Merge branch 'capitalism' into 'master'
Sell items Closes #50, #49 et #47 See merge request ynerant/squirrel-battle!51
This commit is contained in:
commit
330d78702a
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@ -159,9 +159,19 @@ class Display:
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if last_y >= window_y and last_x >= window_x:
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# Refresh the pad only if coordinates are valid
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pad.refresh(top_y, top_x, window_y, window_x, last_y, last_x)
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pad.noutrefresh(top_y, top_x, window_y, window_x, last_y, last_x)
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def display(self) -> None:
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"""
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Draw the content of the display and refresh pads.
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"""
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raise NotImplementedError
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def update(self, game: Game) -> None:
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"""
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The game state was updated.
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Indicate what to do with the new state.
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"""
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raise NotImplementedError
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def handle_click(self, y: int, x: int, game: Game) -> None:
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@ -49,17 +49,13 @@ class DisplayManager:
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self.handle_mouse_click(*params)
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def update_game_components(self) -> None:
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"""
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The game state was updated.
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Trigger all displays of these modifications.
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"""
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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self.game.inventory_menu.update_player(self.game.player)
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self.game.store_menu.update_merchant(self.game.player)
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self.playerinventorydisplay.update_menu(self.game.inventory_menu)
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self.storeinventorydisplay.update_menu(self.game.store_menu)
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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self.logsdisplay.update_logs(self.game.logs)
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self.messagedisplay.update_message(self.game.message)
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d.update(self.game)
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def handle_mouse_click(self, y: int, x: int) -> None:
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displays = self.refresh()
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@ -75,6 +71,7 @@ class DisplayManager:
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def refresh(self) -> List[Display]:
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displays = []
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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if self.game.state == GameMode.PLAY \
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or self.game.state == GameMode.INVENTORY \
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@ -97,14 +94,24 @@ class DisplayManager:
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if self.game.state == GameMode.INVENTORY:
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self.playerinventorydisplay.refresh(
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self.rows // 10, self.cols // 2,
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8 * self.rows // 10, 2 * self.cols // 5)
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.STORE:
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self.storeinventorydisplay.refresh(
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self.rows // 10, self.cols // 2,
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8 * self.rows // 10, 2 * self.cols // 5)
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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self.playerinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (10 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.storeinventorydisplay)
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.mainmenudisplay)
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@ -117,7 +124,8 @@ class DisplayManager:
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for line in self.game.message.split("\n"):
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height += 1
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width = max(width, len(line))
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y, x = (self.rows - height) // 2, (self.cols - width) // 2
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y = pack.tile_width * (self.rows - height) // (2 * pack.tile_width)
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x = pack.tile_width * ((self.cols - width) // (2 * pack.tile_width))
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self.messagedisplay.refresh(y, x, height, width)
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displays.append(self.messagedisplay)
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@ -2,17 +2,19 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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from squirrelbattle.display.display import Display
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from squirrelbattle.game import Game
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from squirrelbattle.interfaces import Logs
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class LogsDisplay(Display):
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logs: Logs
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def __init__(self, *args) -> None:
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super().__init__(*args)
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self.pad = self.newpad(self.rows, self.cols)
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def update_logs(self, logs: Logs) -> None:
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self.logs = logs
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def update(self, game: Game) -> None:
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self.logs = game.logs
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def display(self) -> None:
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messages = self.logs.messages[-self.height:]
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@ -3,18 +3,22 @@
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from squirrelbattle.interfaces import Map
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from .display import Display
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from ..game import Game
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class MapDisplay(Display):
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map: Map
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def __init__(self, *args):
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super().__init__(*args)
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def update_map(self, m: Map) -> None:
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self.map = m
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update(self, game: Game) -> None:
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self.map = game.map
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self.pad = self.newpad(self.map.height,
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self.pack.tile_width * self.map.width + 1)
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def update_pad(self) -> None:
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self.pad.resize(500, 500)
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.pack.tile_fg_color, self.pack.tile_bg_color)
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for e in self.map.entities:
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@ -5,9 +5,10 @@ import curses
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from random import randint
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from squirrelbattle.menus import Menu, MainMenu, SettingsMenu, StoreMenu
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from .display import Box, Display
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from ..enums import KeyValues
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from ..entities.player import Player
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from ..enums import KeyValues, GameMode
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from ..game import Game
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from ..resources import ResourceManager
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from ..translations import gettext as _
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@ -17,6 +18,7 @@ class MenuDisplay(Display):
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"""
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A class to display the menu objects
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"""
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menu: Menu
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position: int
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def __init__(self, *args, **kwargs):
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@ -80,6 +82,11 @@ class SettingsMenuDisplay(MenuDisplay):
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"""
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A class to display specifically a settingsmenu object
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"""
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menu: SettingsMenu
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def update(self, game: Game) -> None:
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self.update_menu(game.settings_menu)
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@property
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def values(self) -> List[str]:
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return [_(a[1][1]) + (" : "
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@ -122,6 +129,9 @@ class MainMenuDisplay(Display):
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menuy, menux, min(self.menudisplay.preferred_height,
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self.height - menuy), menuwidth)
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def update(self, game: Game) -> None:
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self.menudisplay.update_menu(game.main_menu)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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@ -135,13 +145,33 @@ class MainMenuDisplay(Display):
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class PlayerInventoryDisplay(MenuDisplay):
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player: Player = None
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selected: bool = True
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store_mode: bool = False
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def update(self, game: Game) -> None:
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self.player = game.player
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self.update_menu(game.inventory_menu)
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self.store_mode = game.state == GameMode.STORE
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self.selected = game.state == GameMode.INVENTORY \
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or (self.store_mode and not game.is_in_store_menu)
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def update_pad(self) -> None:
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self.menubox.update_title(_("INVENTORY"))
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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selection = f"[{rep}]" if i == self.menu.position \
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize())
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+ " " + item.translated_name.capitalize()
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+ (": " + str(item.price) + " Hazels"
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if self.store_mode else ""))
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if self.store_mode:
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price = f"{self.pack.HAZELNUT} {self.player.hazel} Hazels"
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width = len(price) + (self.pack.tile_width - 1)
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self.addstr(self.pad, self.height - 3, self.width - width - 2,
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price, italic=True)
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@property
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def truewidth(self) -> int:
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@ -156,19 +186,33 @@ class PlayerInventoryDisplay(MenuDisplay):
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
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game.is_in_store_menu = False
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game.handle_key_pressed(KeyValues.ENTER)
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class StoreInventoryDisplay(MenuDisplay):
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menu: StoreMenu
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selected: bool = False
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def update(self, game: Game) -> None:
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self.update_menu(game.store_menu)
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self.selected = game.is_in_store_menu
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def update_pad(self) -> None:
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self.menubox.update_title(_("STALL"))
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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selection = f"[{rep}]" if i == self.menu.position \
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ ": " + str(item.price) + " Hazels")
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price = f"{self.pack.HAZELNUT} {self.menu.merchant.hazel} Hazels"
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width = len(price) + (self.pack.tile_width - 1)
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self.addstr(self.pad, self.height - 3, self.width - width - 2, price,
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italic=True)
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@property
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def truewidth(self) -> int:
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return max(1, self.height if hasattr(self, "height") else 10)
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@ -182,4 +226,5 @@ class StoreInventoryDisplay(MenuDisplay):
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
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game.is_in_store_menu = True
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game.handle_key_pressed(KeyValues.ENTER)
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|
|
|
@ -3,6 +3,7 @@
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import curses
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from squirrelbattle.display.display import Box, Display
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from squirrelbattle.game import Game
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class MessageDisplay(Display):
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|
@ -17,8 +18,8 @@ class MessageDisplay(Display):
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self.message = ""
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self.pad = self.newpad(1, 1)
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def update_message(self, msg: str) -> None:
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self.message = msg
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def update(self, game: Game) -> None:
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self.message = game.message
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def display(self) -> None:
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self.box.refresh(self.y - 1, self.x - 2,
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|
|
|
@ -4,6 +4,7 @@
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import curses
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from ..entities.player import Player
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from ..game import Game
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from ..translations import gettext as _
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from .display import Display
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|
@ -15,8 +16,8 @@ class StatsDisplay(Display):
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super().__init__(*args, **kwargs)
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self.pad = self.newpad(self.rows, self.cols)
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|
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def update_player(self, p: Player) -> None:
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self.player = p
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def update(self, game: Game) -> None:
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self.player = game.player
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|
||||
def update_pad(self) -> None:
|
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string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
|
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|
|
|
@ -97,7 +97,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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MERCHANT='🦜',
|
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RABBIT='🐇',
|
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SUNFLOWER='🌻',
|
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SWORD='🗡️',
|
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SWORD='🗡️ ',
|
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TEDDY_BEAR='🧸',
|
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TIGER='🐅',
|
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WALL='🧱',
|
||||
|
|
|
@ -34,6 +34,7 @@ class Game:
|
|||
"""
|
||||
self.state = GameMode.MAINMENU
|
||||
self.waiting_for_friendly_key = False
|
||||
self.is_in_store_menu = True
|
||||
self.settings = Settings()
|
||||
self.settings.load_settings()
|
||||
self.settings.write_settings()
|
||||
|
@ -51,7 +52,7 @@ class Game:
|
|||
Create a new game on the screen.
|
||||
"""
|
||||
# TODO generate a new map procedurally
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
|
||||
self.map.logs = self.logs
|
||||
self.logs.clear()
|
||||
self.player = Player()
|
||||
|
@ -60,16 +61,18 @@ class Game:
|
|||
self.map.spawn_random_entities(randint(3, 10))
|
||||
self.inventory_menu.update_player(self.player)
|
||||
|
||||
def run(self, screen: Any) -> None:
|
||||
def run(self, screen: Any) -> None: # pragma no cover
|
||||
"""
|
||||
Main infinite loop.
|
||||
We wait for the player's action, then we do what that should be done
|
||||
when the given key gets pressed.
|
||||
"""
|
||||
while True: # pragma no cover
|
||||
screen.erase()
|
||||
screen.refresh()
|
||||
while True:
|
||||
screen.erase()
|
||||
screen.noutrefresh()
|
||||
self.display_actions(DisplayActions.REFRESH)
|
||||
curses.doupdate()
|
||||
key = screen.getkey()
|
||||
if key == "KEY_MOUSE":
|
||||
_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
|
||||
|
@ -162,7 +165,9 @@ class Game:
|
|||
self.logs.add_message(msg)
|
||||
if entity.is_merchant():
|
||||
self.state = GameMode.STORE
|
||||
self.is_in_store_menu = True
|
||||
self.store_menu.update_merchant(entity)
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
def handle_key_pressed_inventory(self, key: KeyValues) -> None:
|
||||
"""
|
||||
|
@ -191,22 +196,33 @@ class Game:
|
|||
"""
|
||||
In a store menu, we can buy items or close the menu.
|
||||
"""
|
||||
if key == KeyValues.SPACE:
|
||||
menu = self.store_menu if self.is_in_store_menu else self.inventory_menu
|
||||
|
||||
if key == KeyValues.SPACE or key == KeyValues.INVENTORY:
|
||||
self.state = GameMode.PLAY
|
||||
elif key == KeyValues.UP:
|
||||
self.store_menu.go_up()
|
||||
menu.go_up()
|
||||
elif key == KeyValues.DOWN:
|
||||
self.store_menu.go_down()
|
||||
if self.store_menu.values and not self.player.dead:
|
||||
menu.go_down()
|
||||
elif key == KeyValues.LEFT:
|
||||
self.is_in_store_menu = False
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
elif key == KeyValues.RIGHT:
|
||||
self.is_in_store_menu = True
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
if menu.values and not self.player.dead:
|
||||
if key == KeyValues.ENTER:
|
||||
item = self.store_menu.validate()
|
||||
flag = item.be_sold(self.player, self.store_menu.merchant)
|
||||
item = menu.validate()
|
||||
owner = self.store_menu.merchant if self.is_in_store_menu \
|
||||
else self.player
|
||||
buyer = self.player if self.is_in_store_menu \
|
||||
else self.store_menu.merchant
|
||||
flag = item.be_sold(buyer, owner)
|
||||
if not flag:
|
||||
self.message = _("You do not have enough money")
|
||||
self.message = _("The buyer does not have enough money")
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
# Ensure that the cursor has a good position
|
||||
self.store_menu.position = min(self.store_menu.position,
|
||||
len(self.store_menu.values) - 1)
|
||||
menu.position = min(menu.position, len(menu.values) - 1)
|
||||
|
||||
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
||||
"""
|
||||
|
|
|
@ -59,8 +59,8 @@ msgid "{player} exchanged its body with {entity}."
|
|||
msgstr "{player} täuscht seinem Körper mit {entity} aus."
|
||||
|
||||
#: squirrelbattle/game.py:205 squirrelbattle/tests/game_test.py:573
|
||||
msgid "You do not have enough money"
|
||||
msgstr "Sie haben nicht genug Geld"
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "Der Kaufer hat nicht genug Geld"
|
||||
|
||||
#: squirrelbattle/game.py:249
|
||||
msgid ""
|
||||
|
|
|
@ -58,8 +58,8 @@ msgid "{player} exchanged its body with {entity}."
|
|||
msgstr "{player} intercambió su cuerpo con {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:205 squirrelbattle/tests/game_test.py:573
|
||||
msgid "You do not have enough money"
|
||||
msgstr "No tienes suficiente dinero"
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "El comprador no tiene suficiente dinero"
|
||||
|
||||
#: squirrelbattle/game.py:249
|
||||
msgid ""
|
||||
|
|
|
@ -59,8 +59,8 @@ msgid "{player} exchanged its body with {entity}."
|
|||
msgstr "{player} a échangé son corps avec {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:205 squirrelbattle/tests/game_test.py:573
|
||||
msgid "You do not have enough money"
|
||||
msgstr "Vous n'avez pas assez d'argent"
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "L'acheteur n'a pas assez d'argent"
|
||||
|
||||
#: squirrelbattle/game.py:249
|
||||
msgid ""
|
||||
|
|
|
@ -132,11 +132,11 @@ class InventoryMenu(Menu):
|
|||
|
||||
|
||||
class StoreMenu(Menu):
|
||||
merchant: Merchant
|
||||
merchant: Merchant = None
|
||||
|
||||
def update_merchant(self, merchant: Merchant) -> None:
|
||||
self.merchant = merchant
|
||||
|
||||
@property
|
||||
def values(self) -> list:
|
||||
return self.merchant.inventory
|
||||
return self.merchant.inventory if self.merchant else []
|
||||
|
|
|
@ -12,6 +12,7 @@ from ..entities.items import Bomb, Heart, Sword, Explosion
|
|||
from ..entities.player import Player
|
||||
from ..enums import DisplayActions
|
||||
from ..game import Game, KeyValues, GameMode
|
||||
from ..interfaces import Map
|
||||
from ..menus import MainMenuValues
|
||||
from ..resources import ResourceManager
|
||||
from ..settings import Settings
|
||||
|
@ -25,6 +26,10 @@ class TestGame(unittest.TestCase):
|
|||
"""
|
||||
self.game = Game()
|
||||
self.game.new_game()
|
||||
self.game.map = Map.load(
|
||||
ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.game.map.add_entity(self.game.player)
|
||||
self.game.player.move(self.game.map.start_y, self.game.map.start_x)
|
||||
self.game.logs.add_message("Hello World !")
|
||||
display = DisplayManager(None, self.game)
|
||||
self.game.display_actions = display.handle_display_action
|
||||
|
@ -399,6 +404,7 @@ class TestGame(unittest.TestCase):
|
|||
Check that some functions are not implemented, only for coverage.
|
||||
"""
|
||||
self.assertRaises(NotImplementedError, Display.display, None)
|
||||
self.assertRaises(NotImplementedError, Display.update, None, self.game)
|
||||
|
||||
def test_messages(self) -> None:
|
||||
"""
|
||||
|
@ -546,18 +552,21 @@ class TestGame(unittest.TestCase):
|
|||
# Navigate in the menu
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.LEFT)
|
||||
self.assertFalse(self.game.is_in_store_menu)
|
||||
self.game.handle_key_pressed(KeyValues.RIGHT)
|
||||
self.assertTrue(self.game.is_in_store_menu)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.store_menu.position, 1)
|
||||
|
||||
self.game.player.hazel = 0x7ffff42ff
|
||||
|
||||
# The second item is not a heart
|
||||
merchant.inventory[1] = Sword()
|
||||
merchant.inventory[1] = sword = Sword()
|
||||
# Buy the second item by clicking on it
|
||||
item = self.game.store_menu.validate()
|
||||
self.assertIn(item, merchant.inventory)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 7, 25)
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertIn(item, self.game.player.inventory)
|
||||
self.assertNotIn(item, merchant.inventory)
|
||||
|
||||
|
@ -579,9 +588,24 @@ class TestGame(unittest.TestCase):
|
|||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertNotIn(item, self.game.player.inventory)
|
||||
self.assertIn(item, merchant.inventory)
|
||||
self.assertEqual(self.game.message, _("You do not have enough money"))
|
||||
self.assertEqual(self.game.message,
|
||||
_("The buyer does not have enough money"))
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
|
||||
# Sell an item
|
||||
self.game.inventory_menu.position = len(self.game.player.inventory) - 1
|
||||
self.game.handle_key_pressed(KeyValues.LEFT)
|
||||
self.assertFalse(self.game.is_in_store_menu)
|
||||
self.assertIn(sword, self.game.player.inventory)
|
||||
self.assertEqual(self.game.inventory_menu.validate(), sword)
|
||||
old_player_money, old_merchant_money = self.game.player.hazel,\
|
||||
merchant.hazel
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertNotIn(sword, self.game.player.inventory)
|
||||
self.assertIn(sword, merchant.inventory)
|
||||
self.assertEqual(self.game.player.hazel, old_player_money + sword.price)
|
||||
self.assertEqual(merchant.hazel, old_merchant_money - sword.price)
|
||||
|
||||
# Exit the menu
|
||||
self.game.handle_key_pressed(KeyValues.SPACE)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
|
|
@ -12,7 +12,7 @@ class FakePad:
|
|||
def addstr(self, y: int, x: int, message: str, color: int = 0) -> None:
|
||||
pass
|
||||
|
||||
def refresh(self, pminrow: int, pmincol: int, sminrow: int,
|
||||
def noutrefresh(self, pminrow: int, pmincol: int, sminrow: int,
|
||||
smincol: int, smaxrow: int, smaxcol: int) -> None:
|
||||
pass
|
||||
|
||||
|
|
Loading…
Reference in New Issue