Dead is an entity property
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@ -312,7 +312,6 @@ class FightingEntity(Entity):
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maxhealth: int
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maxhealth: int
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health: int
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health: int
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strength: int
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strength: int
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dead: bool
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intelligence: int
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intelligence: int
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charisma: int
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charisma: int
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dexterity: int
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dexterity: int
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@ -322,16 +321,17 @@ class FightingEntity(Entity):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.health = self.maxhealth
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self.health = self.maxhealth
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self.dead = False
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self.health = 0
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self.health = 0
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self.strength = 0
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self.strength = 0
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self.dead = False
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self.intelligence = 0
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self.intelligence = 0
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self.charisma = 0
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self.charisma = 0
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self.dexterity = 0
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self.dexterity = 0
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self.constitution = 0
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self.constitution = 0
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self.level = 1
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self.level = 1
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@property
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def dead(self) -> bool:
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return self.health <= 0
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def hit(self, opponent: "FightingEntity") -> None:
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def hit(self, opponent: "FightingEntity") -> None:
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"""
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"""
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@ -351,7 +351,6 @@ class FightingEntity(Entity):
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"""
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"""
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If a fighting entity has no more health, it dies and is removed
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If a fighting entity has no more health, it dies and is removed
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"""
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"""
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self.dead = True
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self.map.remove_entity(self)
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self.map.remove_entity(self)
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def keys(self) -> list:
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def keys(self) -> list:
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@ -371,8 +370,8 @@ class FightingEntity(Entity):
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def recover_state(self, d : dict) -> None:
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def recover_state(self, d : dict) -> None:
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"""
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"""
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Loads the state of an entity from a dictionnary
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Loads the state of an entity from a dictionary
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"""
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"""
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super().recover_state(d)
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super().recover_state(d)
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for name in d.keys():
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for name in d.keys():
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self.__setattribute__(name, d[name])
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setattr(self, name, d[name])
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