Merge branch 'change_image_color' into 'master'
Better color support Closes #43 See merge request ynerant/squirrel-battle!46
This commit is contained in:
commit
1986630da1
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@ -2,7 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from typing import Any, Optional, Union
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from typing import Any, Optional, Tuple, Union
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from squirrelbattle.display.texturepack import TexturePack
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from squirrelbattle.game import Game
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@ -16,6 +16,9 @@ class Display:
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height: int
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pad: Any
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_color_pairs = {(curses.COLOR_WHITE, curses.COLOR_BLACK): 0}
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_colors_rgb = {}
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def __init__(self, screen: Any, pack: Optional[TexturePack] = None):
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self.screen = screen
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self.pack = pack or TexturePack.get_pack("ascii")
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@ -31,15 +34,84 @@ class Display:
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lines = [line[:width] for line in lines]
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return "\n".join(lines)
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def addstr(self, pad: Any, y: int, x: int, msg: str, *options) -> None:
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def translate_color(self, color: Union[int, Tuple[int, int, int]]) -> int:
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"""
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Translate a tuple (R, G, B) into a curses color index.
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If we have already a color index, then nothing is processed.
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If this is a tuple, we construct a new color index if non-existing
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and we return this index.
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The values of R, G and B must be between 0 and 1000, and not
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between 0 and 255.
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"""
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if isinstance(color, tuple):
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# The color is a tuple (R, G, B), that is potentially unknown.
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# We translate it into a curses color number.
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if color not in self._colors_rgb:
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# The color does not exist, we create it.
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color_nb = len(self._colors_rgb) + 8
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self.init_color(color_nb, color[0], color[1], color[2])
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self._colors_rgb[color] = color_nb
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color = self._colors_rgb[color]
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return color
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def addstr(self, pad: Any, y: int, x: int, msg: str,
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fg_color: Union[int, Tuple[int, int, int]] = curses.COLOR_WHITE,
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bg_color: Union[int, Tuple[int, int, int]] = curses.COLOR_BLACK,
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*, altcharset: bool = False, blink: bool = False,
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bold: bool = False, dim: bool = False, invis: bool = False,
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italic: bool = False, normal: bool = False,
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protect: bool = False, reverse: bool = False,
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standout: bool = False, underline: bool = False,
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horizontal: bool = False, left: bool = False,
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low: bool = False, right: bool = False, top: bool = False,
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vertical: bool = False, chartext: bool = False) -> None:
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"""
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Display a message onto the pad.
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If the message is too large, it is truncated vertically and horizontally
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The text can be bold, italic, blinking, ... if the good parameters are
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given. These parameters are translated into curses attributes.
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The foreground and background colors can be given as curses constants
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(curses.COLOR_*), or by giving a tuple (R, G, B) that corresponds to
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the color. R, G, B must be between 0 and 1000, and not 0 and 255.
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"""
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height, width = pad.getmaxyx()
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# Truncate message if it is too large
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msg = self.truncate(msg, height - y, width - x - 1)
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if msg.replace("\n", "") and x >= 0 and y >= 0:
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return pad.addstr(y, x, msg, *options)
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fg_color = self.translate_color(fg_color)
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bg_color = self.translate_color(bg_color)
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# Get the pair number for the tuple (fg, bg)
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# If it does not exist, create it and give a new unique id.
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if (fg_color, bg_color) in self._color_pairs:
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pair_nb = self._color_pairs[(fg_color, bg_color)]
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else:
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pair_nb = len(self._color_pairs)
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self.init_pair(pair_nb, fg_color, bg_color)
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self._color_pairs[(fg_color, bg_color)] = pair_nb
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# Compute curses attributes from the parameters
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attr = self.color_pair(pair_nb)
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attr |= curses.A_ALTCHARSET if altcharset else 0
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attr |= curses.A_BLINK if blink else 0
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attr |= curses.A_BOLD if bold else 0
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attr |= curses.A_DIM if dim else 0
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attr |= curses.A_INVIS if invis else 0
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attr |= curses.A_ITALIC if italic else 0
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attr |= curses.A_NORMAL if normal else 0
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attr |= curses.A_PROTECT if protect else 0
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attr |= curses.A_REVERSE if reverse else 0
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attr |= curses.A_STANDOUT if standout else 0
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attr |= curses.A_UNDERLINE if underline else 0
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attr |= curses.A_HORIZONTAL if horizontal else 0
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attr |= curses.A_LEFT if left else 0
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attr |= curses.A_LOW if low else 0
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attr |= curses.A_RIGHT if right else 0
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attr |= curses.A_TOP if top else 0
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attr |= curses.A_VERTICAL if vertical else 0
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attr |= curses.A_CHARTEXT if chartext else 0
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return pad.addstr(y, x, msg, attr)
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def init_pair(self, number: int, foreground: int, background: int) -> None:
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return curses.init_pair(number, foreground, background) \
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@ -48,6 +120,10 @@ class Display:
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def color_pair(self, number: int) -> int:
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return curses.color_pair(number) if self.screen else 0
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def init_color(self, number: int, red: int, green: int, blue: int) -> None:
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return curses.init_color(number, red, green, blue) \
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if self.screen else None
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def resize(self, y: int, x: int, height: int, width: int,
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resize_pad: bool = True) -> None:
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self.x = x
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@ -152,17 +228,13 @@ class Box(Display):
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self.pad = self.newpad(self.rows, self.cols)
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self.fg_border_color = fg_border_color or curses.COLOR_WHITE
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pair_number = 4 + self.fg_border_color
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self.init_pair(pair_number, self.fg_border_color, curses.COLOR_BLACK)
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self.pair = self.color_pair(pair_number)
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def display(self) -> None:
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self.addstr(self.pad, 0, 0, "┏" + "━" * (self.width - 2) + "┓",
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self.pair)
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self.fg_border_color)
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for i in range(1, self.height - 1):
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self.addstr(self.pad, i, 0, "┃", self.pair)
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self.addstr(self.pad, i, self.width - 1, "┃", self.pair)
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self.addstr(self.pad, i, 0, "┃", self.fg_border_color)
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self.addstr(self.pad, i, self.width - 1, "┃", self.fg_border_color)
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self.addstr(self.pad, self.height - 1, 0,
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"┗" + "━" * (self.width - 2) + "┛", self.pair)
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"┗" + "━" * (self.width - 2) + "┛", self.fg_border_color)
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.y + self.height - 1, self.x + self.width - 1)
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@ -15,15 +15,14 @@ class MapDisplay(Display):
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update_pad(self) -> None:
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self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.color_pair(1))
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self.pack.tile_fg_color, self.pack.tile_bg_color)
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for e in self.map.entities:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()], self.color_pair(2))
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self.pack[e.name.upper()],
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self.pack.entity_fg_color, self.pack.entity_bg_color)
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# Display Path map for deubg purposes
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# Display Path map for debug purposes
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# from squirrelbattle.entities.player import Player
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# players = [ p for p in self.map.entities if isinstance(p,Player) ]
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# player = players[0] if len(players) > 0 else None
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@ -42,7 +41,8 @@ class MapDisplay(Display):
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# else:
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# character = '←'
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# self.addstr(self.pad, y, self.pack.tile_width * x,
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# character, self.color_pair(1))
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# character, self.pack.tile_fg_color,
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# self.pack.tile_bg_color)
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def display(self) -> None:
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y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
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@ -2,6 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from random import randint
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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@ -32,7 +33,7 @@ class MenuDisplay(Display):
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for i in range(self.trueheight):
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self.addstr(self.pad, i, 0, " " + self.values[i])
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# set a marker on the selected line
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self.addstr(self.pad, self.menu.position, 0, ">")
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self.addstr(self.pad, self.menu.position, 0, " >")
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def display(self) -> None:
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cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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self.menubox.refresh(self.y, self.x, self.height, self.width)
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self.pad.erase()
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self.update_pad()
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self.refresh_pad(self.pad, cornery, 0, self.y + 1, self.x + 2,
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self.refresh_pad(self.pad, cornery, 0, self.y + 1, self.x + 1,
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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@ -102,13 +103,16 @@ class MainMenuDisplay(Display):
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self.pad = self.newpad(max(self.rows, len(self.title) + 30),
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max(len(self.title[0]) + 5, self.cols))
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self.fg_color = curses.COLOR_WHITE
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self.menudisplay = MenuDisplay(self.screen, self.pack)
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self.menudisplay.update_menu(self.menu)
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def display(self) -> None:
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for i in range(len(self.title)):
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self.addstr(self.pad, 4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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- len(self.title[0]) // 2 - 1, 0), self.title[i],
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self.fg_color)
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.height + self.y - 1,
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self.width + self.x - 1)
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if menuy <= y < menuy + menuheight and menux <= x < menux + menuwidth:
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self.menudisplay.handle_click(y - menuy, x - menux, game)
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if y <= len(self.title):
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self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
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class PlayerInventoryDisplay(MenuDisplay):
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message = _("== INVENTORY ==")
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def update_pad(self) -> None:
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self.addstr(self.pad, 0, (self.width - len(self.message)) // 2,
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self.message, curses.A_BOLD | curses.A_ITALIC)
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self.message, bold=True, italic=True)
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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def update_pad(self) -> None:
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self.addstr(self.pad, 0, (self.width - len(self.message)) // 2,
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self.message, curses.A_BOLD | curses.A_ITALIC)
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self.message, bold=True, italic=True)
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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@ -25,7 +25,7 @@ class MessageDisplay(Display):
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self.height + 2, self.width + 4)
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self.box.display()
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self.pad.erase()
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self.addstr(self.pad, 0, 0, self.message, curses.A_BOLD)
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self.addstr(self.pad, 0, 0, self.message, bold=True)
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self.refresh_pad(self.pad, 0, 0, self.y, self.x,
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self.height + self.y - 1,
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self.width + self.x - 1)
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@ -14,7 +14,6 @@ class StatsDisplay(Display):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.pad = self.newpad(self.rows, self.cols)
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self.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
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def update_player(self, p: Player) -> None:
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self.player = p
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@ -50,9 +49,8 @@ class StatsDisplay(Display):
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f"x{self.player.hazel}")
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if self.player.dead:
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self.addstr(self.pad, 11, 0, _("YOU ARE DEAD"),
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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self.addstr(self.pad, 11, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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bold=True, blink=True, standout=True)
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def display(self) -> None:
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self.pad.erase()
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@ -236,6 +236,9 @@ class TestGame(unittest.TestCase):
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"""
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self.game.state = GameMode.MAINMENU
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# Change the color of the artwork
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self.game.display_actions(DisplayActions.MOUSE, 0, 10)
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# Settings menu
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self.game.display_actions(DisplayActions.MOUSE, 25, 21)
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self.assertEqual(self.game.main_menu.position, 4)
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@ -537,6 +540,8 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.store_menu.position, 1)
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self.game.player.hazel = 0x7ffff42ff
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# The second item is not a heart
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merchant.inventory[1] = Sword()
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# Buy the second item by clicking on it
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