Add credits menu, see #42

This commit is contained in:
Yohann D'ANELLO 2020-12-18 22:24:41 +01:00
parent ea5f5c1428
commit 411744bf10
5 changed files with 93 additions and 3 deletions

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@ -0,0 +1,76 @@
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
import curses
from ..display.display import Box, Display
from ..game import Game
from ..resources import ResourceManager
from ..translations import gettext as _
class CreditsDisplay(Display):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.box = Box(*args, **kwargs)
self.pad = self.newpad(1, 1)
self.ascii_art_displayed = False
def display(self) -> None:
self.box.refresh(self.y, self.x, self.height, self.width)
self.box.display()
self.pad.erase()
messages = [
_("Credits"),
"",
"Squirrel Battle",
"",
_("Developers:"),
"Yohann \"ÿnérant\" D'ANELLO",
"Mathilde \"eichhornchen\" DÉPRÉS",
"Nicolas \"nicomarg\" MARGULIES",
"Charles \"charsle\" PEYRAT",
"",
_("Translators:"),
"Hugo \"ifugao\" JACOB (español)",
]
for i, msg in enumerate(messages):
self.addstr(self.pad, i + (self.height - len(messages)) // 2,
(self.width - len(msg)) // 2, msg,
bold=(i == 0), italic=(":" in msg))
if self.ascii_art_displayed:
self.display_ascii_art()
self.refresh_pad(self.pad, 0, 0, self.y + 1, self.x + 1,
self.height + self.y - 2,
self.width + self.x - 2)
def display_ascii_art(self):
with open(ResourceManager.get_asset_path("ascii-art-ecureuil.txt"))\
as f:
ascii_art = f.read().split("\n")
height, width = len(ascii_art), len(ascii_art[0])
y_offset, x_offset = (self.height - height) // 2,\
(self.width - width) // 2
for i, line in enumerate(ascii_art):
for j, c in enumerate(line):
bg_color = curses.COLOR_WHITE
fg_color = curses.COLOR_BLACK
if c == '':
fg_color = (700, 300, 0)
elif c == '':
fg_color = (700, 300, 0)
bg_color = curses.COLOR_BLACK
elif c == '':
fg_color = (350, 150, 0)
self.addstr(self.pad, y_offset + i, x_offset + j, c,
fg_color, bg_color)
def handle_click(self, y: int, x: int, game: Game) -> None:
if self.pad.inch(y, x) != ord(" "):
self.ascii_art_displayed = True

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@ -2,6 +2,8 @@
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
import curses import curses
from squirrelbattle.display.creditsdisplay import CreditsDisplay
from squirrelbattle.display.display import VerticalSplit, HorizontalSplit, \ from squirrelbattle.display.display import VerticalSplit, HorizontalSplit, \
Display Display
from squirrelbattle.display.mapdisplay import MapDisplay from squirrelbattle.display.mapdisplay import MapDisplay
@ -30,14 +32,15 @@ class DisplayManager:
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu, self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
screen, pack) screen, pack)
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack) self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
self.messagedisplay = MessageDisplay(screen=screen, pack=None) self.messagedisplay = MessageDisplay(screen, pack)
self.hbar = HorizontalSplit(screen, pack) self.hbar = HorizontalSplit(screen, pack)
self.vbar = VerticalSplit(screen, pack) self.vbar = VerticalSplit(screen, pack)
self.creditsdisplay = CreditsDisplay(screen, pack)
self.displays = [self.statsdisplay, self.mapdisplay, self.displays = [self.statsdisplay, self.mapdisplay,
self.mainmenudisplay, self.settingsmenudisplay, self.mainmenudisplay, self.settingsmenudisplay,
self.logsdisplay, self.messagedisplay, self.logsdisplay, self.messagedisplay,
self.playerinventorydisplay, self.playerinventorydisplay,
self.storeinventorydisplay] self.storeinventorydisplay, self.creditsdisplay]
self.update_game_components() self.update_game_components()
def handle_display_action(self, action: DisplayActions, *params) -> None: def handle_display_action(self, action: DisplayActions, *params) -> None:
@ -123,6 +126,9 @@ class DisplayManager:
elif self.game.state == GameMode.SETTINGS: elif self.game.state == GameMode.SETTINGS:
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols) self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
displays.append(self.settingsmenudisplay) displays.append(self.settingsmenudisplay)
elif self.game.state == GameMode.CREDITS:
self.creditsdisplay.refresh(0, 0, self.rows, self.cols)
displays.append(self.creditsdisplay)
if self.game.message: if self.game.message:
height, width = 0, 0 height, width = 0, 0

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@ -7,7 +7,7 @@ from typing import List
from squirrelbattle.menus import Menu, MainMenu from squirrelbattle.menus import Menu, MainMenu
from .display import Box, Display from .display import Box, Display
from ..enums import KeyValues from ..enums import KeyValues, GameMode
from ..game import Game from ..game import Game
from ..resources import ResourceManager from ..resources import ResourceManager
from ..translations import gettext as _ from ..translations import gettext as _
@ -113,6 +113,8 @@ class MainMenuDisplay(Display):
self.addstr(self.pad, 4 + i, max(self.width // 2 self.addstr(self.pad, 4 + i, max(self.width // 2
- len(self.title[0]) // 2 - 1, 0), self.title[i], - len(self.title[0]) // 2 - 1, 0), self.title[i],
self.fg_color) self.fg_color)
msg = _("Credits")
self.addstr(self.pad, self.height - 1, self.width - 1 - len(msg), msg)
self.refresh_pad(self.pad, 0, 0, self.y, self.x, self.refresh_pad(self.pad, 0, 0, self.y, self.x,
self.height + self.y - 1, self.height + self.y - 1,
self.width + self.x - 1) self.width + self.x - 1)
@ -133,6 +135,9 @@ class MainMenuDisplay(Display):
if y <= len(self.title): if y <= len(self.title):
self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000) self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
if y == self.height - 1 and x >= self.width - 1 - len(_("Credits")):
game.state = GameMode.CREDITS
class PlayerInventoryDisplay(MenuDisplay): class PlayerInventoryDisplay(MenuDisplay):
""" """

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@ -28,6 +28,7 @@ class GameMode(Enum):
SETTINGS = auto() SETTINGS = auto()
INVENTORY = auto() INVENTORY = auto()
STORE = auto() STORE = auto()
CREDITS = auto()
class KeyValues(Enum): class KeyValues(Enum):

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@ -103,6 +103,8 @@ class Game:
self.settings_menu.handle_key_pressed(key, raw_key, self) self.settings_menu.handle_key_pressed(key, raw_key, self)
elif self.state == GameMode.STORE: elif self.state == GameMode.STORE:
self.handle_key_pressed_store(key) self.handle_key_pressed_store(key)
elif self.state == GameMode.CREDITS:
self.state = GameMode.MAINMENU
self.display_actions(DisplayActions.REFRESH) self.display_actions(DisplayActions.REFRESH)
def handle_key_pressed_play(self, key: KeyValues) -> None: def handle_key_pressed_play(self, key: KeyValues) -> None: