Key handler does not depend on curses's screen anymore

This commit is contained in:
Yohann D'ANELLO 2020-11-11 22:36:42 +01:00
parent 748561e87d
commit 0c17e74d6a
5 changed files with 68 additions and 45 deletions

View File

@ -1,4 +1,5 @@
from enum import Enum, auto from enum import Enum, auto
from typing import Optional, Tuple
from dungeonbattle.settings import Settings from dungeonbattle.settings import Settings
@ -19,23 +20,25 @@ class KeyValues(Enum):
SPACE = auto() SPACE = auto()
@staticmethod @staticmethod
def translate_key(key: str, settings: Settings) -> "KeyValues": def translate_key(key: str, settings: Settings) \
-> Tuple[Optional["KeyValues"], str]:
""" """
Translate the raw string key into an enum value that we can use. Translate the raw string key into an enum value that we can use.
""" """
if key in (settings.KEY_DOWN_SECONDARY, if key in (settings.KEY_DOWN_SECONDARY,
settings.KEY_DOWN_PRIMARY): settings.KEY_DOWN_PRIMARY):
return KeyValues.DOWN return KeyValues.DOWN, key
elif key in (settings.KEY_LEFT_PRIMARY, elif key in (settings.KEY_LEFT_PRIMARY,
settings.KEY_LEFT_SECONDARY): settings.KEY_LEFT_SECONDARY):
return KeyValues.LEFT return KeyValues.LEFT, key
elif key in (settings.KEY_RIGHT_PRIMARY, elif key in (settings.KEY_RIGHT_PRIMARY,
settings.KEY_RIGHT_SECONDARY): settings.KEY_RIGHT_SECONDARY):
return KeyValues.RIGHT return KeyValues.RIGHT, key
elif key in (settings.KEY_UP_PRIMARY, elif key in (settings.KEY_UP_PRIMARY,
settings.KEY_UP_SECONDARY): settings.KEY_UP_SECONDARY):
return KeyValues.UP return KeyValues.UP, key
elif key == settings.KEY_ENTER: elif key == settings.KEY_ENTER:
return KeyValues.ENTER return KeyValues.ENTER, key
elif key == ' ': elif key == ' ':
return KeyValues.SPACE return KeyValues.SPACE, key
return None, key

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@ -53,9 +53,10 @@ class Game:
screen.refresh() screen.refresh()
self.display_refresh() self.display_refresh()
key = screen.getkey() key = screen.getkey()
self.handle_key_pressed(KeyValues.translate_key(key, self.settings)) self.handle_key_pressed(
*KeyValues.translate_key(key, self.settings))
def handle_key_pressed(self, key: KeyValues) -> None: def handle_key_pressed(self, key: KeyValues, raw_key: str = '') -> None:
""" """
Indicates what should be done when the given key is pressed, Indicates what should be done when the given key is pressed,
according to the current game state. according to the current game state.
@ -65,7 +66,7 @@ class Game:
elif self.state == GameMode.MAINMENU: elif self.state == GameMode.MAINMENU:
self.main_menu.handle_key_pressed(key, self) self.main_menu.handle_key_pressed(key, self)
elif self.state == GameMode.SETTINGS: elif self.state == GameMode.SETTINGS:
self.settings_menu.handle_key_pressed(key, self.settings) self.settings_menu.handle_key_pressed(key, raw_key, self)
self.display_refresh() self.display_refresh()
def handle_key_pressed_play(self, key: KeyValues) -> None: def handle_key_pressed_play(self, key: KeyValues) -> None:

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@ -53,30 +53,34 @@ class MainMenu(Menu):
class SettingsMenu(Menu): class SettingsMenu(Menu):
def __init__(self): waiting_for_key: bool = False
super().__init__()
def update_values(self, settings: Settings) -> None: def update_values(self, settings: Settings) -> None:
s = settings.dumps_to_string() s = settings.dumps_to_string()
self.values = s[6:-2].replace("\"", "").split(",\n ") self.values = s[6:-2].replace("\"", "").split(",\n ")
def handle_key_pressed(self, key: KeyValues, settings: Settings) -> None: def handle_key_pressed(self, key: KeyValues, raw_key: str, game: Any) \
-> None:
""" """
For now, in the settings mode, we can only go backwards. For now, in the settings mode, we can only go backwards.
""" """
if key == KeyValues.SPACE: if not self.waiting_for_key:
self.state = GameMode.MAINMENU if key == KeyValues.SPACE:
if key == KeyValues.DOWN: game.state = GameMode.MAINMENU
self.go_down() if key == KeyValues.DOWN:
if key == KeyValues.UP: self.go_down()
self.go_up() if key == KeyValues.UP:
if key == KeyValues.ENTER: self.go_up()
if key == KeyValues.ENTER:
option = self.validate().split(": ")[0]
if option != "TEXTURE_PACK":
self.waiting_for_key = True
else:
option = self.validate().split(": ")[0] option = self.validate().split(": ")[0]
if option != "TEXTURE_PACK": setattr(game.settings, option, raw_key)
newkey = screen.getkey() game.settings.write_settings()
self.settings.__setattr__(option, newkey) self.update_values(game.settings)
self.settings.write_settings() self.waiting_for_key = False
self.settings_menu.update_values(self.settings)
class ArbitraryMenu(Menu): class ArbitraryMenu(Menu):

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@ -7,6 +7,7 @@ from dungeonbattle.display.display_manager import DisplayManager
from dungeonbattle.entities.player import Player from dungeonbattle.entities.player import Player
from dungeonbattle.game import Game, KeyValues, GameMode from dungeonbattle.game import Game, KeyValues, GameMode
from dungeonbattle.menus import MainMenuValues from dungeonbattle.menus import MainMenuValues
from dungeonbattle.settings import Settings
class TestGame(unittest.TestCase): class TestGame(unittest.TestCase):
@ -36,25 +37,39 @@ class TestGame(unittest.TestCase):
""" """
Test key bindings. Test key bindings.
""" """
self.assertEqual(self.game.translate_key( self.game.settings = Settings()
self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
self.assertEqual(self.game.translate_key( self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_UP_SECONDARY), KeyValues.UP) self.game.settings.KEY_UP_PRIMARY, self.game.settings)[0],
self.assertEqual(self.game.translate_key( KeyValues.UP)
self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN) self.assertEqual(KeyValues.translate_key(
self.assertEqual(self.game.translate_key( self.game.settings.KEY_UP_SECONDARY, self.game.settings)[0],
self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN) KeyValues.UP)
self.assertEqual(self.game.translate_key( self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT) self.game.settings.KEY_DOWN_PRIMARY, self.game.settings)[0],
self.assertEqual(self.game.translate_key( KeyValues.DOWN)
self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT) self.assertEqual(KeyValues.translate_key(
self.assertEqual(self.game.translate_key( self.game.settings.KEY_DOWN_SECONDARY, self.game.settings)[0],
self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT) KeyValues.DOWN)
self.assertEqual(self.game.translate_key( self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT) self.game.settings.KEY_LEFT_PRIMARY, self.game.settings)[0],
self.assertEqual(self.game.translate_key( KeyValues.LEFT)
self.game.settings.KEY_ENTER), KeyValues.ENTER) self.assertEqual(KeyValues.translate_key(
self.assertEqual(self.game.translate_key(' '), KeyValues.SPACE) self.game.settings.KEY_LEFT_SECONDARY, self.game.settings)[0],
KeyValues.LEFT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_PRIMARY, self.game.settings)[0],
KeyValues.RIGHT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_RIGHT_SECONDARY, self.game.settings)[0],
KeyValues.RIGHT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_ENTER, self.game.settings)[0],
KeyValues.ENTER)
self.assertEqual(KeyValues.translate_key(' ', self.game.settings)[0],
KeyValues.SPACE)
self.assertEqual(KeyValues.translate_key('plop', self.game.settings)[0],
None)
def test_key_press(self) -> None: def test_key_press(self) -> None:
""" """

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@ -19,7 +19,7 @@ class TestInterfaces(unittest.TestCase):
Try to load a map from a file. Try to load a map from a file.
""" """
m = Map.load("resources/example_map.txt") m = Map.load("resources/example_map.txt")
self.assertEqual(m.width, 44) self.assertEqual(m.width, 52)
self.assertEqual(m.height, 17) self.assertEqual(m.height, 17)
def test_tiles(self) -> None: def test_tiles(self) -> None: