Add log messages when a bomb is exploding

This commit is contained in:
Yohann D'ANELLO 2020-12-04 17:10:23 +01:00
parent 056ca5cca8
commit 27fd73c96b
1 changed files with 15 additions and 3 deletions

View File

@ -1,10 +1,12 @@
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
from random import randint
from typing import Optional
from .player import Player
from ..interfaces import Entity, FightingEntity, Map
from ..translations import gettext as _
class Item(Entity):
@ -90,6 +92,7 @@ class Bomb(Item):
A bomb item intended to deal damage to enemies at long range
"""
damage: int = 5
owner: "Player"
tick: int
exploding: bool
@ -98,13 +101,14 @@ class Bomb(Item):
super().__init__(name="bomb", *args, **kwargs)
self.damage = damage
self.exploding = exploding
self.tick = 5
self.tick = 4
def use(self) -> None:
"""
When the bomb is used, throw it and explodes it.
"""
if self.held:
self.owner = self.held_by
super().drop()
self.exploding = True
@ -114,12 +118,20 @@ class Bomb(Item):
"""
if self.exploding:
if self.tick > 0:
# The bomb will explode in <tick> moves
self.tick -= 1
else:
# The bomb is exploding.
# Each entity that is close to the bomb takes damages.
# The player earn XP if the entity was killed.
log_message = _("Bomb is exploding.")
for e in m.entities.copy():
if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
if abs(e.x - self.x) + abs(e.y - self.y) <= 3 and \
isinstance(e, FightingEntity):
e.take_damage(self, self.damage)
log_message += " " + e.take_damage(self, self.damage)
if e.dead:
self.owner.add_xp(randint(3, 7))
m.logs.add_message(log_message)
m.entities.remove(self)
def save_state(self) -> dict: