Move equip functions for items

This commit is contained in:
Yohann D'ANELLO 2021-01-06 18:31:28 +01:00
parent a8c0c197ed
commit 1a78ad584c
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
1 changed files with 27 additions and 30 deletions

View File

@ -44,27 +44,6 @@ class Item(Entity):
"""
Indicates what should be done when the item is equipped.
"""
if isinstance(self, Chestplate):
if self.held_by.equipped_armor:
self.held_by.equipped_armor.unequip()
self.held_by.remove_from_inventory(self)
self.held_by.equipped_armor = self
elif isinstance(self, Helmet):
if self.held_by.equipped_helmet:
self.held_by.equipped_helmet.unequip()
self.held_by.remove_from_inventory(self)
self.held_by.equipped_helmet = self
elif isinstance(self, Weapon):
if self.held_by.equipped_main:
if self.held_by.equipped_secondary:
self.held_by.equipped_secondary.unequip()
self.held_by.remove_from_inventory(self)
self.held_by.equipped_secondary = self
# For weapons, they are equipped as main only if main is empty.
else:
self.held_by.remove_from_inventory(self)
self.held_by.equipped_main = self
else:
# Other objects are only equipped as secondary.
if self.held_by.equipped_secondary:
self.held_by.equipped_secondary.unequip()
@ -257,7 +236,8 @@ class Weapon(Item):
"""
When a weapon is equipped, the player gains strength.
"""
super().equip()
self.held_by.remove_from_inventory(self)
self.held_by.equipped_main = self
self.held_by.strength += self.damage
def unequip(self) -> None:
@ -309,7 +289,8 @@ class Shield(Armor):
def __init__(self, name: str = "shield", constitution: int = 2,
price: int = 6, *args, **kwargs):
super().__init__(name=name, constitution=constitution, *args, **kwargs)
super().__init__(name=name, constitution=constitution, price=price,
*args, **kwargs)
class Helmet(Armor):
@ -319,7 +300,15 @@ class Helmet(Armor):
def __init__(self, name: str = "helmet", constitution: int = 2,
price: int = 8, *args, **kwargs):
super().__init__(name=name, constitution=constitution, *args, **kwargs)
super().__init__(name=name, constitution=constitution, price=price,
*args, **kwargs)
def equip(self) -> None:
super().equip()
if self.held_by.equipped_helmet:
self.held_by.equipped_helmet.unequip()
self.held_by.remove_from_inventory(self)
self.held_by.equipped_helmet = self
class Chestplate(Armor):
@ -329,7 +318,15 @@ class Chestplate(Armor):
def __init__(self, name: str = "chestplate", constitution: int = 4,
price: int = 15, *args, **kwargs):
super().__init__(name=name, constitution=constitution, *args, **kwargs)
super().__init__(name=name, constitution=constitution, price=price,
*args, **kwargs)
def equip(self) -> None:
super().equip()
if self.held_by.equipped_armor:
self.held_by.equipped_armor.unequip()
self.held_by.remove_from_inventory(self)
self.held_by.equipped_armor = self
class BodySnatchPotion(Item):