Merge branch 'fix-lag' into 'master'
Fix lag when monsters try to move in a random direction Closes #25 See merge request ynerant/squirrel-battle!32
This commit was merged in pull request #113.
	This commit is contained in:
		| @@ -1,7 +1,7 @@ | |||||||
| # Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse | # Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse | ||||||
| # SPDX-License-Identifier: GPL-3.0-or-later | # SPDX-License-Identifier: GPL-3.0-or-later | ||||||
|  |  | ||||||
| from random import choice | from random import shuffle | ||||||
|  |  | ||||||
| from .player import Player | from .player import Player | ||||||
| from ..interfaces import FightingEntity, Map | from ..interfaces import FightingEntity, Map | ||||||
| @@ -49,9 +49,13 @@ class Monster(FightingEntity): | |||||||
|             if not moved and self.distance_squared(target) <= 1: |             if not moved and self.distance_squared(target) <= 1: | ||||||
|                 self.map.logs.add_message(self.hit(target)) |                 self.map.logs.add_message(self.hit(target)) | ||||||
|         else: |         else: | ||||||
|             for _ in range(100): |             # Move in a random direction | ||||||
|                 if choice([self.move_up, self.move_down, |             # If the direction is not available, try another one | ||||||
|                           self.move_left, self.move_right])(): |             moves = [self.move_up, self.move_down, | ||||||
|  |                      self.move_left, self.move_right] | ||||||
|  |             shuffle(moves) | ||||||
|  |             for move in moves: | ||||||
|  |                 if move(): | ||||||
|                     break |                     break | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
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