Basic menu handling

This commit is contained in:
Nicolas Margulies 2020-11-06 18:06:28 +01:00
parent e3a1bf96c2
commit 43001f6ede
1 changed files with 26 additions and 11 deletions

View File

@ -1,11 +1,12 @@
from typing import Any from typing import Any
import sys
from .interfaces import Map from .interfaces import Map
from .mapdisplay import MapDisplay from .mapdisplay import MapDisplay
from .settings import Settings from .settings import Settings
from .term_manager import TermManager from .term_manager import TermManager
from enum import Enum, auto from enum import Enum, auto
from . import menus
class GameMode(Enum): class GameMode(Enum):
MAINMENU = auto() MAINMENU = auto()
@ -28,6 +29,7 @@ class Game:
def init(self) -> None: def init(self) -> None:
Game.INSTANCE = self Game.INSTANCE = self
self.state = GameMode.MAINMENU self.state = GameMode.MAINMENU
self.main_menu = menus.MainMenu()
self.settings = Settings() self.settings = Settings()
self.settings.load_settings() self.settings.load_settings()
self.settings.write_settings() self.settings.write_settings()
@ -40,7 +42,7 @@ class Game:
self.player.x = 6 self.player.x = 6
self.d = MapDisplay(self.m, self.player) self.d = MapDisplay(self.m, self.player)
@classmethod @staticmethod
def load_game(filename): def load_game(filename):
# TODO loading map from a file # TODO loading map from a file
raise NotImplementedError() raise NotImplementedError()
@ -64,15 +66,28 @@ class Game:
return KeyValues.UP return KeyValues.UP
def handle_key_pressed(self, key: KeyValues) -> None: def handle_key_pressed(self, key: KeyValues) -> None:
if self.state == GameMode.PLAY:
if key == KeyValues.UP: if key == KeyValues.UP:
self.player.move_up() self.player.move_up()
if key == KeyValues.DOWN: if key == KeyValues.DOWN:
self.player.move_down() self.player.move_down()
if key == KeyValues.LEFT: if key == KeyValues.LEFT:
self.player.move_left() self.player.move_left()
if key == KeyValues.RIGHT: if key == KeyValues.RIGHT:
self.player.move_right() self.player.move_right()
if self.state == GameMode.MAINMENU:
if key == KeyValues.DOWN:
self.main_menu.go_down()
if key == KeyValues.UP:
self.main_menu.go_up()
if key == KeyValues.ENTER:
option = self.main_menu.validate()
if option == menus.MainMenuValues.START:
self.state = GameMode.PLAY
elif option == menus.MainMenuValues.SETTINGS:
self.state = GameMode.SETTINGS
elif option == menus.MainMenuValues.EXIT:
sys.exit(0)
class Player: class Player: