Cover change texture pack
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@ -172,6 +172,30 @@ class TestGame(unittest.TestCase):
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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# Navigate to "texture pack"
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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# Change texture pack
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self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.TEXTURE_PACK, "squirrel")
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
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# Navigate to "back" button
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_dead_screen(self) -> None:
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def test_dead_screen(self) -> None:
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"""
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"""
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Kill player and render dead screen.
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Kill player and render dead screen.
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