Translate strings
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-11-27 20:06+0100\n"
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"POT-Creation-Date: 2020-11-27 20:39+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -17,6 +17,66 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: squirrelbattle/translations.py:7
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msgid "Toto"
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msgstr "Test"
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#: squirrelbattle/display/statsdisplay.py:34
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msgid "Inventory:"
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msgstr ""
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#: squirrelbattle/display/statsdisplay.py:39
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msgid "YOU ARE DEAD"
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msgstr ""
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#: squirrelbattle/interfaces.py:394
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#, python-brace-format
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msgid "{name} hits {opponent}."
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msgstr ""
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#: squirrelbattle/interfaces.py:405
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#, python-brace-format
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msgid "{name} takes {amount} damage."
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msgstr ""
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#: squirrelbattle/menus.py:45
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msgid "New game"
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msgstr ""
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#: squirrelbattle/menus.py:46
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msgid "Resume"
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msgstr ""
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#: squirrelbattle/menus.py:47
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msgid "Save"
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msgstr ""
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#: squirrelbattle/menus.py:48
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msgid "Load"
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msgstr ""
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#: squirrelbattle/menus.py:49
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msgid "Settings"
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msgstr ""
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#: squirrelbattle/menus.py:50
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msgid "Exit"
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msgstr ""
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#: squirrelbattle/menus.py:71
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msgid "Back"
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msgstr ""
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#: squirrelbattle/game.py:147
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msgid ""
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"Some keys are missing in your save file.\n"
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"Your save seems to be corrupt. It got deleted."
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msgstr ""
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#: squirrelbattle/game.py:155
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msgid ""
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"No player was found on this map!\n"
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"Maybe you died?"
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msgstr ""
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#: squirrelbattle/game.py:175
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msgid ""
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"The JSON file is not correct.\n"
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"Your save seems corrupted.It got deleted."
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msgstr ""
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-11-27 20:06+0100\n"
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"POT-Creation-Date: 2020-11-27 20:39+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -17,6 +17,72 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: squirrelbattle/translations.py:7
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msgid "Toto"
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msgstr "Test"
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#: squirrelbattle/display/statsdisplay.py:34
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msgid "Inventory:"
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msgstr "Inventaire :"
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#: squirrelbattle/display/statsdisplay.py:39
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msgid "YOU ARE DEAD"
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msgstr "VOUS ÊTES MORT"
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#: squirrelbattle/interfaces.py:394
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#, python-brace-format
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msgid "{name} hits {opponent}."
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msgstr "{name} frappe {opponent}."
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#: squirrelbattle/interfaces.py:405
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#, python-brace-format
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msgid "{name} takes {amount} damage."
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msgstr "{name} prend {amount} points de dégât."
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#: squirrelbattle/menus.py:45
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msgid "New game"
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msgstr "Nouvelle partie"
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#: squirrelbattle/menus.py:46
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msgid "Resume"
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msgstr "Continuer"
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#: squirrelbattle/menus.py:47
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msgid "Save"
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msgstr "Sauvegarder"
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#: squirrelbattle/menus.py:48
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msgid "Load"
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msgstr "Charger"
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#: squirrelbattle/menus.py:49
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msgid "Settings"
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msgstr "Paramètres"
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#: squirrelbattle/menus.py:50
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msgid "Exit"
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msgstr "Quitter"
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#: squirrelbattle/menus.py:71
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msgid "Back"
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msgstr "Retour"
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#: squirrelbattle/game.py:147
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msgid ""
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"Some keys are missing in your save file.\n"
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"Your save seems to be corrupt. It got deleted."
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msgstr ""
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"Certaines clés de votre ficher de sauvegarde sont manquantes.\n"
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"Votre sauvegarde semble corrompue. Elle a été supprimée."
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#: squirrelbattle/game.py:155
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msgid ""
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"No player was found on this map!\n"
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"Maybe you died?"
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msgstr ""
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"Aucun joueur n'a été trouvé sur la carte !\n"
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"Peut-être êtes-vous mort ?"
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#: squirrelbattle/game.py:175
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msgid ""
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"The JSON file is not correct.\n"
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"Your save seems corrupted.It got deleted."
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msgstr ""
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"Le fichier JSON de sauvegarde est incorrect.\n"
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"Votre sauvegarde semble corrompue. Elle a été supprimée."
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@ -3,10 +3,10 @@
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import curses
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from ..entities.player import Player
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from ..translations import gettext as _
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from .display import Display
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from squirrelbattle.entities.player import Player
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class StatsDisplay(Display):
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player: Player
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@ -31,12 +31,12 @@ class StatsDisplay(Display):
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self.player.dexterity, self.player.constitution)
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self.addstr(self.pad, 3, 0, string3)
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inventory_str = "Inventaire : " + "".join(
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inventory_str = _("Inventory:") + " " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.addstr(self.pad, 8, 0, inventory_str)
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if self.player.dead:
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self.addstr(self.pad, 10, 0, "VOUS ÊTES MORT",
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self.addstr(self.pad, 10, 0, _("YOU ARE DEAD"),
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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@ -1,5 +1,6 @@
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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from json import JSONDecodeError
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from random import randint
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from typing import Any, Optional
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@ -13,6 +14,7 @@ from .interfaces import Map, Logs
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from .resources import ResourceManager
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from .settings import Settings
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from . import menus
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from .translations import gettext as _
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from typing import Callable
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@ -142,16 +144,16 @@ class Game:
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try:
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self.map.load_state(d)
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except KeyError:
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self.message = "Some keys are missing in your save file.\n" \
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"Your save seems to be corrupt. It got deleted."
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self.message = _("Some keys are missing in your save file.\n"
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"Your save seems to be corrupt. It got deleted.")
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os.unlink(ResourceManager.get_config_path("save.json"))
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self.display_actions(DisplayActions.UPDATE)
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return
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players = self.map.find_entities(Player)
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if not players:
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self.message = "No player was found on this map!\n" \
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"Maybe you died?"
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self.message = _("No player was found on this map!\n"
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"Maybe you died?")
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self.player.health = 0
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self.display_actions(DisplayActions.UPDATE)
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return
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@ -170,8 +172,9 @@ class Game:
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state = json.loads(f.read())
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self.load_state(state)
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except JSONDecodeError:
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self.message = "The JSON file is not correct.\n" \
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"Your save seems corrupted. It got deleted."
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self.message = _("The JSON file is not correct.\n"
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"Your save seems corrupted."
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"It got deleted.")
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os.unlink(file_path)
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self.display_actions(DisplayActions.UPDATE)
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@ -6,7 +6,8 @@ from math import sqrt
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from random import choice, randint
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from typing import List, Optional
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from squirrelbattle.display.texturepack import TexturePack
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from .display.texturepack import TexturePack
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from .translations import gettext as _
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class Logs:
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@ -390,7 +391,8 @@ class FightingEntity(Entity):
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"""
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Deals damage to the opponent, based on the stats
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"""
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return f"{self.name} hits {opponent.name}. "\
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return _("{name} hits {opponent}.")\
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.format(name=str(self), opponent=str(opponent)) + " "\
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+ opponent.take_damage(self, self.strength)
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def take_damage(self, attacker: "Entity", amount: int) -> str:
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@ -400,8 +402,10 @@ class FightingEntity(Entity):
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self.health -= amount
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if self.health <= 0:
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self.die()
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return f"{self.name} takes {amount} damage."\
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+ (f" {self.name} dies." if self.health <= 0 else "")
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return _("{name} takes {amount} damage.")\
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.format(name=str(self), amount=str(amount)) \
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+ (" " + "{name} dies.".format(name=str(self))
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if self.health <= 0 else "")
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def die(self) -> None:
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"""
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@ -7,6 +7,7 @@ from typing import Any, Optional
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from .display.texturepack import TexturePack
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from .enums import GameMode, KeyValues, DisplayActions
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from .settings import Settings
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from .translations import gettext as _
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class Menu:
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@ -41,12 +42,12 @@ class MainMenuValues(Enum):
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"""
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Values of the main menu
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"""
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START = 'Nouvelle partie'
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RESUME = 'Continuer'
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SAVE = 'Sauvegarder'
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LOAD = 'Charger'
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SETTINGS = 'Paramètres'
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EXIT = 'Quitter'
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START = _("New game")
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RESUME = _("Resume")
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SAVE = _("Save")
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LOAD = _("Load")
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SETTINGS = _("Settings")
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EXIT = _("Exit")
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def __str__(self):
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return self.value
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@ -67,7 +68,7 @@ class SettingsMenu(Menu):
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def update_values(self, settings: Settings) -> None:
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self.values = list(settings.__dict__.items())
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self.values.append(("RETURN", ["", "Retour"]))
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self.values.append(("RETURN", ["", _("Back")]))
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
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game: Any) -> None:
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