Fix broken tests
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a80a604212
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0d5812bfaa
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@ -63,6 +63,14 @@ class Heart(Item):
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player.health = min(player.maxhealth, player.health + self.healing)
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player.health = min(player.maxhealth, player.health + self.healing)
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self.map.remove_entity(self)
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self.map.remove_entity(self)
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def save_state(self) -> dict:
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"""
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Saves the state of the header into a dictionary
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"""
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d = super().save_state()
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d["healing"] = self.healing
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return d
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class Bomb(Item):
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class Bomb(Item):
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"""
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"""
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@ -90,3 +98,12 @@ class Bomb(Item):
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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isinstance(e, FightingEntity):
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isinstance(e, FightingEntity):
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e.take_damage(self, self.damage)
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e.take_damage(self, self.damage)
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def save_state(self) -> dict:
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"""
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Saves the state of the bomb into a dictionary
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"""
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d = super().save_state()
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d["exploding"] = self.exploding
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d["damage"] = self.damage
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return d
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@ -135,8 +135,6 @@ class Map:
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d["currenty"] = self.currenty
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d["currenty"] = self.currenty
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d["entities"] = []
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d["entities"] = []
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for enti in self.entities:
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for enti in self.entities:
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if enti.save_state() is None:
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raise Exception(enti)
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d["entities"].append(enti.save_state())
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d["entities"].append(enti.save_state())
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d["map"] = self.draw_string(TexturePack.ASCII_PACK)
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d["map"] = self.draw_string(TexturePack.ASCII_PACK)
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return d
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return d
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@ -120,9 +120,3 @@ class SettingsMenu(Menu):
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game.settings.write_settings()
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game.settings.write_settings()
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self.waiting_for_key = False
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self.waiting_for_key = False
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self.update_values(game.settings)
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self.update_values(game.settings)
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class ArbitraryMenu(Menu):
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def __init__(self, values: list):
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super().__init__()
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self.values = values
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@ -1,7 +1,7 @@
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import unittest
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import unittest
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from dungeonbattle.entities.items import Bomb, Heart, Item
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from dungeonbattle.entities.items import Bomb, Heart, Item
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from dungeonbattle.entities.monsters import Hedgehog
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from dungeonbattle.entities.monsters import Beaver, Hedgehog, Rabbit, TeddyBear
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from dungeonbattle.entities.player import Player
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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from dungeonbattle.interfaces import Entity, Map
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@ -35,21 +35,18 @@ class TestEntities(unittest.TestCase):
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"""
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"""
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Test some random stuff with fighting entities.
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Test some random stuff with fighting entities.
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"""
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"""
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entity = Hedgehog()
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entity = Beaver()
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self.map.add_entity(entity)
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self.map.add_entity(entity)
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self.assertEqual(entity.maxhealth, 10)
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self.assertEqual(entity.maxhealth, 20)
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self.assertEqual(entity.maxhealth, entity.health)
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self.assertEqual(entity.maxhealth, entity.health)
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self.assertEqual(entity.strength, 3)
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self.assertEqual(entity.strength, 2)
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self.assertIsNone(entity.hit(entity))
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for _ in range(9):
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertIsNone(entity.hit(entity))
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self.assertTrue(entity.dead)
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self.assertTrue(entity.dead)
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entity = Hedgehog()
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entity = Rabbit()
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self.map.add_entity(entity)
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self.map.add_entity(entity)
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entity.move(15, 44)
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entity.move(15, 44)
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# Move randomly
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# Move randomly
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@ -61,13 +58,17 @@ class TestEntities(unittest.TestCase):
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self.map.tick()
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self.map.tick()
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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# Hedgehog should fight
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# Rabbit should fight
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old_health = self.player.health
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old_health = self.player.health
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self.map.tick()
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self.map.tick()
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertEqual(old_health - entity.strength, self.player.health)
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self.assertEqual(old_health - entity.strength, self.player.health)
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# Fight the hedgehog
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# Fight the rabbit
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old_health = entity.health
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self.player.move_down()
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self.assertEqual(entity.health, old_health - self.player.strength)
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self.assertFalse(entity.dead)
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old_health = entity.health
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old_health = entity.health
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self.player.move_down()
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self.player.move_down()
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self.assertEqual(entity.health, old_health - self.player.strength)
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self.assertEqual(entity.health, old_health - self.player.strength)
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@ -104,17 +105,25 @@ class TestEntities(unittest.TestCase):
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"""
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"""
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item = Bomb()
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item = Bomb()
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hedgehog = Hedgehog()
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hedgehog = Hedgehog()
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teddy_bear = TeddyBear()
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self.map.add_entity(item)
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self.map.add_entity(item)
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self.map.add_entity(hedgehog)
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self.map.add_entity(hedgehog)
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self.map.add_entity(teddy_bear)
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hedgehog.health = 2
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hedgehog.health = 2
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teddy_bear.health = 2
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hedgehog.move(41, 42)
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hedgehog.move(41, 42)
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teddy_bear.move(42, 41)
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item.act(self.map)
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item.act(self.map)
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self.assertFalse(hedgehog.dead)
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self.assertFalse(hedgehog.dead)
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self.assertFalse(teddy_bear.dead)
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item.drop(42, 42)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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self.assertEqual(item.x, 42)
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item.act(self.map)
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item.act(self.map)
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self.assertTrue(hedgehog.dead)
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self.assertTrue(hedgehog.dead)
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self.assertTrue(teddy_bear.dead)
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bomb_state = item.save_state()
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self.assertEqual(bomb_state["damage"], item.damage)
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def test_hearts(self) -> None:
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def test_hearts(self) -> None:
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"""
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"""
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@ -128,6 +137,8 @@ class TestEntities(unittest.TestCase):
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self.assertNotIn(item, self.map.entities)
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self.assertNotIn(item, self.map.entities)
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self.assertEqual(self.player.health,
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self.assertEqual(self.player.health,
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self.player.maxhealth - item.healing)
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self.player.maxhealth - item.healing)
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heart_state = item.save_state()
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self.assertEqual(heart_state["healing"], item.healing)
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def test_players(self) -> None:
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def test_players(self) -> None:
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"""
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"""
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@ -158,3 +169,6 @@ class TestEntities(unittest.TestCase):
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self.assertEqual(player.current_xp, 10)
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self.assertEqual(player.current_xp, 10)
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self.assertEqual(player.max_xp, 40)
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self.assertEqual(player.max_xp, 40)
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self.assertEqual(player.level, 4)
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self.assertEqual(player.level, 4)
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player_state = player.save_state()
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self.assertEqual(player_state["current_xp"], 10)
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@ -21,8 +21,20 @@ class TestGame(unittest.TestCase):
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self.game.display_actions = display.handle_display_action
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self.game.display_actions = display.handle_display_action
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def test_load_game(self) -> None:
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def test_load_game(self) -> None:
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self.assertRaises(NotImplementedError, Game.load_game, "game.save")
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"""
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self.assertRaises(NotImplementedError, Display(None).display)
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Save a game and reload it.
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"""
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old_state = self.game.save_state()
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(), MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.ENTER) # Save game
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(), MainMenuValues.LOAD)
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self.game.handle_key_pressed(KeyValues.ENTER) # Load game
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new_state = self.game.save_state()
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self.assertEqual(old_state, new_state)
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def test_bootstrap_fail(self) -> None:
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def test_bootstrap_fail(self) -> None:
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"""
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"""
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@ -82,6 +94,12 @@ class TestGame(unittest.TestCase):
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self.assertEqual(self.game.main_menu.validate(),
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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MainMenuValues.START)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.LOAD)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.main_menu.validate(),
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SETTINGS)
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MainMenuValues.SETTINGS)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.game.handle_key_pressed(KeyValues.ENTER)
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@ -100,6 +118,12 @@ class TestGame(unittest.TestCase):
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self.assertEqual(self.game.main_menu.validate(),
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SETTINGS)
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MainMenuValues.SETTINGS)
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self.game.handle_key_pressed(KeyValues.UP)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.LOAD)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.SAVE)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.main_menu.validate(),
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self.assertEqual(self.game.main_menu.validate(),
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MainMenuValues.START)
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MainMenuValues.START)
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@ -146,6 +170,8 @@ class TestGame(unittest.TestCase):
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# Open settings menu
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# Open settings menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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@ -214,3 +240,9 @@ class TestGame(unittest.TestCase):
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new_y, new_x = self.game.player.y, self.game.player.x
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new_y, new_x = self.game.player.y, self.game.player.x
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self.assertEqual(new_y, y)
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self.assertEqual(new_y, y)
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self.assertEqual(new_x, x)
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self.assertEqual(new_x, x)
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def test_not_implemented(self) -> None:
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"""
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Check that some functions are not implemented, only for coverage.
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"""
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self.assertRaises(NotImplementedError, Display.display, None)
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@ -1,24 +0,0 @@
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import unittest
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from dungeonbattle.menus import ArbitraryMenu, MainMenu, MainMenuValues
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class TestMenus(unittest.TestCase):
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def test_scroll_menu(self) -> None:
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"""
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Test to scroll the menu.
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"""
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arbitrary_menu = ArbitraryMenu([])
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self.assertEqual(arbitrary_menu.position, 0)
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main_menu = MainMenu()
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self.assertEqual(main_menu.position, 0)
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self.assertEqual(main_menu.validate(), MainMenuValues.START)
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main_menu.go_up()
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self.assertEqual(main_menu.validate(), MainMenuValues.START)
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main_menu.go_down()
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self.assertEqual(main_menu.validate(), MainMenuValues.SETTINGS)
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main_menu.go_down()
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self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
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main_menu.go_down()
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self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
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