Reworked graphics to make it more modular
This commit is contained in:
parent
e522047c74
commit
17530f386c
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@ -0,0 +1,14 @@
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from dungeonbattle.game import Game
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from dungeonbattle.display.display_manager import DisplayManager
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from dungeonbattle.term_manager import TermManager
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class Bootstrap:
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@staticmethod
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def run_game():
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with TermManager() as term_manager:
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game = Game()
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game.new_game()
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display = DisplayManager(term_manager.screen, game)
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game.display_refresh = display.refresh
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game.run(term_manager.screen)
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@ -1,57 +1,36 @@
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import curses
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from typing import Any, Union
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from typing import Any
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from dungeonbattle.tests.screen import FakePad
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MenuDisplay
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from dungeonbattle.interfaces import Map
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from dungeonbattle.entities.player import Player
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class Display:
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player: Player
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def __init__(self, screen: Any, m: Map, texture: Any):
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def __init__(self, screen: Any, pack: Any):
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self.screen = screen
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self.texture = texture
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self.map = m
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self.mapdisplay = MapDisplay(self.map, self.texture, self.rows * 4//5, self.cols)
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self.statsdisplay = StatsDisplay(self.rows//5, self.cols, self.rows * 4//5, 0)
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def refresh(self, m : Map, p : Player) -> None:
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self.map = m
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self.player = p
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self.mapdisplay.refresh(self.map, self.player)
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self.statsdisplay.refresh(self.player)
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# self.menudisplay.refresh(self.position)
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self.pack = pack
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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def ensure_resized(self, *pads) -> bool:
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"""
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If the window got resized, ensure that the pads are also resized.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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for pad in pads:
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pad.resize(y, x)
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if self.screen and curses.is_term_resized(self.rows, self.cols):
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curses.resizeterm(y, x)
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return True
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return False
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def resize(self, y, x, height, width):
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def refresh(self, *args):
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if len(args) == 4:
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self.resize(*args)
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self.display()
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def display(self):
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pass
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def height(self) -> int:
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return self.rows
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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@property
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def width(self) -> int:
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return self.cols
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@ -0,0 +1,48 @@
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import curses
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.texturepack import TexturePack
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from typing import Any
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from dungeonbattle.game import Game
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class DisplayManager:
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def __init__(self, screen: Any, g: Game):
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self.game = g
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self.screen = screen
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self.mapdisplay = MapDisplay(screen, self.game.settings.TEXTURE_PACK)
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self.statsdisplay = StatsDisplay(screen, self.game.settings.TEXTURE_PACK)
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self.displays = [self.statsdisplay, self.mapdisplay]
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self.update_game_components()
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def update_game_components(self):
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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def refresh(self) -> None:
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols)
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self.statsdisplay.refresh(self.rows*4//5, 0, self.rows//5, self.cols)
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# self.menudisplay.refresh(self.position)
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def ensure_resized(self, *pads) -> bool:
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"""
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If the window got resized, ensure that the pads are also resized.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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for pad in pads:
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pad.resize(y, x)
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if self.screen and curses.is_term_resized(self.rows, self.cols):
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curses.resizeterm(y, x)
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return True
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return False
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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@ -5,15 +5,15 @@ import curses
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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from .display import Display
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class MapDisplay:
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class MapDisplay(Display):
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player: Player
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def __init__(self, m: Map, pack: TexturePack, height : int, width : int):
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self.height = height
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self.width = width
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self.pack = pack
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def __init__(self, *args):
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super().__init__(*args)
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def update_map(self, m: Map):
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self.map = m
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self.pad = curses.newpad(m.height, m.width + 1)
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@ -22,7 +22,8 @@ class MapDisplay:
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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def display(self, y, x) -> None:
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def display(self) -> None:
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y, x = self.map.currenty, self.map.currentx
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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pmincol = max(0, min(self.map.width, pmincol))
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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def refresh(self, m : Map, p : Player) -> None:
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self.map = m
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self.player = p
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y, x = self.map.currenty, self.map.currentx
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self.display(y,x)
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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@ -1,69 +1,70 @@
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from dungeonbattle.menus import Menu, MainMenu
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from typing import Any
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from .display import Display
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import curses
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class MenuDisplay:
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class MenuDisplay(Display):
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position: int
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def __init__(self, menu : Menu, height : int, width : int, topleftx: int, toplefty: int) :
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def __init__(self, *args) :
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super().__init__(*args)
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self.menubox = self.newpad(self.height,self.width)
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def update_menu(self, menu: Menu):
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self.menu = menu
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self.values = menu.values
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self.width = width
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self.height = height
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self.trueheight = len(menu.values)
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self.truewidth = max(map(len,self.values))
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self.topleftx = topleftx
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self.toplefty = toplefty
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#Menu values are printed in pad
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self.pad = curses.newpad(self.trueheight,self.truewidth+1)
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self.pad = self.newpad(self.trueheight,self.truewidth+1)
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for i in range(self.trueheight-1) :
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self.pad.addstr(i,0," " + self.values[i])
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def update_pad(self) -> None:
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for i in range(self.trueheight) :
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self.pad.addstr(i,0," ")
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self.pad.addstr(self.menu.position,0,">") #set a marker on the selected line
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def display(self) -> None:
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if self.height-2>=self.menu.position-1 :
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cornery = 0
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elif self.height-2 >= self.trueheight-self.menu.position :
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cornery = self.trueheight-self.height+2
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#Menu box
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self.menubox = curses.newpad(self.height,self.width)
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self.menubox.addstr(0,0,"┏"+"━"*(self.width-2)+"┓")
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for i in range(1,self.height-2) :
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self.menubox.addstr(i,0,"┃"+" "*(self.width-2)+"┃")
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self.menubox.addstr(self.height-2, 0, "┗"+"━"*(self.width-2)+"┛")
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def update_pad(self) -> None:
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for i in range(self.trueheight) :
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self.pad.addstr(i,0," ")
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self.pad.addstr(self.position,0,">") #set a marker on the selected line
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self.menubox.refresh(0, 0, self.y, self.x,
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self.height + self.y,
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self.width + self.x)
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self.update_pad()
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self.pad.refresh(cornery, 0, self.y+1, self.x+1,
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self.height-2 + self.y,
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self.width-2 + self.x)
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def refresh(self, position : int) -> None:
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self.position = position
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if self.height-2>=position-1 :
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cornery = 0
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elif self.height-2 >= self.trueheight-position :
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cornery = self.trueheight-self.height+2
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self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
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self.height + self.toplefty,
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self.width + self.topleftx)
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self.update_pad(position)
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self.pad.refresh(cornery, 0, self.toplefty+1, self.topleftx+1,
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self.height-2 + self.toplefty,
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self.width-2 + self.topleftx)
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class MainMenuDisplay:
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def __init__(self, menu : MainMenu) :
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class MainMenuDisplay(Display):
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def __init__(self, menu : MainMenu, *args) :
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super().__init__(*args)
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self.menu = menu
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self.pad = curses.newpad(curses.LINES, curses.COLS)
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self.pad = self.newpad(self.rows, self.cols)
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with open("ascii_art.txt", "r") as file:
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title = file.read().split("\n")
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self.title = file.read().split("\n")
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width = len(title[0])
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height = len(title)
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for i in range(len(title)) :
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self.pad.addstr(4+i,curses.COLS//2-width//2-1,title[i])
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self.pad.refresh(0,0,0,0,curses.LINES,curses.COLS)
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self.menudisplay = MenuDisplay(self.menu, 15, 15, height+8, curses.COLS//2-15//2-1)
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self.menudisplay = MenuDisplay(self.screen)
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self.menudisplay.update_menu(self.menu)
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def refresh(self, position) -> None:
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self.menudisplay.refresh(position)
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def dislpay(self) -> None:
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for i in range(len(self.title)) :
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self.pad.addstr(4+i,self.width//2-len(self.title[0])//2-1,self.title[i])
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self.pad.refresh(0,0,self.y,self.x,self.width,self.height)
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menuy, menux = len(self.title)+8, self.width//2-15//2-1
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self.menudisplay.refresh(menuy, menux, min(15, self.rows-menuy), min(15,self.cols-menux))
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from typing import Any
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from .display import Display
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import curses
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from dungeonbattle.entities.player import Player
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class StatsDisplay():
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class StatsDisplay(Display):
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player: Player
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def __init__(self, height: int, width: int,
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toplefty: int, topleftx: int):
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self.width = width
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self.height = height
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self.topleftx = topleftx
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self.toplefty = toplefty
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self.pad = curses.newpad(height, width)
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def __init__(self, *args):
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super().__init__(*args)
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self.pad = self.newpad(self.rows, self.cols)
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def update_player(self, p: Player):
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self.player = p
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def update_pad(self) -> None:
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string = ""
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for i in range(self.width - 1):
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for _ in range(self.width - 1):
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string = string + "-"
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self.pad.addstr(0, 0, string)
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string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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for i in range(self.width - len(string2) - 1):
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for _ in range(self.width - len(string2) - 1):
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string2 = string2 + " "
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self.pad.addstr(1, 0, string2)
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string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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for i in range(self.width - len(string3) - 1):
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for _ in range(self.width - len(string3) - 1):
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string3 = string3 + " "
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self.pad.addstr(2, 0, string3)
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def refresh(self, p : Player) -> None:
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self.player = p
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def display(self) -> None:
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(0, 0, self.toplefty, self.topleftx,
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2 + self.toplefty,
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self.width + self.topleftx)
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self.pad.refresh(0, 0, self.y, self.x,
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2 + self.y,
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self.width + self.x)
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@ -17,7 +17,7 @@ class TexturePack:
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@classmethod
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def get_pack(cls, name: str) -> "TexturePack":
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return cls._packs[name]
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return cls._packs[name.lower()]
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TexturePack.ASCII_PACK = TexturePack(
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@ -2,14 +2,12 @@ import sys
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from typing import Any
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from .display.display import Display
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from .display.mapdisplay import MapDisplay
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from .display.menudisplay import MenuDisplay
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from .display.texturepack import TexturePack
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from .entities.player import Player
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from .interfaces import Map
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from .settings import Settings
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from enum import Enum, auto
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from . import menus
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from typing import Callable
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class GameMode(Enum):
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@ -31,21 +29,19 @@ class KeyValues(Enum):
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class Game:
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map: Map
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player: Player
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menu_display: MenuDisplay
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map_display: MapDisplay
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display: Display
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display_refresh: Callable[[], None]
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def __init__(self) -> None:
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"""
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Init the game.
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"""
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self.state = GameMode.MAINMENU
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self.state = GameMode.PLAY
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self.main_menu = menus.MainMenu()
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.write_settings()
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def new_game(self, screen: Any) -> None:
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def new_game(self) -> None:
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"""
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Create a new game on the screen.
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"""
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@ -56,8 +52,6 @@ class Game:
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self.player = Player()
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self.player.move(1, 6)
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self.map.add_entity(self.player)
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self.display = Display(screen, self.map, TexturePack.get_pack(self.settings.TEXTURE_PACK))
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# self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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@staticmethod
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def load_game(filename: str) -> None:
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@ -73,9 +67,10 @@ class Game:
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while True:
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screen.clear()
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screen.refresh()
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self.display.refresh(self.map, self.player)
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self.display_refresh()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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self.display_refresh()
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def translate_key(self, key: str) -> KeyValues:
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"""
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@ -109,7 +104,7 @@ class Game:
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self.handle_key_pressed_main_menu(key)
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elif self.state == GameMode.SETTINGS:
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self.handle_key_pressed_settings(key)
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self.display.refresh(self.map, self.player)
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self.display_refresh()
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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"""
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@ -125,7 +120,6 @@ class Game:
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self.player.move_right()
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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self.display = self.menu_display
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def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
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"""
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@ -139,7 +133,6 @@ class Game:
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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self.display = self.map_display
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
|
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elif option == menus.MainMenuValues.EXIT:
|
||||
|
@ -151,4 +144,3 @@ class Game:
|
|||
"""
|
||||
if key == KeyValues.SPACE:
|
||||
self.state = GameMode.MAINMENU
|
||||
self.display = self.menu_display
|
||||
|
|
8
main.py
8
main.py
|
@ -1,9 +1,5 @@
|
|||
#!/usr/bin/env python
|
||||
from dungeonbattle.game import Game
|
||||
from dungeonbattle.term_manager import TermManager
|
||||
from dungeonbattle.bootstrap import Bootstrap
|
||||
|
||||
if __name__ == "__main__":
|
||||
with TermManager() as term_manager:
|
||||
game = Game()
|
||||
game.new_game(term_manager.screen)
|
||||
game.run(term_manager.screen)
|
||||
Bootstrap.run_game()
|
||||
|
|
Loading…
Reference in New Issue