Basic menu handling
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parent
e3a1bf96c2
commit
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@ -1,11 +1,12 @@
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from typing import Any
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from typing import Any
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import sys
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from .interfaces import Map
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from .interfaces import Map
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from .mapdisplay import MapDisplay
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from .mapdisplay import MapDisplay
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from .settings import Settings
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from .settings import Settings
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from .term_manager import TermManager
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from .term_manager import TermManager
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from enum import Enum, auto
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from enum import Enum, auto
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from . import menus
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class GameMode(Enum):
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class GameMode(Enum):
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MAINMENU = auto()
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MAINMENU = auto()
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@ -28,6 +29,7 @@ class Game:
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def init(self) -> None:
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def init(self) -> None:
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Game.INSTANCE = self
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Game.INSTANCE = self
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self.state = GameMode.MAINMENU
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
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self.settings = Settings()
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.load_settings()
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self.settings.write_settings()
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self.settings.write_settings()
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@ -40,7 +42,7 @@ class Game:
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self.player.x = 6
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self.player.x = 6
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self.d = MapDisplay(self.m, self.player)
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self.d = MapDisplay(self.m, self.player)
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@classmethod
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@staticmethod
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def load_game(filename):
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def load_game(filename):
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# TODO loading map from a file
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# TODO loading map from a file
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raise NotImplementedError()
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raise NotImplementedError()
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@ -64,15 +66,28 @@ class Game:
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return KeyValues.UP
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return KeyValues.UP
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def handle_key_pressed(self, key: KeyValues) -> None:
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def handle_key_pressed(self, key: KeyValues) -> None:
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if self.state == GameMode.PLAY:
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if key == KeyValues.UP:
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if key == KeyValues.UP:
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self.player.move_up()
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self.player.move_up()
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if key == KeyValues.DOWN:
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if key == KeyValues.DOWN:
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self.player.move_down()
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self.player.move_down()
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if key == KeyValues.LEFT:
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if key == KeyValues.LEFT:
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self.player.move_left()
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self.player.move_left()
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if key == KeyValues.RIGHT:
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if key == KeyValues.RIGHT:
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self.player.move_right()
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self.player.move_right()
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if self.state == GameMode.MAINMENU:
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if key == KeyValues.DOWN:
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self.main_menu.go_down()
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if key == KeyValues.UP:
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self.main_menu.go_up()
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if key == KeyValues.ENTER:
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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class Player:
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class Player:
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