Spawn a random amount of squirrels on the map
This commit is contained in:
parent
3b3b8ee8da
commit
3f374d2558
|
@ -1,4 +1,5 @@
|
|||
import sys
|
||||
from random import randint
|
||||
from typing import Any
|
||||
|
||||
from .entities.player import Player
|
||||
|
@ -51,6 +52,7 @@ class Game:
|
|||
self.player = Player()
|
||||
self.player.move(1, 6)
|
||||
self.map.add_entity(self.player)
|
||||
self.map.spawn_random_entities(randint(1, 5))
|
||||
|
||||
@staticmethod
|
||||
def load_game(filename: str) -> None:
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#!/usr/bin/env python
|
||||
from enum import Enum, auto
|
||||
from random import randint
|
||||
from typing import List
|
||||
|
||||
from dungeonbattle.display.texturepack import TexturePack
|
||||
|
||||
|
@ -11,7 +13,7 @@ class Map:
|
|||
"""
|
||||
width: int
|
||||
height: int
|
||||
tiles: list
|
||||
tiles: List[List["Tile"]]
|
||||
# coordinates of the point that should be
|
||||
# on the topleft corner of the screen
|
||||
currentx: int
|
||||
|
@ -30,8 +32,16 @@ class Map:
|
|||
self.entities.append(entity)
|
||||
entity.map = self
|
||||
|
||||
def is_free(self, y: int, x: int) -> bool:
|
||||
"""
|
||||
Indicates that the case at the coordinates (y, x) is empty.
|
||||
"""
|
||||
return 0 <= y < self.height and 0 <= x < self.width and \
|
||||
self.tiles[y][x].can_walk() and \
|
||||
not any(entity.x == x and entity.y == y for entity in self.entities)
|
||||
|
||||
@staticmethod
|
||||
def load(filename: str):
|
||||
def load(filename: str) -> "Map":
|
||||
"""
|
||||
Read a file that contains the content of a map, and build a Map object.
|
||||
"""
|
||||
|
@ -40,7 +50,7 @@ class Map:
|
|||
return Map.load_from_string(file)
|
||||
|
||||
@staticmethod
|
||||
def load_from_string(content: str):
|
||||
def load_from_string(content: str) -> "Map":
|
||||
"""
|
||||
Load a map represented by its characters and build a Map object.
|
||||
"""
|
||||
|
@ -61,6 +71,22 @@ class Map:
|
|||
return "\n".join("".join(tile.char(pack) for tile in line)
|
||||
for line in self.tiles)
|
||||
|
||||
def spawn_random_entities(self, count: int) -> None:
|
||||
"""
|
||||
Put randomly {count} squirrels on the map, where it is available.
|
||||
"""
|
||||
for _ in range(count):
|
||||
y, x = 0, 0
|
||||
while True:
|
||||
y, x = randint(0, self.height - 1), randint(0, self.width - 1)
|
||||
tile = self.tiles[y][x]
|
||||
if tile.can_walk():
|
||||
break
|
||||
from dungeonbattle.entities.monsters import Squirrel
|
||||
squirrel = Squirrel()
|
||||
squirrel.move(y, x)
|
||||
self.add_entity(squirrel)
|
||||
|
||||
|
||||
class Tile(Enum):
|
||||
EMPTY = auto()
|
||||
|
@ -84,7 +110,7 @@ class Tile(Enum):
|
|||
"""
|
||||
Check if an entity (player or not) can move in this tile.
|
||||
"""
|
||||
return not self.is_wall()
|
||||
return not self.is_wall() and self != Tile.EMPTY
|
||||
|
||||
|
||||
class Entity:
|
||||
|
@ -99,10 +125,10 @@ class Entity:
|
|||
|
||||
def check_move(self, y: int, x: int, move_if_possible: bool = False)\
|
||||
-> bool:
|
||||
tile = self.map.tiles[y][x]
|
||||
if tile.can_walk() and move_if_possible:
|
||||
free = self.map.is_free(y, x)
|
||||
if free and move_if_possible:
|
||||
self.move(y, x)
|
||||
return tile.can_walk()
|
||||
return free
|
||||
|
||||
def move(self, y: int, x: int) -> None:
|
||||
self.y = y
|
||||
|
|
|
@ -31,5 +31,5 @@ class TestInterfaces(unittest.TestCase):
|
|||
self.assertFalse(Tile.EMPTY.is_wall())
|
||||
self.assertTrue(Tile.FLOOR.can_walk())
|
||||
self.assertFalse(Tile.WALL.can_walk())
|
||||
self.assertTrue(Tile.EMPTY.can_walk())
|
||||
self.assertFalse(Tile.EMPTY.can_walk())
|
||||
self.assertRaises(ValueError, Tile.from_ascii_char, 'unknown')
|
||||
|
|
Loading…
Reference in New Issue