Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
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@ -48,7 +48,10 @@ class DisplayManager:
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if self.game.state == GameMode.PLAY:
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if self.game.state == GameMode.PLAY:
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# The map pad has already the good size
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.cols * 4 // 5, resize_pad=False)
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self.mapdisplay.pack.tile_width
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* (self.cols * 4 // 5
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// self.mapdisplay.pack.tile_width),
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resize_pad=False)
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self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1,
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self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1,
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self.rows, self.cols // 5 - 1)
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self.rows, self.cols // 5 - 1)
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self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0,
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self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0,
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@ -31,9 +31,17 @@ class MapDisplay(Display):
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smaxrow = min(smaxrow, self.height - 1)
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smaxrow = min(smaxrow, self.height - 1)
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smaxcol = self.pack.tile_width * self.map.width - \
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smaxcol = self.pack.tile_width * self.map.width - \
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(x + deltax) + self.width - 1
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(x + deltax) + self.width - 1
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# Wrap perfectly the map according to the width of the tiles
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pmincol = self.pack.tile_width * (pmincol // self.pack.tile_width)
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smincol = self.pack.tile_width * (smincol // self.pack.tile_width)
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smaxcol = self.pack.tile_width \
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* (smaxcol // self.pack.tile_width + 1) - 1
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smaxcol = min(smaxcol, self.width - 1)
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smaxcol = min(smaxcol, self.width - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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self.pad.clear()
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self.pad.clear()
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self.update_pad()
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self.update_pad()
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self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow,
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self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow,
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