Merge branch 'exploding_bomb' into 'master'
Add a small bomb exploding animation Closes #31 See merge request ynerant/squirrel-battle!47
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commit
158338637a
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@ -62,6 +62,7 @@ TexturePack.ASCII_PACK = TexturePack(
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BODY_SNATCH_POTION='S',
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BOMB='o',
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EMPTY=' ',
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EXPLOSION='%',
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FLOOR='.',
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HAZELNUT='¤',
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HEART='❤',
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@ -87,6 +88,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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BODY_SNATCH_POTION='🔀',
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BOMB='💣',
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EMPTY=' ',
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EXPLOSION='💥',
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FLOOR='██',
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HAZELNUT='🌰',
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HEART='💜',
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@ -158,6 +158,10 @@ class Bomb(Item):
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m.logs.add_message(log_message)
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m.entities.remove(self)
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# Add sparkles where the bomb exploded.
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explosion = Explosion(y=self.y, x=self.x)
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self.map.add_entity(explosion)
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def save_state(self) -> dict:
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"""
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Saves the state of the bomb into a dictionary
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@ -168,6 +172,26 @@ class Bomb(Item):
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return d
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class Explosion(Item):
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"""
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When a bomb explodes, the explosion is displayed.
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"""
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def __init__(self, *args, **kwargs):
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super().__init__(name="explosion", *args, **kwargs)
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def act(self, m: Map) -> None:
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"""
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The explosion instant dies.
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"""
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m.remove_entity(self)
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def hold(self, player: InventoryHolder) -> None:
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"""
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The player can't hold any explosion.
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"""
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pass
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class Weapon(Item):
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"""
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Non-throwable items that improve player damage
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@ -3,7 +3,8 @@
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import unittest
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item, \
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Explosion
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
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from squirrelbattle.entities.player import Player
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from squirrelbattle.interfaces import Entity, Map
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@ -138,6 +139,20 @@ class TestEntities(unittest.TestCase):
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self.assertTrue(teddy_bear.dead)
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bomb_state = item.save_state()
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self.assertEqual(bomb_state["damage"], item.damage)
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explosions = self.map.find_entities(Explosion)
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self.assertTrue(explosions)
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explosion = explosions[0]
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self.assertEqual(explosion.y, item.y)
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self.assertEqual(explosion.x, item.x)
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# The player can't hold the explosion
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explosion.hold(self.player)
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self.assertNotIn(explosion, self.player.inventory)
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self.assertFalse(explosion.held)
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# The explosion disappears after one tick
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explosion.act(self.map)
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self.assertNotIn(explosion, self.map.entities)
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def test_hearts(self) -> None:
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"""
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