diff --git a/squirrelbattle/game.py b/squirrelbattle/game.py index 8da50a0..779e98f 100644 --- a/squirrelbattle/game.py +++ b/squirrelbattle/game.py @@ -155,7 +155,7 @@ class Game: # Wait for the direction of the friendly entity self.waiting_for_friendly_key = True elif key == KeyValues.WAIT: - self.map.tick() + self.map.tick(self.player) elif key == KeyValues.LADDER: self.handle_ladder() diff --git a/squirrelbattle/tests/game_test.py b/squirrelbattle/tests/game_test.py index 0e8bf9e..efc20da 100644 --- a/squirrelbattle/tests/game_test.py +++ b/squirrelbattle/tests/game_test.py @@ -46,11 +46,6 @@ class TestGame(unittest.TestCase): bomb.hold(self.game.player) sword.hold(self.game.player) - for entity in self.game.map.entities: - # trumpets change order when they are loaded, this breaks the test. - if entity.name == 'trumpet': - self.game.map.remove_entity(entity) - # Ensure that merchants can be saved merchant = Merchant() merchant.move(3, 6)