Linting
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@ -1,21 +1,25 @@
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import curses
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from typing import Any
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from .mapdisplay import MapDisplay
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from .texturepack import TexturePack
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from ..game import Game
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class Display:
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def __init__(self, game, screen):
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def __init__(self, game: Game, screen: Any):
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self.screen = screen
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self.game = game
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lines = curses.LINES if screen else 4
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cols = curses.COLS * 4 // 5 if screen else 4
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self.map_display = MapDisplay(game.m,
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TexturePack.get_pack(
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game.settings.TEXTURE_PACK),
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game.settings.TEXTURE_PACK
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),
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lines, cols, screen is not None)
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def refresh(self):
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def refresh(self) -> None:
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self.map_display.update_pad()
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def display(self, y, x):
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def display(self, y: int, x: int) -> None:
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self.map_display.display(y, x)
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@ -16,20 +16,20 @@ class MapDisplay:
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if init_pad:
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self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self):
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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def display(self, y, x):
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deltay, deltax = (self.height // 2) + 1, (self.width //2) + 1
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pminrow, pmincol = y-deltay, x-deltax
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def display(self, y: int, x: int) -> None:
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = self.height - deltay, self.width - deltax
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smaxrow = self.map.height - (y + deltay) + self.height -1
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smaxrow = min(smaxrow, self.height-1)
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smaxcol = self.map.width - (x + deltax) + self.width -1
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smaxcol = min(smaxcol, self.width-1)
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smaxrow = self.map.height - (y + deltay) + self.height - 1
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smaxrow = min(smaxrow, self.height - 1)
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smaxcol = self.map.width - (x + deltax) + self.width - 1
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smaxcol = min(smaxcol, self.width - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.map.width, pmincol))
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self.pad.clear()
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@ -1,15 +1,31 @@
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import curses
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from dungeonbattle.entities.player import Player
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class StatsDisplay:
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def __init__(self, player, height, width, topleftx, toplefty) :
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def __init__(self, player: Player, height: int, width: int,
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topleftx: int, toplefty: int):
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self.width = width
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self.height = height
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self.topleftx = topleftx
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self.toplefty = toplefty
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self.player = player
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self.pad = curses.newpad(height, width)
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def update_pad(self) :
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string = "Player -- LVL {} EXP {}/{} HP {}/{}\nStats : STR {} INT {} CHR {} DEX {} CON {}".format(player.level, player.currentXP, player.maxXP, player.health, player.maxhealth, player.strength, player.intelligence, player.charisma, player.dexterity, player.constitution)
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def update_pad(self) -> None:
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string = "Player -- LVL {} EXP {}/{} HP {}/{}\n" \
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"Stats : STR {} INT {} CHR {} DEX {} CON {}"\
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth, self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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self.pad.addstr(0, 0, string)
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def refresh(self) :
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def refresh(self) -> None:
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(0, 0, toplefty, topleftx, heigth+toplefty, width+topleftx)
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self.pad.refresh(0, 0, self.toplefty, self.topleftx,
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self.heigth + self.toplefty,
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self.width + self.topleftx)
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@ -17,14 +17,15 @@ class Player(FightingEntity):
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def move_right(self) -> bool:
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return self.check_move(self.y, self.x + 1, True)
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currentXP: int
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maxXP: int
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current_xp: int
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max_xp: int
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def level_up(self):
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if currentXP>maxXP :
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self.level+=1
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currentXP = 0
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maxXP = self.level*10
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def addXP(self, xp) :
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currentXP+=xp
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def level_up(self) -> None:
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if self.current_xp > self.max_xp:
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self.level += 1
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self.current_xp = 0
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self.max_xp = self.level * 10
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def add_xp(self, xp: int) -> None:
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self.current_xp += xp
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self.level_up()
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@ -12,8 +12,10 @@ class Map:
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width: int
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height: int
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tiles: list
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currentx : int #coordinates of the point that should be on the topleft corner of the screen
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currenty : int
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# coordinates of the point that should be
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# on the topleft corner of the screen
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currentx: int
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currenty: int
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def __init__(self, width: int, height: int, tiles: list):
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self.width = width
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@ -88,7 +90,7 @@ class Tile(Enum):
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class Entity:
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y: int
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x: int
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name : str
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name: str
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map: Map
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def __init__(self):
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