:
|
||||||
"""
|
"""
|
||||||
return isinstance(self, FriendlyEntity)
|
return isinstance(self, FriendlyEntity)
|
||||||
|
|
||||||
|
def is_familiar(self) -> bool:
|
||||||
|
"""
|
||||||
|
Is this entity a familiar?
|
||||||
|
"""
|
||||||
|
from squirrelbattle.entities.friendly import Familiar
|
||||||
|
return isinstance(self, Familiar)
|
||||||
|
|
||||||
def is_merchant(self) -> bool:
|
def is_merchant(self) -> bool:
|
||||||
"""
|
"""
|
||||||
Is this entity a merchant?
|
Is this entity a merchant?
|
||||||
|
@ -341,12 +591,15 @@ class Entity:
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def translated_name(self) -> str:
|
def translated_name(self) -> str:
|
||||||
|
"""
|
||||||
|
Translates the name of entities.
|
||||||
|
"""
|
||||||
return _(self.name.replace("_", " "))
|
return _(self.name.replace("_", " "))
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_all_entity_classes() -> list:
|
def get_all_entity_classes() -> list:
|
||||||
"""
|
"""
|
||||||
Returns all entities subclasses
|
Returns all entities subclasses.
|
||||||
"""
|
"""
|
||||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
|
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
|
||||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
|
from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
|
||||||
|
@ -367,12 +620,13 @@ class Entity:
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_all_entity_classes_in_a_dict() -> dict:
|
def get_all_entity_classes_in_a_dict() -> dict:
|
||||||
"""
|
"""
|
||||||
Returns all entities subclasses in a dictionary
|
Returns all entities subclasses in a dictionary.
|
||||||
"""
|
"""
|
||||||
from squirrelbattle.entities.player import Player
|
from squirrelbattle.entities.player import Player
|
||||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
|
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
|
||||||
TeddyBear, GiantSeaEagle
|
TeddyBear, GiantSeaEagle
|
||||||
from squirrelbattle.entities.friendly import Merchant, Sunflower
|
from squirrelbattle.entities.friendly import Merchant, Sunflower, \
|
||||||
|
Trumpet
|
||||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
|
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
|
||||||
Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP
|
Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP
|
||||||
return {
|
return {
|
||||||
|
@ -387,6 +641,7 @@ class Entity:
|
||||||
"Merchant": Merchant,
|
"Merchant": Merchant,
|
||||||
"Sunflower": Sunflower,
|
"Sunflower": Sunflower,
|
||||||
"Sword": Sword,
|
"Sword": Sword,
|
||||||
|
"Trumpet": Trumpet,
|
||||||
"Eagle": GiantSeaEagle,
|
"Eagle": GiantSeaEagle,
|
||||||
"Shield": Shield,
|
"Shield": Shield,
|
||||||
"Chestplate": Chestplate,
|
"Chestplate": Chestplate,
|
||||||
|
@ -397,7 +652,7 @@ class Entity:
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the coordinates of the entity
|
Saves the coordinates of the entity.
|
||||||
"""
|
"""
|
||||||
d = dict()
|
d = dict()
|
||||||
d["x"] = self.x
|
d["x"] = self.x
|
||||||
|
@ -409,7 +664,7 @@ class Entity:
|
||||||
class FightingEntity(Entity):
|
class FightingEntity(Entity):
|
||||||
"""
|
"""
|
||||||
A FightingEntity is an entity that can fight, and thus has a health,
|
A FightingEntity is an entity that can fight, and thus has a health,
|
||||||
level and stats
|
level and stats.
|
||||||
"""
|
"""
|
||||||
maxhealth: int
|
maxhealth: int
|
||||||
health: int
|
health: int
|
||||||
|
@ -438,11 +693,15 @@ class FightingEntity(Entity):
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def dead(self) -> bool:
|
def dead(self) -> bool:
|
||||||
|
"""
|
||||||
|
Is this entity dead ?
|
||||||
|
"""
|
||||||
return self.health <= 0
|
return self.health <= 0
|
||||||
|
|
||||||
def hit(self, opponent: "FightingEntity") -> str:
|
def hit(self, opponent: "FightingEntity") -> str:
|
||||||
"""
|
"""
|
||||||
Deals damage to the opponent, based on the stats
|
The entity deals damage to the opponent
|
||||||
|
based on their respective stats.
|
||||||
"""
|
"""
|
||||||
diceroll = randint(1, 100)
|
diceroll = randint(1, 100)
|
||||||
damage = self.strength
|
damage = self.strength
|
||||||
|
@ -457,7 +716,8 @@ class FightingEntity(Entity):
|
||||||
|
|
||||||
def take_damage(self, attacker: "Entity", amount: int) -> str:
|
def take_damage(self, attacker: "Entity", amount: int) -> str:
|
||||||
"""
|
"""
|
||||||
Take damage from the attacker, based on the stats
|
The entity takes damage from the attacker
|
||||||
|
based on their respective stats.
|
||||||
"""
|
"""
|
||||||
damage = max(0, amount - self.constitution)
|
damage = max(0, amount - self.constitution)
|
||||||
self.health -= damage
|
self.health -= damage
|
||||||
|
@ -471,20 +731,20 @@ class FightingEntity(Entity):
|
||||||
|
|
||||||
def die(self) -> None:
|
def die(self) -> None:
|
||||||
"""
|
"""
|
||||||
If a fighting entity has no more health, it dies and is removed
|
If a fighting entity has no more health, it dies and is removed.
|
||||||
"""
|
"""
|
||||||
self.map.remove_entity(self)
|
self.map.remove_entity(self)
|
||||||
|
|
||||||
def keys(self) -> list:
|
def keys(self) -> list:
|
||||||
"""
|
"""
|
||||||
Returns a fighting entity's specific attributes
|
Returns a fighting entity's specific attributes.
|
||||||
"""
|
"""
|
||||||
return ["name", "maxhealth", "health", "level", "strength",
|
return ["name", "maxhealth", "health", "level", "strength",
|
||||||
"intelligence", "charisma", "dexterity", "constitution"]
|
"intelligence", "charisma", "dexterity", "constitution"]
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
Saves the state of the entity into a dictionary
|
Saves the state of the entity into a dictionary.
|
||||||
"""
|
"""
|
||||||
d = super().save_state()
|
d = super().save_state()
|
||||||
for name in self.keys():
|
for name in self.keys():
|
||||||
|
@ -494,7 +754,7 @@ class FightingEntity(Entity):
|
||||||
|
|
||||||
class FriendlyEntity(FightingEntity):
|
class FriendlyEntity(FightingEntity):
|
||||||
"""
|
"""
|
||||||
Friendly entities are living entities which do not attack the player
|
Friendly entities are living entities which do not attack the player.
|
||||||
"""
|
"""
|
||||||
dialogue_option: list
|
dialogue_option: list
|
||||||
|
|
||||||
|
@ -505,7 +765,7 @@ class FriendlyEntity(FightingEntity):
|
||||||
|
|
||||||
def keys(self) -> list:
|
def keys(self) -> list:
|
||||||
"""
|
"""
|
||||||
Returns a friendly entity's specific attributes
|
Returns a friendly entity's specific attributes.
|
||||||
"""
|
"""
|
||||||
return ["maxhealth", "health"]
|
return ["maxhealth", "health"]
|
||||||
|
|
||||||
|
@ -516,7 +776,7 @@ class InventoryHolder(Entity):
|
||||||
|
|
||||||
def translate_inventory(self, inventory: list) -> list:
|
def translate_inventory(self, inventory: list) -> list:
|
||||||
"""
|
"""
|
||||||
Translate the JSON-state of the inventory into a list of the items in
|
Translates the JSON save of the inventory into a list of the items in
|
||||||
the inventory.
|
the inventory.
|
||||||
"""
|
"""
|
||||||
for i in range(len(inventory)):
|
for i in range(len(inventory)):
|
||||||
|
@ -526,7 +786,7 @@ class InventoryHolder(Entity):
|
||||||
|
|
||||||
def dict_to_item(self, item_dict: dict) -> Entity:
|
def dict_to_item(self, item_dict: dict) -> Entity:
|
||||||
"""
|
"""
|
||||||
Translate a dict object that contains the state of an item
|
Translates a dictionnary that contains the state of an item
|
||||||
into an item object.
|
into an item object.
|
||||||
"""
|
"""
|
||||||
entity_classes = self.get_all_entity_classes_in_a_dict()
|
entity_classes = self.get_all_entity_classes_in_a_dict()
|
||||||
|
@ -536,7 +796,7 @@ class InventoryHolder(Entity):
|
||||||
|
|
||||||
def save_state(self) -> dict:
|
def save_state(self) -> dict:
|
||||||
"""
|
"""
|
||||||
We save the inventory of the merchant formatted as JSON
|
The inventory of the merchant is saved in a JSON format.
|
||||||
"""
|
"""
|
||||||
d = super().save_state()
|
d = super().save_state()
|
||||||
d["hazel"] = self.hazel
|
d["hazel"] = self.hazel
|
||||||
|
@ -545,21 +805,21 @@ class InventoryHolder(Entity):
|
||||||
|
|
||||||
def add_to_inventory(self, obj: Any) -> None:
|
def add_to_inventory(self, obj: Any) -> None:
|
||||||
"""
|
"""
|
||||||
Adds an object to inventory
|
Adds an object to the inventory.
|
||||||
"""
|
"""
|
||||||
if obj not in self.inventory:
|
if obj not in self.inventory:
|
||||||
self.inventory.append(obj)
|
self.inventory.append(obj)
|
||||||
|
|
||||||
def remove_from_inventory(self, obj: Any) -> None:
|
def remove_from_inventory(self, obj: Any) -> None:
|
||||||
"""
|
"""
|
||||||
Removes an object from the inventory
|
Removes an object from the inventory.
|
||||||
"""
|
"""
|
||||||
if obj in self.inventory:
|
if obj in self.inventory:
|
||||||
self.inventory.remove(obj)
|
self.inventory.remove(obj)
|
||||||
|
|
||||||
def change_hazel_balance(self, hz: int) -> None:
|
def change_hazel_balance(self, hz: int) -> None:
|
||||||
"""
|
"""
|
||||||
Change the number of hazel the entity has by hz. hz is negative
|
Changes the number of hazel the entity has by hz. hz is negative
|
||||||
when the player loses money and positive when he gains money
|
when the entity loses money and positive when it gains money.
|
||||||
"""
|
"""
|
||||||
self.hazel += hz
|
self.hazel += hz
|
||||||
|
|
|
@ -83,11 +83,21 @@ msgstr "Die Bombe explodiert."
|
||||||
msgid "{player} exchanged its body with {entity}."
|
msgid "{player} exchanged its body with {entity}."
|
||||||
msgstr "{player} täuscht seinem Körper mit {entity} aus."
|
msgstr "{player} täuscht seinem Körper mit {entity} aus."
|
||||||
|
|
||||||
#: squirrelbattle/game.py:228 squirrelbattle/tests/game_test.py:595
|
#: squirrelbattle/game.py:182
|
||||||
|
#, python-brace-format
|
||||||
|
msgid "The player climbs down to the floor {floor}."
|
||||||
|
msgstr "Der Spieler klettert auf dem Stock {floor} hinunter."
|
||||||
|
|
||||||
|
#: squirrelbattle/game.py:195
|
||||||
|
#, python-brace-format
|
||||||
|
msgid "The player climbs up the floor {floor}."
|
||||||
|
msgstr "Der Spieler klettert auf dem Stock {floor} hinoben."
|
||||||
|
|
||||||
|
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||||
msgid "The buyer does not have enough money"
|
msgid "The buyer does not have enough money"
|
||||||
msgstr "Der Kaufer hat nicht genug Geld"
|
msgstr "Der Kaufer hat nicht genug Geld"
|
||||||
|
|
||||||
#: squirrelbattle/game.py:271
|
#: squirrelbattle/game.py:328
|
||||||
msgid ""
|
msgid ""
|
||||||
"Some keys are missing in your save file.\n"
|
"Some keys are missing in your save file.\n"
|
||||||
"Your save seems to be corrupt. It got deleted."
|
"Your save seems to be corrupt. It got deleted."
|
||||||
|
@ -95,7 +105,7 @@ msgstr ""
|
||||||
"In Ihrer Speicherdatei fehlen einige Schlüssel.\n"
|
"In Ihrer Speicherdatei fehlen einige Schlüssel.\n"
|
||||||
"Ihre Speicherung scheint korrupt zu sein. Es wird gelöscht."
|
"Ihre Speicherung scheint korrupt zu sein. Es wird gelöscht."
|
||||||
|
|
||||||
#: squirrelbattle/game.py:279
|
#: squirrelbattle/game.py:336
|
||||||
msgid ""
|
msgid ""
|
||||||
"No player was found on this map!\n"
|
"No player was found on this map!\n"
|
||||||
"Maybe you died?"
|
"Maybe you died?"
|
||||||
|
@ -103,7 +113,7 @@ msgstr ""
|
||||||
"Auf dieser Karte wurde kein Spieler gefunden!\n"
|
"Auf dieser Karte wurde kein Spieler gefunden!\n"
|
||||||
"Vielleicht sind Sie gestorben?"
|
"Vielleicht sind Sie gestorben?"
|
||||||
|
|
||||||
#: squirrelbattle/game.py:299
|
#: squirrelbattle/game.py:356
|
||||||
msgid ""
|
msgid ""
|
||||||
"The JSON file is not correct.\n"
|
"The JSON file is not correct.\n"
|
||||||
"Your save seems corrupted. It got deleted."
|
"Your save seems corrupted. It got deleted."
|
||||||
|
@ -120,17 +130,17 @@ msgstr ""
|
||||||
msgid "{name} hits {opponent}."
|
msgid "{name} hits {opponent}."
|
||||||
msgstr "{name} schlägt {opponent}."
|
msgstr "{name} schlägt {opponent}."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:466
|
#: squirrelbattle/interfaces.py:465
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{name} takes {damage} damage."
|
msgid "{name} takes {damage} damage."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:468
|
#: squirrelbattle/interfaces.py:467
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{name} dies."
|
msgid "{name} dies."
|
||||||
msgstr "{name} stirbt."
|
msgstr "{name} stirbt."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:502
|
#: squirrelbattle/interfaces.py:501
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{entity} said: {message}"
|
msgid "{entity} said: {message}"
|
||||||
msgstr "{entity} hat gesagt: {message}"
|
msgstr "{entity} hat gesagt: {message}"
|
||||||
|
@ -139,8 +149,8 @@ msgstr "{entity} hat gesagt: {message}"
|
||||||
msgid "Back"
|
msgid "Back"
|
||||||
msgstr "Zurück"
|
msgstr "Zurück"
|
||||||
|
|
||||||
#: squirrelbattle/tests/game_test.py:361 squirrelbattle/tests/game_test.py:364
|
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||||
#: squirrelbattle/tests/game_test.py:367 squirrelbattle/tests/game_test.py:370
|
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||||
#: squirrelbattle/tests/translations_test.py:16
|
#: squirrelbattle/tests/translations_test.py:16
|
||||||
msgid "New game"
|
msgid "New game"
|
||||||
msgstr "Neu Spiel"
|
msgstr "Neu Spiel"
|
||||||
|
@ -226,53 +236,61 @@ msgid "Key used to wait"
|
||||||
msgstr "Wartentaste"
|
msgstr "Wartentaste"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:56
|
#: squirrelbattle/tests/translations_test.py:56
|
||||||
|
msgid "Key used to use ladders"
|
||||||
|
msgstr "Leitertaste"
|
||||||
|
|
||||||
|
#: squirrelbattle/tests/translations_test.py:58
|
||||||
msgid "Texture pack"
|
msgid "Texture pack"
|
||||||
msgstr "Textur-Packung"
|
msgstr "Textur-Packung"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:57
|
#: squirrelbattle/tests/translations_test.py:59
|
||||||
msgid "Language"
|
msgid "Language"
|
||||||
msgstr "Sprache"
|
msgstr "Sprache"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:62
|
#: squirrelbattle/tests/translations_test.py:62
|
||||||
|
msgid "player"
|
||||||
|
msgstr "Spieler"
|
||||||
|
|
||||||
|
#: squirrelbattle/tests/translations_test.py:64
|
||||||
msgid "hedgehog"
|
msgid "hedgehog"
|
||||||
msgstr "Igel"
|
msgstr "Igel"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:63
|
#: squirrelbattle/tests/translations_test.py:65
|
||||||
msgid "merchant"
|
msgid "merchant"
|
||||||
msgstr "Kaufmann"
|
msgstr "Kaufmann"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:64
|
#: squirrelbattle/tests/translations_test.py:66
|
||||||
msgid "rabbit"
|
msgid "rabbit"
|
||||||
msgstr "Kanninchen"
|
msgstr "Kanninchen"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:65
|
#: squirrelbattle/tests/translations_test.py:67
|
||||||
msgid "sunflower"
|
msgid "sunflower"
|
||||||
msgstr "Sonnenblume"
|
msgstr "Sonnenblume"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:66
|
#: squirrelbattle/tests/translations_test.py:68
|
||||||
msgid "teddy bear"
|
msgid "teddy bear"
|
||||||
msgstr "Teddybär"
|
msgstr "Teddybär"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:67
|
#: squirrelbattle/tests/translations_test.py:69
|
||||||
msgid "tiger"
|
msgid "tiger"
|
||||||
msgstr "Tiger"
|
msgstr "Tiger"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:69
|
#: squirrelbattle/tests/translations_test.py:71
|
||||||
msgid "body snatch potion"
|
msgid "body snatch potion"
|
||||||
msgstr "Leichenfleddererzaubertrank"
|
msgstr "Leichenfleddererzaubertrank"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:70
|
#: squirrelbattle/tests/translations_test.py:72
|
||||||
msgid "bomb"
|
msgid "bomb"
|
||||||
msgstr "Bombe"
|
msgstr "Bombe"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:71
|
#: squirrelbattle/tests/translations_test.py:73
|
||||||
msgid "explosion"
|
msgid "explosion"
|
||||||
msgstr "Explosion"
|
msgstr "Explosion"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:72
|
#: squirrelbattle/tests/translations_test.py:74
|
||||||
msgid "heart"
|
msgid "heart"
|
||||||
msgstr "Herz"
|
msgstr "Herz"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:73
|
#: squirrelbattle/tests/translations_test.py:75
|
||||||
msgid "sword"
|
msgid "sword"
|
||||||
msgstr "schwert"
|
msgstr "schwert"
|
||||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||||
"POT-Creation-Date: 2021-01-08 01:57+0100\n"
|
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||||
|
@ -82,11 +82,21 @@ msgstr "La bomba está explotando."
|
||||||
msgid "{player} exchanged its body with {entity}."
|
msgid "{player} exchanged its body with {entity}."
|
||||||
msgstr "{player} intercambió su cuerpo con {entity}."
|
msgstr "{player} intercambió su cuerpo con {entity}."
|
||||||
|
|
||||||
#: squirrelbattle/game.py:228 squirrelbattle/tests/game_test.py:595
|
#: squirrelbattle/game.py:182
|
||||||
|
#, python-brace-format
|
||||||
|
msgid "The player climbs down to the floor {floor}."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: squirrelbattle/game.py:195
|
||||||
|
#, python-brace-format
|
||||||
|
msgid "The player climbs up the floor {floor}."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||||
msgid "The buyer does not have enough money"
|
msgid "The buyer does not have enough money"
|
||||||
msgstr "El comprador no tiene suficiente dinero"
|
msgstr "El comprador no tiene suficiente dinero"
|
||||||
|
|
||||||
#: squirrelbattle/game.py:271
|
#: squirrelbattle/game.py:328
|
||||||
msgid ""
|
msgid ""
|
||||||
"Some keys are missing in your save file.\n"
|
"Some keys are missing in your save file.\n"
|
||||||
"Your save seems to be corrupt. It got deleted."
|
"Your save seems to be corrupt. It got deleted."
|
||||||
|
@ -94,7 +104,7 @@ msgstr ""
|
||||||
"Algunas claves faltan en su archivo de guarda.\n"
|
"Algunas claves faltan en su archivo de guarda.\n"
|
||||||
"Su guarda parece a ser corruptido. Fue eliminado."
|
"Su guarda parece a ser corruptido. Fue eliminado."
|
||||||
|
|
||||||
#: squirrelbattle/game.py:279
|
#: squirrelbattle/game.py:336
|
||||||
msgid ""
|
msgid ""
|
||||||
"No player was found on this map!\n"
|
"No player was found on this map!\n"
|
||||||
"Maybe you died?"
|
"Maybe you died?"
|
||||||
|
@ -102,7 +112,7 @@ msgstr ""
|
||||||
"No jugador encontrado sobre la carta !\n"
|
"No jugador encontrado sobre la carta !\n"
|
||||||
"¿ Quizas murió ?"
|
"¿ Quizas murió ?"
|
||||||
|
|
||||||
#: squirrelbattle/game.py:299
|
#: squirrelbattle/game.py:356
|
||||||
msgid ""
|
msgid ""
|
||||||
"The JSON file is not correct.\n"
|
"The JSON file is not correct.\n"
|
||||||
"Your save seems corrupted. It got deleted."
|
"Your save seems corrupted. It got deleted."
|
||||||
|
@ -119,17 +129,17 @@ msgstr ""
|
||||||
msgid "{name} hits {opponent}."
|
msgid "{name} hits {opponent}."
|
||||||
msgstr "{name} golpea a {opponent}."
|
msgstr "{name} golpea a {opponent}."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:466
|
#: squirrelbattle/interfaces.py:465
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{name} takes {damage} damage."
|
msgid "{name} takes {damage} damage."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:468
|
#: squirrelbattle/interfaces.py:467
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{name} dies."
|
msgid "{name} dies."
|
||||||
msgstr "{name} se muere."
|
msgstr "{name} se muere."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:502
|
#: squirrelbattle/interfaces.py:501
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{entity} said: {message}"
|
msgid "{entity} said: {message}"
|
||||||
msgstr "{entity} dijo : {message}"
|
msgstr "{entity} dijo : {message}"
|
||||||
|
@ -138,8 +148,8 @@ msgstr "{entity} dijo : {message}"
|
||||||
msgid "Back"
|
msgid "Back"
|
||||||
msgstr "Volver"
|
msgstr "Volver"
|
||||||
|
|
||||||
#: squirrelbattle/tests/game_test.py:361 squirrelbattle/tests/game_test.py:364
|
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||||
#: squirrelbattle/tests/game_test.py:367 squirrelbattle/tests/game_test.py:370
|
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||||
#: squirrelbattle/tests/translations_test.py:16
|
#: squirrelbattle/tests/translations_test.py:16
|
||||||
msgid "New game"
|
msgid "New game"
|
||||||
msgstr "Nuevo partido"
|
msgstr "Nuevo partido"
|
||||||
|
@ -225,53 +235,61 @@ msgid "Key used to wait"
|
||||||
msgstr "Tecla para espera"
|
msgstr "Tecla para espera"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:56
|
#: squirrelbattle/tests/translations_test.py:56
|
||||||
|
msgid "Key used to use ladders"
|
||||||
|
msgstr "Tecla para el uso de las escaleras"
|
||||||
|
|
||||||
|
#: squirrelbattle/tests/translations_test.py:58
|
||||||
msgid "Texture pack"
|
msgid "Texture pack"
|
||||||
msgstr "Paquete de texturas"
|
msgstr "Paquete de texturas"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:57
|
#: squirrelbattle/tests/translations_test.py:59
|
||||||
msgid "Language"
|
msgid "Language"
|
||||||
msgstr "Languaje"
|
msgstr "Languaje"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:62
|
#: squirrelbattle/tests/translations_test.py:62
|
||||||
|
msgid "player"
|
||||||
|
msgstr "jugador"
|
||||||
|
|
||||||
|
#: squirrelbattle/tests/translations_test.py:64
|
||||||
msgid "hedgehog"
|
msgid "hedgehog"
|
||||||
msgstr "erizo"
|
msgstr "erizo"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:63
|
#: squirrelbattle/tests/translations_test.py:65
|
||||||
msgid "merchant"
|
msgid "merchant"
|
||||||
msgstr "comerciante"
|
msgstr "comerciante"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:64
|
#: squirrelbattle/tests/translations_test.py:66
|
||||||
msgid "rabbit"
|
msgid "rabbit"
|
||||||
msgstr "conejo"
|
msgstr "conejo"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:65
|
#: squirrelbattle/tests/translations_test.py:67
|
||||||
msgid "sunflower"
|
msgid "sunflower"
|
||||||
msgstr "girasol"
|
msgstr "girasol"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:66
|
#: squirrelbattle/tests/translations_test.py:68
|
||||||
msgid "teddy bear"
|
msgid "teddy bear"
|
||||||
msgstr "osito de peluche"
|
msgstr "osito de peluche"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:67
|
#: squirrelbattle/tests/translations_test.py:69
|
||||||
msgid "tiger"
|
msgid "tiger"
|
||||||
msgstr "tigre"
|
msgstr "tigre"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:69
|
#: squirrelbattle/tests/translations_test.py:71
|
||||||
msgid "body snatch potion"
|
msgid "body snatch potion"
|
||||||
msgstr "poción de intercambio"
|
msgstr "poción de intercambio"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:70
|
#: squirrelbattle/tests/translations_test.py:72
|
||||||
msgid "bomb"
|
msgid "bomb"
|
||||||
msgstr "bomba"
|
msgstr "bomba"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:71
|
#: squirrelbattle/tests/translations_test.py:73
|
||||||
msgid "explosion"
|
msgid "explosion"
|
||||||
msgstr "explosión"
|
msgstr "explosión"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:72
|
#: squirrelbattle/tests/translations_test.py:74
|
||||||
msgid "heart"
|
msgid "heart"
|
||||||
msgstr "corazón"
|
msgstr "corazón"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:73
|
#: squirrelbattle/tests/translations_test.py:75
|
||||||
msgid "sword"
|
msgid "sword"
|
||||||
msgstr "espada"
|
msgstr "espada"
|
||||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||||
"POT-Creation-Date: 2021-01-08 01:57+0100\n"
|
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||||
|
@ -83,11 +83,21 @@ msgstr "La bombe explose."
|
||||||
msgid "{player} exchanged its body with {entity}."
|
msgid "{player} exchanged its body with {entity}."
|
||||||
msgstr "{player} a échangé son corps avec {entity}."
|
msgstr "{player} a échangé son corps avec {entity}."
|
||||||
|
|
||||||
#: squirrelbattle/game.py:228 squirrelbattle/tests/game_test.py:595
|
#: squirrelbattle/game.py:182
|
||||||
|
#, python-brace-format
|
||||||
|
msgid "The player climbs down to the floor {floor}."
|
||||||
|
msgstr "Le joueur descend à l'étage {floor}."
|
||||||
|
|
||||||
|
#: squirrelbattle/game.py:195
|
||||||
|
#, python-brace-format
|
||||||
|
msgid "The player climbs up the floor {floor}."
|
||||||
|
msgstr "Le joueur monte à l'étage {floor}."
|
||||||
|
|
||||||
|
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||||
msgid "The buyer does not have enough money"
|
msgid "The buyer does not have enough money"
|
||||||
msgstr "L'acheteur n'a pas assez d'argent"
|
msgstr "L'acheteur n'a pas assez d'argent"
|
||||||
|
|
||||||
#: squirrelbattle/game.py:271
|
#: squirrelbattle/game.py:328
|
||||||
msgid ""
|
msgid ""
|
||||||
"Some keys are missing in your save file.\n"
|
"Some keys are missing in your save file.\n"
|
||||||
"Your save seems to be corrupt. It got deleted."
|
"Your save seems to be corrupt. It got deleted."
|
||||||
|
@ -95,7 +105,7 @@ msgstr ""
|
||||||
"Certaines clés de votre ficher de sauvegarde sont manquantes.\n"
|
"Certaines clés de votre ficher de sauvegarde sont manquantes.\n"
|
||||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||||
|
|
||||||
#: squirrelbattle/game.py:279
|
#: squirrelbattle/game.py:336
|
||||||
msgid ""
|
msgid ""
|
||||||
"No player was found on this map!\n"
|
"No player was found on this map!\n"
|
||||||
"Maybe you died?"
|
"Maybe you died?"
|
||||||
|
@ -103,7 +113,7 @@ msgstr ""
|
||||||
"Aucun joueur n'a été trouvé sur la carte !\n"
|
"Aucun joueur n'a été trouvé sur la carte !\n"
|
||||||
"Peut-être êtes-vous mort ?"
|
"Peut-être êtes-vous mort ?"
|
||||||
|
|
||||||
#: squirrelbattle/game.py:299
|
#: squirrelbattle/game.py:356
|
||||||
msgid ""
|
msgid ""
|
||||||
"The JSON file is not correct.\n"
|
"The JSON file is not correct.\n"
|
||||||
"Your save seems corrupted. It got deleted."
|
"Your save seems corrupted. It got deleted."
|
||||||
|
@ -120,17 +130,17 @@ msgstr "C'est un coup critique !"
|
||||||
msgid "{name} hits {opponent}."
|
msgid "{name} hits {opponent}."
|
||||||
msgstr "{name} frappe {opponent}."
|
msgstr "{name} frappe {opponent}."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:466
|
#: squirrelbattle/interfaces.py:465
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{name} takes {damage} damage."
|
msgid "{name} takes {damage} damage."
|
||||||
msgstr "{name} prend {damage} dégâts."
|
msgstr "{name} prend {damage} dégâts."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:468
|
#: squirrelbattle/interfaces.py:467
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{name} dies."
|
msgid "{name} dies."
|
||||||
msgstr "{name} meurt."
|
msgstr "{name} meurt."
|
||||||
|
|
||||||
#: squirrelbattle/interfaces.py:502
|
#: squirrelbattle/interfaces.py:501
|
||||||
#, python-brace-format
|
#, python-brace-format
|
||||||
msgid "{entity} said: {message}"
|
msgid "{entity} said: {message}"
|
||||||
msgstr "{entity} a dit : {message}"
|
msgstr "{entity} a dit : {message}"
|
||||||
|
@ -139,8 +149,8 @@ msgstr "{entity} a dit : {message}"
|
||||||
msgid "Back"
|
msgid "Back"
|
||||||
msgstr "Retour"
|
msgstr "Retour"
|
||||||
|
|
||||||
#: squirrelbattle/tests/game_test.py:361 squirrelbattle/tests/game_test.py:364
|
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||||
#: squirrelbattle/tests/game_test.py:367 squirrelbattle/tests/game_test.py:370
|
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||||
#: squirrelbattle/tests/translations_test.py:16
|
#: squirrelbattle/tests/translations_test.py:16
|
||||||
msgid "New game"
|
msgid "New game"
|
||||||
msgstr "Nouvelle partie"
|
msgstr "Nouvelle partie"
|
||||||
|
@ -226,53 +236,61 @@ msgid "Key used to wait"
|
||||||
msgstr "Touche pour attendre"
|
msgstr "Touche pour attendre"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:56
|
#: squirrelbattle/tests/translations_test.py:56
|
||||||
|
msgid "Key used to use ladders"
|
||||||
|
msgstr "Touche pour utiliser les échelles"
|
||||||
|
|
||||||
|
#: squirrelbattle/tests/translations_test.py:58
|
||||||
msgid "Texture pack"
|
msgid "Texture pack"
|
||||||
msgstr "Pack de textures"
|
msgstr "Pack de textures"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:57
|
#: squirrelbattle/tests/translations_test.py:59
|
||||||
msgid "Language"
|
msgid "Language"
|
||||||
msgstr "Langue"
|
msgstr "Langue"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:62
|
#: squirrelbattle/tests/translations_test.py:62
|
||||||
|
msgid "player"
|
||||||
|
msgstr "joueur"
|
||||||
|
|
||||||
|
#: squirrelbattle/tests/translations_test.py:64
|
||||||
msgid "hedgehog"
|
msgid "hedgehog"
|
||||||
msgstr "hérisson"
|
msgstr "hérisson"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:63
|
#: squirrelbattle/tests/translations_test.py:65
|
||||||
msgid "merchant"
|
msgid "merchant"
|
||||||
msgstr "marchand"
|
msgstr "marchand"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:64
|
#: squirrelbattle/tests/translations_test.py:66
|
||||||
msgid "rabbit"
|
msgid "rabbit"
|
||||||
msgstr "lapin"
|
msgstr "lapin"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:65
|
#: squirrelbattle/tests/translations_test.py:67
|
||||||
msgid "sunflower"
|
msgid "sunflower"
|
||||||
msgstr "tournesol"
|
msgstr "tournesol"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:66
|
#: squirrelbattle/tests/translations_test.py:68
|
||||||
msgid "teddy bear"
|
msgid "teddy bear"
|
||||||
msgstr "nounours"
|
msgstr "nounours"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:67
|
#: squirrelbattle/tests/translations_test.py:69
|
||||||
msgid "tiger"
|
msgid "tiger"
|
||||||
msgstr "tigre"
|
msgstr "tigre"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:69
|
#: squirrelbattle/tests/translations_test.py:71
|
||||||
msgid "body snatch potion"
|
msgid "body snatch potion"
|
||||||
msgstr "potion d'arrachage de corps"
|
msgstr "potion d'arrachage de corps"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:70
|
#: squirrelbattle/tests/translations_test.py:72
|
||||||
msgid "bomb"
|
msgid "bomb"
|
||||||
msgstr "bombe"
|
msgstr "bombe"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:71
|
#: squirrelbattle/tests/translations_test.py:73
|
||||||
msgid "explosion"
|
msgid "explosion"
|
||||||
msgstr "explosion"
|
msgstr "explosion"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:72
|
#: squirrelbattle/tests/translations_test.py:74
|
||||||
msgid "heart"
|
msgid "heart"
|
||||||
msgstr "cœur"
|
msgstr "cœur"
|
||||||
|
|
||||||
#: squirrelbattle/tests/translations_test.py:73
|
#: squirrelbattle/tests/translations_test.py:75
|
||||||
msgid "sword"
|
msgid "sword"
|
||||||
msgstr "épée"
|
msgstr "épée"
|
||||||
|
|
|
@ -14,7 +14,7 @@ from .translations import gettext as _, Translator
|
||||||
|
|
||||||
class Menu:
|
class Menu:
|
||||||
"""
|
"""
|
||||||
A Menu object is the logical representation of a menu in the game
|
A Menu object is the logical representation of a menu in the game.
|
||||||
"""
|
"""
|
||||||
values: list
|
values: list
|
||||||
|
|
||||||
|
@ -23,26 +23,26 @@ class Menu:
|
||||||
|
|
||||||
def go_up(self) -> None:
|
def go_up(self) -> None:
|
||||||
"""
|
"""
|
||||||
Moves the pointer of the menu on the previous value
|
Moves the pointer of the menu on the previous value.
|
||||||
"""
|
"""
|
||||||
self.position = max(0, self.position - 1)
|
self.position = max(0, self.position - 1)
|
||||||
|
|
||||||
def go_down(self) -> None:
|
def go_down(self) -> None:
|
||||||
"""
|
"""
|
||||||
Moves the pointer of the menu on the next value
|
Moves the pointer of the menu on the next value.
|
||||||
"""
|
"""
|
||||||
self.position = min(len(self.values) - 1, self.position + 1)
|
self.position = min(len(self.values) - 1, self.position + 1)
|
||||||
|
|
||||||
def validate(self) -> Any:
|
def validate(self) -> Any:
|
||||||
"""
|
"""
|
||||||
Selects the value that is pointed by the menu pointer
|
Selects the value that is pointed by the menu pointer.
|
||||||
"""
|
"""
|
||||||
return self.values[self.position]
|
return self.values[self.position]
|
||||||
|
|
||||||
|
|
||||||
class MainMenuValues(Enum):
|
class MainMenuValues(Enum):
|
||||||
"""
|
"""
|
||||||
Values of the main menu
|
Values of the main menu.
|
||||||
"""
|
"""
|
||||||
START = "New game"
|
START = "New game"
|
||||||
RESUME = "Resume"
|
RESUME = "Resume"
|
||||||
|
@ -57,14 +57,14 @@ class MainMenuValues(Enum):
|
||||||
|
|
||||||
class MainMenu(Menu):
|
class MainMenu(Menu):
|
||||||
"""
|
"""
|
||||||
A special instance of a menu : the main menu
|
A special instance of a menu : the main menu.
|
||||||
"""
|
"""
|
||||||
values = [e for e in MainMenuValues]
|
values = [e for e in MainMenuValues]
|
||||||
|
|
||||||
|
|
||||||
class SettingsMenu(Menu):
|
class SettingsMenu(Menu):
|
||||||
"""
|
"""
|
||||||
A special instance of a menu : the settings menu
|
A special instance of a menu : the settings menu.
|
||||||
"""
|
"""
|
||||||
waiting_for_key: bool = False
|
waiting_for_key: bool = False
|
||||||
|
|
||||||
|
@ -75,7 +75,7 @@ class SettingsMenu(Menu):
|
||||||
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
|
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
|
||||||
game: Any) -> None:
|
game: Any) -> None:
|
||||||
"""
|
"""
|
||||||
In the setting menu, we van select a setting and change it
|
In the setting menu, we can select a setting and change it.
|
||||||
"""
|
"""
|
||||||
if not self.waiting_for_key:
|
if not self.waiting_for_key:
|
||||||
# Navigate normally through the menu.
|
# Navigate normally through the menu.
|
||||||
|
@ -121,22 +121,40 @@ class SettingsMenu(Menu):
|
||||||
|
|
||||||
|
|
||||||
class InventoryMenu(Menu):
|
class InventoryMenu(Menu):
|
||||||
|
"""
|
||||||
|
A special instance of a menu : the menu for the inventory of the player.
|
||||||
|
"""
|
||||||
player: Player
|
player: Player
|
||||||
|
|
||||||
def update_player(self, player: Player) -> None:
|
def update_player(self, player: Player) -> None:
|
||||||
|
"""
|
||||||
|
Updates the player.
|
||||||
|
"""
|
||||||
self.player = player
|
self.player = player
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def values(self) -> list:
|
def values(self) -> list:
|
||||||
|
"""
|
||||||
|
Returns the values of the menu.
|
||||||
|
"""
|
||||||
return self.player.inventory
|
return self.player.inventory
|
||||||
|
|
||||||
|
|
||||||
class StoreMenu(Menu):
|
class StoreMenu(Menu):
|
||||||
|
"""
|
||||||
|
A special instance of a menu : the menu for the inventory of a merchant.
|
||||||
|
"""
|
||||||
merchant: Merchant = None
|
merchant: Merchant = None
|
||||||
|
|
||||||
def update_merchant(self, merchant: Merchant) -> None:
|
def update_merchant(self, merchant: Merchant) -> None:
|
||||||
|
"""
|
||||||
|
Updates the merchant.
|
||||||
|
"""
|
||||||
self.merchant = merchant
|
self.merchant = merchant
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def values(self) -> list:
|
def values(self) -> list:
|
||||||
|
"""
|
||||||
|
Returns the values of the menu.
|
||||||
|
"""
|
||||||
return self.merchant.inventory if self.merchant else []
|
return self.merchant.inventory if self.merchant else []
|
||||||
|
|
|
@ -13,9 +13,10 @@ from .translations import gettext as _
|
||||||
class Settings:
|
class Settings:
|
||||||
"""
|
"""
|
||||||
This class stores the settings of the game.
|
This class stores the settings of the game.
|
||||||
Settings can be get by using for example settings.TEXTURE_PACK directly.
|
Settings can be obtained by using for example settings.TEXTURE_PACK
|
||||||
The comment can be get by using settings.get_comment('TEXTURE_PACK').
|
directly.
|
||||||
We can define the setting by simply use settings.TEXTURE_PACK = 'new_key'
|
The comment can be obtained by using settings.get_comment('TEXTURE_PACK').
|
||||||
|
We can set the setting by simply using settings.TEXTURE_PACK = 'new_key'
|
||||||
"""
|
"""
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.KEY_UP_PRIMARY = ['z', 'Main key to move up']
|
self.KEY_UP_PRIMARY = ['z', 'Main key to move up']
|
||||||
|
@ -33,6 +34,7 @@ class Settings:
|
||||||
self.KEY_DROP = ['r', 'Key used to drop an item in the inventory']
|
self.KEY_DROP = ['r', 'Key used to drop an item in the inventory']
|
||||||
self.KEY_CHAT = ['t', 'Key used to talk to a friendly entity']
|
self.KEY_CHAT = ['t', 'Key used to talk to a friendly entity']
|
||||||
self.KEY_WAIT = ['w', 'Key used to wait']
|
self.KEY_WAIT = ['w', 'Key used to wait']
|
||||||
|
self.KEY_LADDER = ['<', 'Key used to use ladders']
|
||||||
self.TEXTURE_PACK = ['ascii', 'Texture pack']
|
self.TEXTURE_PACK = ['ascii', 'Texture pack']
|
||||||
self.LOCALE = [locale.getlocale()[0][:2], 'Language']
|
self.LOCALE = [locale.getlocale()[0][:2], 'Language']
|
||||||
|
|
||||||
|
@ -50,7 +52,7 @@ class Settings:
|
||||||
|
|
||||||
def get_comment(self, item: str) -> str:
|
def get_comment(self, item: str) -> str:
|
||||||
"""
|
"""
|
||||||
Retrieve the comment of a setting.
|
Retrieves the comment relative to a setting.
|
||||||
"""
|
"""
|
||||||
if item in self.settings_keys:
|
if item in self.settings_keys:
|
||||||
return _(object.__getattribute__(self, item)[1])
|
return _(object.__getattribute__(self, item)[1])
|
||||||
|
@ -61,13 +63,13 @@ class Settings:
|
||||||
@property
|
@property
|
||||||
def settings_keys(self) -> Generator[str, Any, None]:
|
def settings_keys(self) -> Generator[str, Any, None]:
|
||||||
"""
|
"""
|
||||||
Get the list of all parameters.
|
Gets the list of all parameters.
|
||||||
"""
|
"""
|
||||||
return (key for key in self.__dict__)
|
return (key for key in self.__dict__)
|
||||||
|
|
||||||
def loads_from_string(self, json_str: str) -> None:
|
def loads_from_string(self, json_str: str) -> None:
|
||||||
"""
|
"""
|
||||||
Dump settings
|
Loads settings.
|
||||||
"""
|
"""
|
||||||
d = json.loads(json_str)
|
d = json.loads(json_str)
|
||||||
for key in d:
|
for key in d:
|
||||||
|
@ -75,7 +77,7 @@ class Settings:
|
||||||
|
|
||||||
def dumps_to_string(self) -> str:
|
def dumps_to_string(self) -> str:
|
||||||
"""
|
"""
|
||||||
Dump settings
|
Dumps settings.
|
||||||
"""
|
"""
|
||||||
d = dict()
|
d = dict()
|
||||||
for key in self.settings_keys:
|
for key in self.settings_keys:
|
||||||
|
|
|
@ -8,7 +8,7 @@ from types import TracebackType
|
||||||
class TermManager: # pragma: no cover
|
class TermManager: # pragma: no cover
|
||||||
"""
|
"""
|
||||||
The TermManager object initializes the terminal, returns a screen object and
|
The TermManager object initializes the terminal, returns a screen object and
|
||||||
de-initializes the terminal after use
|
de-initializes the terminal after use.
|
||||||
"""
|
"""
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.screen = curses.initscr()
|
self.screen = curses.initscr()
|
||||||
|
|
|
@ -6,6 +6,7 @@ import unittest
|
||||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item, \
|
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item, \
|
||||||
Explosion
|
Explosion
|
||||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
|
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
|
||||||
|
from squirrelbattle.entities.friendly import Trumpet
|
||||||
from squirrelbattle.entities.player import Player
|
from squirrelbattle.entities.player import Player
|
||||||
from squirrelbattle.interfaces import Entity, Map
|
from squirrelbattle.interfaces import Entity, Map
|
||||||
from squirrelbattle.resources import ResourceManager
|
from squirrelbattle.resources import ResourceManager
|
||||||
|
@ -14,7 +15,7 @@ from squirrelbattle.resources import ResourceManager
|
||||||
class TestEntities(unittest.TestCase):
|
class TestEntities(unittest.TestCase):
|
||||||
def setUp(self) -> None:
|
def setUp(self) -> None:
|
||||||
"""
|
"""
|
||||||
Load example map that can be used in tests.
|
Loads example map that can be used in tests.
|
||||||
"""
|
"""
|
||||||
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||||
self.player = Player()
|
self.player = Player()
|
||||||
|
@ -24,7 +25,7 @@ class TestEntities(unittest.TestCase):
|
||||||
|
|
||||||
def test_basic_entities(self) -> None:
|
def test_basic_entities(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with basic entities.
|
Tests some random stuff with basic entities.
|
||||||
"""
|
"""
|
||||||
entity = Entity()
|
entity = Entity()
|
||||||
entity.move(42, 64)
|
entity.move(42, 64)
|
||||||
|
@ -39,7 +40,7 @@ class TestEntities(unittest.TestCase):
|
||||||
|
|
||||||
def test_fighting_entities(self) -> None:
|
def test_fighting_entities(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with fighting entities.
|
Tests some random stuff with fighting entities.
|
||||||
"""
|
"""
|
||||||
entity = Tiger()
|
entity = Tiger()
|
||||||
self.map.add_entity(entity)
|
self.map.add_entity(entity)
|
||||||
|
@ -59,17 +60,17 @@ class TestEntities(unittest.TestCase):
|
||||||
self.map.add_entity(entity)
|
self.map.add_entity(entity)
|
||||||
entity.move(15, 44)
|
entity.move(15, 44)
|
||||||
# Move randomly
|
# Move randomly
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
self.assertFalse(entity.y == 15 and entity.x == 44)
|
self.assertFalse(entity.y == 15 and entity.x == 44)
|
||||||
|
|
||||||
# Move to the player
|
# Move to the player
|
||||||
entity.move(3, 6)
|
entity.move(3, 6)
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
self.assertTrue(entity.y == 2 and entity.x == 6)
|
self.assertTrue(entity.y == 2 and entity.x == 6)
|
||||||
|
|
||||||
# Rabbit should fight
|
# Rabbit should fight
|
||||||
old_health = self.player.health
|
old_health = self.player.health
|
||||||
self.map.tick()
|
self.map.tick(self.player)
|
||||||
self.assertTrue(entity.y == 2 and entity.x == 6)
|
self.assertTrue(entity.y == 2 and entity.x == 6)
|
||||||
self.assertEqual(old_health - entity.strength, self.player.health)
|
self.assertEqual(old_health - entity.strength, self.player.health)
|
||||||
self.assertEqual(self.map.logs.messages[-1],
|
self.assertEqual(self.map.logs.messages[-1],
|
||||||
|
@ -92,9 +93,50 @@ class TestEntities(unittest.TestCase):
|
||||||
self.assertTrue(entity.dead)
|
self.assertTrue(entity.dead)
|
||||||
self.assertGreaterEqual(self.player.current_xp, 3)
|
self.assertGreaterEqual(self.player.current_xp, 3)
|
||||||
|
|
||||||
|
# Test the familiars
|
||||||
|
fam = Trumpet()
|
||||||
|
entity = Rabbit()
|
||||||
|
self.map.add_entity(entity)
|
||||||
|
self.map.add_entity(fam)
|
||||||
|
self.player.move(1, 6)
|
||||||
|
entity.move(2, 6)
|
||||||
|
fam.move(2, 7)
|
||||||
|
|
||||||
|
# Test fighting
|
||||||
|
entity.health = 2
|
||||||
|
entity.paths = []
|
||||||
|
entity.recalculate_paths()
|
||||||
|
fam.target = entity
|
||||||
|
self.map.tick(self.player)
|
||||||
|
self.assertTrue(entity.dead)
|
||||||
|
|
||||||
|
# Test finding a new target
|
||||||
|
entity2 = Rabbit()
|
||||||
|
self.map.add_entity(entity2)
|
||||||
|
entity2.move(2, 6)
|
||||||
|
self.map.tick(self.player)
|
||||||
|
self.assertTrue(fam.target == entity2)
|
||||||
|
self.map.remove_entity(entity2)
|
||||||
|
|
||||||
|
# Test following the player and finding the player as target
|
||||||
|
self.player.move(5, 5)
|
||||||
|
fam.move(4, 5)
|
||||||
|
fam.target = None
|
||||||
|
self.player.move_down()
|
||||||
|
self.map.tick(self.player)
|
||||||
|
self.assertTrue(fam.target == self.player)
|
||||||
|
self.assertEqual(fam.y, 5)
|
||||||
|
self.assertEqual(fam.x, 5)
|
||||||
|
|
||||||
|
# Test random move
|
||||||
|
fam.move(13, 20)
|
||||||
|
fam.target = self.player
|
||||||
|
self.map.tick(self.player)
|
||||||
|
self.assertTrue(fam.x != 20 or fam.y != 13)
|
||||||
|
|
||||||
def test_items(self) -> None:
|
def test_items(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with items.
|
Tests some random stuff with items.
|
||||||
"""
|
"""
|
||||||
item = Item()
|
item = Item()
|
||||||
self.map.add_entity(item)
|
self.map.add_entity(item)
|
||||||
|
@ -115,7 +157,7 @@ class TestEntities(unittest.TestCase):
|
||||||
|
|
||||||
def test_bombs(self) -> None:
|
def test_bombs(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with bombs.
|
Tests some random stuff with bombs.
|
||||||
"""
|
"""
|
||||||
item = Bomb()
|
item = Bomb()
|
||||||
hedgehog = Hedgehog()
|
hedgehog = Hedgehog()
|
||||||
|
@ -136,7 +178,7 @@ class TestEntities(unittest.TestCase):
|
||||||
self.assertEqual(item.y, 42)
|
self.assertEqual(item.y, 42)
|
||||||
self.assertEqual(item.x, 42)
|
self.assertEqual(item.x, 42)
|
||||||
# Wait for the explosion
|
# Wait for the explosion
|
||||||
for ignored in range(5):
|
for _ignored in range(5):
|
||||||
item.act(self.map)
|
item.act(self.map)
|
||||||
self.assertTrue(hedgehog.dead)
|
self.assertTrue(hedgehog.dead)
|
||||||
self.assertTrue(teddy_bear.dead)
|
self.assertTrue(teddy_bear.dead)
|
||||||
|
@ -159,7 +201,7 @@ class TestEntities(unittest.TestCase):
|
||||||
|
|
||||||
def test_hearts(self) -> None:
|
def test_hearts(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with hearts.
|
Tests some random stuff with hearts.
|
||||||
"""
|
"""
|
||||||
item = Heart()
|
item = Heart()
|
||||||
self.map.add_entity(item)
|
self.map.add_entity(item)
|
||||||
|
@ -174,7 +216,7 @@ class TestEntities(unittest.TestCase):
|
||||||
|
|
||||||
def test_body_snatch_potion(self) -> None:
|
def test_body_snatch_potion(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with body snatch potions.
|
Tests some random stuff with body snatch potions.
|
||||||
"""
|
"""
|
||||||
item = BodySnatchPotion()
|
item = BodySnatchPotion()
|
||||||
self.map.add_entity(item)
|
self.map.add_entity(item)
|
||||||
|
@ -192,7 +234,7 @@ class TestEntities(unittest.TestCase):
|
||||||
|
|
||||||
def test_players(self) -> None:
|
def test_players(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some random stuff with players.
|
Tests some random stuff with players.
|
||||||
"""
|
"""
|
||||||
player = Player()
|
player = Player()
|
||||||
self.map.add_entity(player)
|
self.map.add_entity(player)
|
||||||
|
|
|
@ -25,7 +25,7 @@ from ..translations import gettext as _, Translator
|
||||||
class TestGame(unittest.TestCase):
|
class TestGame(unittest.TestCase):
|
||||||
def setUp(self) -> None:
|
def setUp(self) -> None:
|
||||||
"""
|
"""
|
||||||
Setup game.
|
Sets the game up.
|
||||||
"""
|
"""
|
||||||
self.game = Game()
|
self.game = Game()
|
||||||
self.game.new_game()
|
self.game.new_game()
|
||||||
|
@ -39,7 +39,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_load_game(self) -> None:
|
def test_load_game(self) -> None:
|
||||||
"""
|
"""
|
||||||
Save a game and reload it.
|
Saves a game and reloads it.
|
||||||
"""
|
"""
|
||||||
bomb = Bomb()
|
bomb = Bomb()
|
||||||
self.game.map.add_entity(bomb)
|
self.game.map.add_entity(bomb)
|
||||||
|
@ -93,7 +93,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_bootstrap_fail(self) -> None:
|
def test_bootstrap_fail(self) -> None:
|
||||||
"""
|
"""
|
||||||
Ensure that the test can't play the game,
|
Ensures that the test can't play the game,
|
||||||
because there is no associated shell.
|
because there is no associated shell.
|
||||||
Yeah, that's only for coverage.
|
Yeah, that's only for coverage.
|
||||||
"""
|
"""
|
||||||
|
@ -102,7 +102,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_key_translation(self) -> None:
|
def test_key_translation(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test key bindings.
|
Tests key bindings.
|
||||||
"""
|
"""
|
||||||
self.game.settings = Settings()
|
self.game.settings = Settings()
|
||||||
|
|
||||||
|
@ -151,6 +151,9 @@ class TestGame(unittest.TestCase):
|
||||||
self.assertEqual(KeyValues.translate_key(
|
self.assertEqual(KeyValues.translate_key(
|
||||||
self.game.settings.KEY_WAIT, self.game.settings),
|
self.game.settings.KEY_WAIT, self.game.settings),
|
||||||
KeyValues.WAIT)
|
KeyValues.WAIT)
|
||||||
|
self.assertEqual(KeyValues.translate_key(
|
||||||
|
self.game.settings.KEY_LADDER, self.game.settings),
|
||||||
|
KeyValues.LADDER)
|
||||||
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
|
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
|
||||||
KeyValues.SPACE)
|
KeyValues.SPACE)
|
||||||
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
|
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
|
||||||
|
@ -158,7 +161,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_key_press(self) -> None:
|
def test_key_press(self) -> None:
|
||||||
"""
|
"""
|
||||||
Press a key and see what is done.
|
Presses a key and asserts what is done is correct.
|
||||||
"""
|
"""
|
||||||
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
||||||
self.assertEqual(self.game.main_menu.validate(),
|
self.assertEqual(self.game.main_menu.validate(),
|
||||||
|
@ -249,7 +252,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_mouse_click(self) -> None:
|
def test_mouse_click(self) -> None:
|
||||||
"""
|
"""
|
||||||
Simulate mouse clicks.
|
Simulates mouse clicks.
|
||||||
"""
|
"""
|
||||||
self.game.state = GameMode.MAINMENU
|
self.game.state = GameMode.MAINMENU
|
||||||
|
|
||||||
|
@ -279,7 +282,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_new_game(self) -> None:
|
def test_new_game(self) -> None:
|
||||||
"""
|
"""
|
||||||
Ensure that the start button starts a new game.
|
Ensures that the start button starts a new game.
|
||||||
"""
|
"""
|
||||||
old_map = self.game.map
|
old_map = self.game.map
|
||||||
old_player = self.game.player
|
old_player = self.game.player
|
||||||
|
@ -302,7 +305,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_settings_menu(self) -> None:
|
def test_settings_menu(self) -> None:
|
||||||
"""
|
"""
|
||||||
Ensure that the settings menu is working properly.
|
Ensures that the settings menu is working properly.
|
||||||
"""
|
"""
|
||||||
self.game.settings = Settings()
|
self.game.settings = Settings()
|
||||||
|
|
||||||
|
@ -341,7 +344,7 @@ class TestGame(unittest.TestCase):
|
||||||
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
|
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
|
||||||
|
|
||||||
# Navigate to "texture pack"
|
# Navigate to "texture pack"
|
||||||
for ignored in range(11):
|
for ignored in range(12):
|
||||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||||
|
|
||||||
# Change texture pack
|
# Change texture pack
|
||||||
|
@ -388,7 +391,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_dead_screen(self) -> None:
|
def test_dead_screen(self) -> None:
|
||||||
"""
|
"""
|
||||||
Kill player and render dead screen.
|
Kills the player and renders the dead message on the fake screen.
|
||||||
"""
|
"""
|
||||||
self.game.state = GameMode.PLAY
|
self.game.state = GameMode.PLAY
|
||||||
# Kill player
|
# Kill player
|
||||||
|
@ -404,14 +407,14 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_not_implemented(self) -> None:
|
def test_not_implemented(self) -> None:
|
||||||
"""
|
"""
|
||||||
Check that some functions are not implemented, only for coverage.
|
Checks that some functions are not implemented, only for coverage.
|
||||||
"""
|
"""
|
||||||
self.assertRaises(NotImplementedError, Display.display, None)
|
self.assertRaises(NotImplementedError, Display.display, None)
|
||||||
self.assertRaises(NotImplementedError, Display.update, None, self.game)
|
self.assertRaises(NotImplementedError, Display.update, None, self.game)
|
||||||
|
|
||||||
def test_messages(self) -> None:
|
def test_messages(self) -> None:
|
||||||
"""
|
"""
|
||||||
Display error messages.
|
Displays error messages.
|
||||||
"""
|
"""
|
||||||
self.game.message = "I am an error"
|
self.game.message = "I am an error"
|
||||||
self.game.display_actions(DisplayActions.UPDATE)
|
self.game.display_actions(DisplayActions.UPDATE)
|
||||||
|
@ -421,7 +424,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_inventory_menu(self) -> None:
|
def test_inventory_menu(self) -> None:
|
||||||
"""
|
"""
|
||||||
Open the inventory menu and interact with items.
|
Opens the inventory menu and interacts with items.
|
||||||
"""
|
"""
|
||||||
self.game.state = GameMode.PLAY
|
self.game.state = GameMode.PLAY
|
||||||
# Open and close the inventory
|
# Open and close the inventory
|
||||||
|
@ -482,7 +485,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_talk_to_sunflowers(self) -> None:
|
def test_talk_to_sunflowers(self) -> None:
|
||||||
"""
|
"""
|
||||||
Interact with sunflowers
|
Interacts with sunflowers.
|
||||||
"""
|
"""
|
||||||
self.game.state = GameMode.PLAY
|
self.game.state = GameMode.PLAY
|
||||||
|
|
||||||
|
@ -533,7 +536,7 @@ class TestGame(unittest.TestCase):
|
||||||
|
|
||||||
def test_talk_to_merchant(self) -> None:
|
def test_talk_to_merchant(self) -> None:
|
||||||
"""
|
"""
|
||||||
Interact with merchants
|
Interacts with merchants.
|
||||||
"""
|
"""
|
||||||
self.game.state = GameMode.PLAY
|
self.game.state = GameMode.PLAY
|
||||||
|
|
||||||
|
@ -706,3 +709,50 @@ class TestGame(unittest.TestCase):
|
||||||
self.game.player.hit(sea_eagle)
|
self.game.player.hit(sea_eagle)
|
||||||
self.assertEqual(sea_eagle.health,
|
self.assertEqual(sea_eagle.health,
|
||||||
old_health - self.game.player.strength * 4)
|
old_health - self.game.player.strength * 4)
|
||||||
|
|
||||||
|
def test_ladders(self) -> None:
|
||||||
|
"""
|
||||||
|
Ensure that the player can climb on ladders.
|
||||||
|
"""
|
||||||
|
self.game.state = GameMode.PLAY
|
||||||
|
|
||||||
|
self.assertEqual(self.game.player.map.floor, 0)
|
||||||
|
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||||
|
self.assertEqual(self.game.player.map.floor, 0)
|
||||||
|
|
||||||
|
# Move nowhere
|
||||||
|
self.game.player.move(10, 10)
|
||||||
|
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||||
|
self.assertEqual(self.game.player.map.floor, 0)
|
||||||
|
|
||||||
|
# Move down
|
||||||
|
self.game.player.move(3, 40) # Move on a ladder
|
||||||
|
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||||
|
self.assertEqual(self.game.map_index, 1)
|
||||||
|
self.assertEqual(self.game.player.map.floor, 1)
|
||||||
|
self.assertEqual(self.game.player.y, 1)
|
||||||
|
self.assertEqual(self.game.player.x, 17)
|
||||||
|
self.game.display_actions(DisplayActions.UPDATE)
|
||||||
|
|
||||||
|
# Move up
|
||||||
|
self.game.handle_key_pressed(KeyValues.LADDER)
|
||||||
|
self.assertEqual(self.game.player.map.floor, 0)
|
||||||
|
self.assertEqual(self.game.player.y, 3)
|
||||||
|
self.assertEqual(self.game.player.x, 40)
|
||||||
|
self.game.display_actions(DisplayActions.UPDATE)
|
||||||
|
|
||||||
|
def test_credits(self) -> None:
|
||||||
|
"""
|
||||||
|
Load credits menu.
|
||||||
|
"""
|
||||||
|
self.game.state = GameMode.MAINMENU
|
||||||
|
|
||||||
|
self.game.display_actions(DisplayActions.MOUSE, 41, 41)
|
||||||
|
self.assertEqual(self.game.state, GameMode.CREDITS)
|
||||||
|
self.game.display_actions(DisplayActions.MOUSE, 21, 21)
|
||||||
|
self.game.display_actions(DisplayActions.REFRESH)
|
||||||
|
|
||||||
|
self.game.state = GameMode.CREDITS
|
||||||
|
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||||
|
|
||||||
|
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
||||||
|
|
|
@ -4,14 +4,14 @@
|
||||||
import unittest
|
import unittest
|
||||||
|
|
||||||
from squirrelbattle.display.texturepack import TexturePack
|
from squirrelbattle.display.texturepack import TexturePack
|
||||||
from squirrelbattle.interfaces import Map, Tile
|
from squirrelbattle.interfaces import Map, Tile, Slope
|
||||||
from squirrelbattle.resources import ResourceManager
|
from squirrelbattle.resources import ResourceManager
|
||||||
|
|
||||||
|
|
||||||
class TestInterfaces(unittest.TestCase):
|
class TestInterfaces(unittest.TestCase):
|
||||||
def test_map(self) -> None:
|
def test_map(self) -> None:
|
||||||
"""
|
"""
|
||||||
Create a map and check that it is well parsed.
|
Creates a map and checks that it is well parsed.
|
||||||
"""
|
"""
|
||||||
m = Map.load_from_string("0 0\n.#\n#.\n")
|
m = Map.load_from_string("0 0\n.#\n#.\n")
|
||||||
self.assertEqual(m.width, 2)
|
self.assertEqual(m.width, 2)
|
||||||
|
@ -20,7 +20,7 @@ class TestInterfaces(unittest.TestCase):
|
||||||
|
|
||||||
def test_load_map(self) -> None:
|
def test_load_map(self) -> None:
|
||||||
"""
|
"""
|
||||||
Try to load a map from a file.
|
Tries to load a map from a file.
|
||||||
"""
|
"""
|
||||||
m = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
m = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||||
self.assertEqual(m.width, 52)
|
self.assertEqual(m.width, 52)
|
||||||
|
@ -28,7 +28,7 @@ class TestInterfaces(unittest.TestCase):
|
||||||
|
|
||||||
def test_tiles(self) -> None:
|
def test_tiles(self) -> None:
|
||||||
"""
|
"""
|
||||||
Test some things about tiles.
|
Tests some things about tiles.
|
||||||
"""
|
"""
|
||||||
self.assertFalse(Tile.FLOOR.is_wall())
|
self.assertFalse(Tile.FLOOR.is_wall())
|
||||||
self.assertTrue(Tile.WALL.is_wall())
|
self.assertTrue(Tile.WALL.is_wall())
|
||||||
|
@ -37,3 +37,21 @@ class TestInterfaces(unittest.TestCase):
|
||||||
self.assertFalse(Tile.WALL.can_walk())
|
self.assertFalse(Tile.WALL.can_walk())
|
||||||
self.assertFalse(Tile.EMPTY.can_walk())
|
self.assertFalse(Tile.EMPTY.can_walk())
|
||||||
self.assertRaises(ValueError, Tile.from_ascii_char, 'unknown')
|
self.assertRaises(ValueError, Tile.from_ascii_char, 'unknown')
|
||||||
|
|
||||||
|
def test_slope(self) -> None:
|
||||||
|
"""
|
||||||
|
Test good behaviour of slopes (basically vectors, compared according to
|
||||||
|
the determinant)
|
||||||
|
"""
|
||||||
|
a = Slope(1, 1)
|
||||||
|
b = Slope(0, 1)
|
||||||
|
self.assertTrue(b < a)
|
||||||
|
self.assertTrue(b <= a)
|
||||||
|
self.assertTrue(a <= a)
|
||||||
|
self.assertTrue(a == a)
|
||||||
|
self.assertTrue(a > b)
|
||||||
|
self.assertTrue(a >= b)
|
||||||
|
|
||||||
|
# def test_visibility(self) -> None:
|
||||||
|
# m = Map.load(ResourceManager.get_asset_path("example_map_3.txt"))
|
||||||
|
# m.compute_visibility(1, 1, 50)
|
||||||
|
|
|
@ -24,3 +24,6 @@ class FakePad:
|
||||||
|
|
||||||
def getmaxyx(self) -> Tuple[int, int]:
|
def getmaxyx(self) -> Tuple[int, int]:
|
||||||
return 42, 42
|
return 42, 42
|
||||||
|
|
||||||
|
def inch(self, y: int, x: int) -> str:
|
||||||
|
return "i"
|
||||||
|
|
|
@ -13,7 +13,7 @@ class TestSettings(unittest.TestCase):
|
||||||
|
|
||||||
def test_settings(self) -> None:
|
def test_settings(self) -> None:
|
||||||
"""
|
"""
|
||||||
Ensure that settings are well loaded.
|
Ensures that settings are well loaded.
|
||||||
"""
|
"""
|
||||||
settings = Settings()
|
settings = Settings()
|
||||||
self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
|
self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
|
||||||
|
|
|
@ -11,7 +11,7 @@ class TestTranslations(unittest.TestCase):
|
||||||
|
|
||||||
def test_main_menu_translation(self) -> None:
|
def test_main_menu_translation(self) -> None:
|
||||||
"""
|
"""
|
||||||
Ensure that the main menu is translated.
|
Ensures that the main menu is translated.
|
||||||
"""
|
"""
|
||||||
self.assertEqual(_("New game"), "Nouvelle partie")
|
self.assertEqual(_("New game"), "Nouvelle partie")
|
||||||
self.assertEqual(_("Resume"), "Continuer")
|
self.assertEqual(_("Resume"), "Continuer")
|
||||||
|
@ -22,7 +22,7 @@ class TestTranslations(unittest.TestCase):
|
||||||
|
|
||||||
def test_settings_menu_translation(self) -> None:
|
def test_settings_menu_translation(self) -> None:
|
||||||
"""
|
"""
|
||||||
Ensure that the settings menu is translated.
|
Ensures that the settings menu is translated.
|
||||||
"""
|
"""
|
||||||
self.assertEqual(_("Main key to move up"),
|
self.assertEqual(_("Main key to move up"),
|
||||||
"Touche principale pour aller vers le haut")
|
"Touche principale pour aller vers le haut")
|
||||||
|
@ -53,6 +53,8 @@ class TestTranslations(unittest.TestCase):
|
||||||
self.assertEqual(_("Key used to talk to a friendly entity"),
|
self.assertEqual(_("Key used to talk to a friendly entity"),
|
||||||
"Touche pour parler à une entité pacifique")
|
"Touche pour parler à une entité pacifique")
|
||||||
self.assertEqual(_("Key used to wait"), "Touche pour attendre")
|
self.assertEqual(_("Key used to wait"), "Touche pour attendre")
|
||||||
|
self.assertEqual(_("Key used to use ladders"),
|
||||||
|
"Touche pour utiliser les échelles")
|
||||||
self.assertEqual(_("Texture pack"), "Pack de textures")
|
self.assertEqual(_("Texture pack"), "Pack de textures")
|
||||||
self.assertEqual(_("Language"), "Langue")
|
self.assertEqual(_("Language"), "Langue")
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ class Translator:
|
||||||
"""
|
"""
|
||||||
This module uses gettext to translate strings.
|
This module uses gettext to translate strings.
|
||||||
Translator.setlocale defines the language of the strings,
|
Translator.setlocale defines the language of the strings,
|
||||||
then gettext() translates the message.
|
then gettext() translates the messages.
|
||||||
"""
|
"""
|
||||||
SUPPORTED_LOCALES: List[str] = ["de", "en", "es", "fr"]
|
SUPPORTED_LOCALES: List[str] = ["de", "en", "es", "fr"]
|
||||||
locale: str = "en"
|
locale: str = "en"
|
||||||
|
@ -22,7 +22,7 @@ class Translator:
|
||||||
@classmethod
|
@classmethod
|
||||||
def refresh_translations(cls) -> None:
|
def refresh_translations(cls) -> None:
|
||||||
"""
|
"""
|
||||||
Load compiled translations.
|
Loads compiled translations.
|
||||||
"""
|
"""
|
||||||
for language in cls.SUPPORTED_LOCALES:
|
for language in cls.SUPPORTED_LOCALES:
|
||||||
rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES"
|
rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES"
|
||||||
|
@ -37,7 +37,7 @@ class Translator:
|
||||||
@classmethod
|
@classmethod
|
||||||
def setlocale(cls, lang: str) -> None:
|
def setlocale(cls, lang: str) -> None:
|
||||||
"""
|
"""
|
||||||
Define the language used to translate the game.
|
Defines the language used to translate the game.
|
||||||
The language must be supported, otherwise nothing is done.
|
The language must be supported, otherwise nothing is done.
|
||||||
"""
|
"""
|
||||||
lang = lang[:2]
|
lang = lang[:2]
|
||||||
|
@ -51,7 +51,7 @@ class Translator:
|
||||||
@classmethod
|
@classmethod
|
||||||
def makemessages(cls) -> None: # pragma: no cover
|
def makemessages(cls) -> None: # pragma: no cover
|
||||||
"""
|
"""
|
||||||
Analyse all strings in the project and extract them.
|
Analyses all strings in the project and extracts them.
|
||||||
"""
|
"""
|
||||||
for language in cls.SUPPORTED_LOCALES:
|
for language in cls.SUPPORTED_LOCALES:
|
||||||
if language == "en":
|
if language == "en":
|
||||||
|
@ -83,7 +83,7 @@ class Translator:
|
||||||
@classmethod
|
@classmethod
|
||||||
def compilemessages(cls) -> None:
|
def compilemessages(cls) -> None:
|
||||||
"""
|
"""
|
||||||
Compile translation messages from source files.
|
Compiles translation messages from source files.
|
||||||
"""
|
"""
|
||||||
for language in cls.SUPPORTED_LOCALES:
|
for language in cls.SUPPORTED_LOCALES:
|
||||||
if language == "en":
|
if language == "en":
|
||||||
|
@ -99,7 +99,7 @@ class Translator:
|
||||||
|
|
||||||
def gettext(message: str) -> str:
|
def gettext(message: str) -> str:
|
||||||
"""
|
"""
|
||||||
Translate a message.
|
Translates a message.
|
||||||
"""
|
"""
|
||||||
return Translator.get_translator().gettext(message)
|
return Translator.get_translator().gettext(message)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue