Monsters are hedgehogs 🦔
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3f374d2558
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@ -17,7 +17,7 @@ class MapDisplay(Display):
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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self.pad.addstr(e.y, e.x, self.pack[e.name.upper()])
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def display(self) -> None:
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y, x = self.map.currenty, self.map.currentx
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@ -15,6 +15,9 @@ class TexturePack:
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self.__dict__.update(**kwargs)
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TexturePack._packs[name] = self
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def __getitem__(self, item):
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return self.__dict__[item]
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@classmethod
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def get_pack(cls, name: str) -> "TexturePack":
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return cls._packs[name.lower()]
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@ -26,6 +29,7 @@ TexturePack.ASCII_PACK = TexturePack(
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WALL='#',
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FLOOR='.',
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PLAYER='@',
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HEDGEHOG='*',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -34,4 +38,5 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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WALL='█',
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FLOOR='.',
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PLAYER='🐿️',
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HEDGEHOG='🦔',
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)
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@ -17,6 +17,7 @@ class Item(Entity):
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class Bomb(Item):
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name = "bomb"
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damage: int = 5
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exploding: bool
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@ -6,6 +6,7 @@ class Monster(FightingEntity):
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pass
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class Squirrel(Monster):
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class Hedgehog(Monster):
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name = "hedgehog"
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maxhealth = 10
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strength = 3
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@ -2,6 +2,7 @@ from ..interfaces import FightingEntity
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class Player(FightingEntity):
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name = "player"
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maxhealth: int = 20
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strength: int = 5
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intelligence: int = 1
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@ -14,6 +14,7 @@ class Map:
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width: int
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height: int
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tiles: List[List["Tile"]]
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entities: List["Entity"]
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# coordinates of the point that should be
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# on the topleft corner of the screen
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currentx: int
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@ -73,7 +74,7 @@ class Map:
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def spawn_random_entities(self, count: int) -> None:
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"""
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Put randomly {count} squirrels on the map, where it is available.
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Put randomly {count} hedgehogs on the map, where it is available.
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"""
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for _ in range(count):
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y, x = 0, 0
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@ -82,10 +83,10 @@ class Map:
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tile = self.tiles[y][x]
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if tile.can_walk():
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break
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from dungeonbattle.entities.monsters import Squirrel
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squirrel = Squirrel()
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squirrel.move(y, x)
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self.add_entity(squirrel)
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from dungeonbattle.entities.monsters import Hedgehog
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hedgehog = Hedgehog()
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hedgehog.move(y, x)
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self.add_entity(hedgehog)
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class Tile(Enum):
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@ -1,7 +1,7 @@
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import unittest
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from dungeonbattle.entities.items import Bomb, Item
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from dungeonbattle.entities.monsters import Squirrel
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from dungeonbattle.entities.monsters import Hedgehog
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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@ -27,7 +27,7 @@ class TestEntities(unittest.TestCase):
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"""
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Test some random stuff with fighting entities.
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"""
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entity = Squirrel()
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entity = Hedgehog()
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self.assertIsNone(entity.act(self.map))
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self.assertEqual(entity.maxhealth, 10)
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self.assertEqual(entity.maxhealth, entity.health)
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@ -58,18 +58,18 @@ class TestEntities(unittest.TestCase):
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Test some random stuff with bombs.
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"""
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item = Bomb()
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squirrel = Squirrel()
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hedgehog = Hedgehog()
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self.map.add_entity(item)
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self.map.add_entity(squirrel)
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squirrel.health = 2
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squirrel.move(41, 42)
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self.map.add_entity(hedgehog)
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hedgehog.health = 2
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hedgehog.move(41, 42)
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item.act(self.map)
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self.assertFalse(squirrel.dead)
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self.assertFalse(hedgehog.dead)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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item.act(self.map)
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self.assertTrue(squirrel.dead)
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self.assertTrue(hedgehog.dead)
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def test_players(self) -> None:
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"""
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